If a material is selling on the market for say, 0.01 coins, and you come in and mandate a price of 0.05 or 0.01, all that’s going to do is stop people from buying it, and loads of it will clog the markets forever, unsold.
The solution is to balance the supply and demand of each item to the price target one has in mind. E.g., if a second or third tier crafting component is sitting at 0.01, then TOO MUCH is dropping. Cut the amount that drops by a factor of ten, and price will rebound.
As explained, the RMAH wouldnt be like in diablo 3 launch for example. Only for gold.
It wouldnt change a thing as players who want to buy gold had and will buy gold.
It would impact economy in the way that it would remove gold sellers, which would lead to less cheap raw materials, unless its compensated enough by players who would do that to sell gold using the RMAH but would never get moiney for it, but store currency they could use for skins and so on.
AGS printing money would have a big impact on price inflation, cutting players who dont buy gold from acquiring some rare items at the AH.
lastly, it wouldnt be more p2w than it is now. thoughj the main risk is you wouldnt find fish filet and raww materials as cheap as now if the gold sellers loose their customers (that would use the RMAH instead), unless its compensated by enough players wanting to do so to gain store currency.
This is a terrible idea, and I hope nothing like it is ever done in this game.
The solution to RMT is to quickly identify and ban the RMT’ers and anyone who buys from them. It can’t be eliminated, but it can be kept to a lower, tolerable, impact.
good luck with that. no game, as far as i know, never achieved that.
You wont kill the demand because you want so. I would like to that noone would buy gold. But if there is demand, there will be people in poor country to supply it working for 5 bucks a day (they dont even need to bot).
If you want things to change, you need to find a solution that can work (reallisticly). The one i porpose is that players can sell their gold but make no real money of it, only ingame store currency. That way you can legally fit the demand of players who want to buy gold, the money going ofc into AGS pockets, and not to the gold sellers.
The other solution is that AGS sells gold directly, as someone suggested. But on an open economy market, the consequences for casual players would be extremly bad.
I for one don’t care if people buy gold from other players/coinsellers.
The game in general requires a huge time commitment and there are some people who would be good players that don’t have that kind of time, but have that kind of money.
If someone can afford to buy gold, let them… because it will keep them “in the game” as a more casual play style.
Obviously you didnt understood my idea. With my idea you cant sell gold in this game, because you’re unable to trade. And if you cant trade coins and cant sell Items in AH for ANY amount of coins you want, you cant buy properly coins. You couldnt put [Sugar] for 30’000,00 coins in the shop, because they would fix the price between 0.01 and 1.00 (as an example).
There is not way to sell coins, except create an account, farm a big amount of coins and sell the account, but that’s kinda dumb, because you have to use a new account and character. The only thing they can offer is Lvl boosting, but thats better than coins.
Thats why my idea is a solution. I know it’s kinda sad, if you couldnt trade properly, but it’s better than a broken game.
Obstdealer : you cant prevent people from buying gold, unless by disabling AH and all trades. If you have a solution that could work then please share it with us and more importantly with AGS.
If you think saying ban all gold buyers will work then sure it wll work like it worked in any other mmorpg before.
As far as gold goes, its not p2w, its only time saving. Please explain to me how gols is p2w ? you cant buy with gold that is bought, something that any other player could achieve with time.
There is no “paywall” that could explain that bought gold is p2w. A “paywall” is a step in the game, if you dont commit like for thousands of dollar of cash, you cant progress (not even talking about pvp, but including pve). there is no such thing here, sorry to say.
What would be p2w is if AGS was selling exclusive gear and potions that would outmatch by a lot everything that other players can craft or loot.
Perhaps on a server launch it could be p2w to gain early access to regions, but for a few days…
Money here doesnt buy anything that time could provide to a player…
If you disable AH and all trades, you can remove the craft also, all craft including cooking rely on others selling some of the items. Unless ofc your daytime is to play the game.
So yes removing the craft and all trades would work, but then, would it still be a mmorpg …
There are several reasons this would not work with this game at all. But also a similar system is present in the game Black Desert Online and it ruins every single aspect of the multiplayer of the game. Want to grind a profession with your friends to get better stuff? Good luck solo grinding. Companies would not have designated armorer alchemist etc. as you would have to do it all by yourself. And many other issues
Other problem would be the pricing as in BDO for example Milk is priced at 10.500 maximum but it is not worth to sell it at that price so it has millions of preorders (buy order in this game).
Interesting thing about all this? Goldsellers STILL exist in that game so all that would happen is you inconvinience players and ruin the multiplayer aspect of the game yet still have gold sellers anyway
i agree graywald, not to mention that no casual player would have any chance to max even one crafting skill … as he would have to get everything by himself …
I liked the Diablo 3 RMAH and I made a few thousand euros from it, but a RMAH in a game like NW would only be exacerbating the issues we’re seeing - it’s one thing to exploit for an in-game competitive edge, but add financial gain to the mix and we’d be seeing their flimsy game just be torn apart in a matter of days.
If anything they’re prolly going the other route, embrace the overabundance of gold and resources, double down on it and gift everyone gold and rare resources left and right, accept the fact they’ll lose the portion of the player base who were hoping to see a well tuned and healthy game economy and turn the game into a co-op action game in order to salvage it.
