Why am I seeing some super hard to hit players spamming jump after spamming dodge and evade and being out of stamina?
This must be some kind of broken avoidance mechanic… as your character is supposed to take a fixed amount of time to change direction if moving in a direction. There is also a start-up run animation.
Some players I notice are able to avoid this by jumping immediately after strafing left or right, and it also changes their hitbox so they get effectively more i-frames than normal.
@Luxendra please push this to the devs, players like this are ruining the game experience for returning players and causing them to quit.
doing soon, but yes its quite the rediculous thing to watch. Im going to be recording all of my fighting today, will post findings and reproductions later.
This game does attract a lot of those types of people.
Have you seen maleoreos video about aaaaaaalll the programs, settings, “hidden settings”, and animation cancels(that shouldn’t exist) dude goes through to shoot better? And then at the end of the video says"yeah but uh the most important thing is game sense". The audacity , whatever makes people feel better
I never noticed people out of stamina using it and I know I can’t jump if I have 0 stamina. I use it if I’m in ice storm or ice shower, jumping forward is faster than walking forward while you have that slow on you
WELL I can’t say much. as a musket, I won’t do wars without nvidia profiler.
100 people in an area, the game is bad for having far off players skip around like a slide show. Nvidia profiler stops it for the most part. Only thing I use though