You dont have to disable trading for ALL items, like i said before. Yes, it’s very similar to Black Desert Online and i think it’s really good. Black Desert Online got the p2w content, which ruins the game, otherwise it’s also a really nice game (except the grinding to levle up).
So IF there would be everything disabled for trading, you have to do it all by yourself and thats right, but it’s still better, than a dead/broken game. Also you gonna lvl up every profession some day anyway, so thats not that bad.
How you want to sell coins, if there isnt any possibility to sell coins properly?
If some people want to buy the same item and got the same preorder, you could just make it random. Person A, B and C want to buy and item with preoder and all of them pay 10.50, the item would sell randomly to one them and not only to Person A, until he bought all…
SD123 : i used the word RMAH but in fact i explained it was only for gold, the seller doesnt get money but currency for the ingame shop (to prevent “money farmers” and greed). the seller get his gold for money. AGS get the money. No more gold sellers needed or advertising if the price is not fixed but agreed between sellers and buyers.
Obstdealer, explain to me how gold is p2w please? How much gold you have will never provide you better stuff than any other player can acquire with time / craft / farming. And its fairly “easy” to reach that point if you are hardcore.
And also, open trades is a way to say no to taxes, it s deliberate and some people even advert for it when they are not the controlling faction. I think it would be a completly different game if you change what and how you can trade it (AH and direct trade). that is why i was suggestiong something that wouldnt change the game, but only how the the demand (player wanting to buy gold) is filled.
Edit : gold could become p2w later, dependings on what content is added to the game. But as of now, i dont see any advantage besides the time required. There is nothing that money could exclusively buy to get an infamous advantage … for now at least
If trading of all items are not disabled those will be used for it anyway and if you follow BDO to the thee and disallow the selling of those items past personal transaction is involved is still just a hassle for normal players. In BDO gold selling services mainly use things like grinding certain areas (sometimes even with bots and as we know bots do exist in the game already) while the gold buyer stands in a safe spot while they are at work. I don’t exactly know every way BDO gold selling works just heard from my friends stuff like horse selling etc but I do know gold sellers would find a way anyway no reason to ruin the multiplayer part of the game for it.
And also this is an MMO so if there is almost zero to no interaction between players (while the game was made to be hard on that making the economy only player driven and so on).
That is exactly how it works in BDO, but doesn’t change the fact that simply farming Milk is not worth it and since the marketprices are not changing you can’t get Milk reliably only at random so you are most of the time better off not planning with having milk
BDO killed all interaction between players and made an MMO consist of 90% of solo content or content you have to scramble for (gathering) and because of this everyone is alien to one another playing a multiplayer game completely solo… hardly imaginable in a game that was made with the large groups in mind (Company to work together, instances, main quest requiring groups, long grind for professions that makes grouping together providing resources to each other worthwile and so on) What your idea simply is to take out the complete economy of the companies in the game (as you can’t have a proper treasury because withdrawing gold would be an issue this way) delete player interaction, bartering and don’t have a free market that would end up making most items not worth to sell (thus not existing in the trading post)
And if you walk by Myrkgard you will see one afk using a bot to avoid afk kicking (or having someone actively press around) while 4 bots grind around them for hours end still making gold selling possible of course not effective as to sell something random for large prices, but quite a useless game ruining change that would not solve the issue even
It’s relatively easy to get your hands on random 600gs gear, but to obtain those true BIS items with you will need to craft a lot - hundreds of tries each costing 3-4k in asmodeum and other rare mats, or buy those BIS items from the market for fees that’ll will definitely reach 6 digits.
The game doesn’t cap out at Voidbent gear, that’s just the “entry level” end-game gear, this is what the people who downplay the damage duping has done don’t realize.
Also added to the bot idea, the bots I saw in videos already worked pretty reliably finding where certain mobs are so if I were to assume the location of nearby mobs/loot are stored clientside I can only imagine bots would come out that would stand around and run to loot when they find one pick it up and wait for the next one to appear similarly could work with following players I assume so with one bot you got a goldseller being able to sell level boost, gold selling and watermark farm (All without any need to trade/interact with the trading post)
SD123 : yup, it requires a lot of crafts (and luck) to get the perfect 600 gs gear for your build (that could change if later you change weapon or even skills of the weapon). But even the perfect gear is, except for some jewelry, not far from the 600 gs “fixed attributes / perks” that you can craft. That being said there might be weaknesses in the game mechanics that would make some gear combination op, but if its the case, i doubt it was intended… and there are already said weakness in gear super easily obtainable and super cheap …
There is something i forgot to mention, the fact that gold is capped at 500k will probably lead to private exchange inside a faction for perfect gear. Not for now as everyone try to max his gold stock, but soon i suppose.
And the taxes are too low to eat your gold away when you ll maxed compared to what you can make super easily at 60 (even before if harvesting) which means, gold will very soon have no real value for BIS gear 600 gs. I could be wrong though… sorry for being out of the subject of this thread but wanted to answer.
The only solution is to unplug the game from the internet. No matter how hard you try, there will always be gold sellers in every mmo for as long as the chinese/russian cyber war against the west continues. There’s an old saying in the MMO world, once russians becomes the majority of an MMO, they will literally destroy that game as a whole. Realistically, only way to defeat gold/coin sellers is to remove in-game currencies altogether or to remove the ability to trade currency between players. Make currency account bound only and untradeable