Hey folks, kinda under the weather tonight, but wanted to get started on this thread. Posting this into right now, so I can paste the link elsewhere, and then come back and edit things in.
OK, so what do I mean by anti-bot measures, and why did I point out that these measures are not an ingame solution?
My ideas come from bits and pieces of information I have gotten from all over the place, and over a period of many years, so please bear with me.
Ok, first up, EULA’s and ToS.
End User License Agreements and Terms of Service
Most folks don’t give EULA’s much thought, just some legalese type stuff that you have to scroll down to the end and check the box, in order to install/play your game. AFAIK, none of these EULA’s are legally binding contracts, and cannot thus be used to as the basis to pursue legal action against those that break them!
Think about this for a moment.
Any and every software company is going to have some form of EULA packaged with their software, and who is going to regulate exactly what these contain? No one, that is who. That being said, software companies could put really stupid things into them, and, if they were actually legally binding, folks would actually have to obey whatever terms were written in them, and if nobody reads them, and nobody is overseeing them, well, that is not a good thing.
So, we all wouldn’t actually want to have these things carrying the force of law, and as much as software companies would like, they do not.
My ideas for anti-bot measures center around starting with getting some actual laws passed, that make certain things illegal and tying the laws into just what software companies are allowed to have restrictions on.
Some things we really should have, is positive locations (both physical and IP addresses) for any computer to be allowed access to an online game, and the law should require that this information is verified during the installation and registration process, so that, in the case of misuse of the software, the police can goto the location and sizee the offending computer(s) the game software is running on.
Things that should be illegal:
Real Money Transfers should either be entirely public, and totally within the games software code, and disclosed to all the players of the game, with no allowance for hiding what is for sale, at what price, and how much such sales are going on, or be a legal violation of some e-commerce law, with big fines, seizure of computers, and jail time.
Why?
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Many folks would not like to find out that the game they are investing 100’s of hours of playing time, can be secretly using ‘pay to win’ mechanics, and making all their hard work easy to match or exceed, with just a swipe of a credit card. I for one would never knowingly play such a game, as what would be the point of spending hours and hours of my valuable gaming time gathering, when somebody else just buys ingame gold for cash, and then uses that gold to buy as many or more resources than I did after many hours? This part is to protect players against sneaky game companies that claim their game is free to lay, and is not a pay to play game, when it really is. Part of the laws governing this should be for players to be able to demand not only a total refund, but also an hourly settlement for all the time they wasted in game, say something like $10/hour. This would ensure that the gaming companies are compliant with the full and public disclosure of any ingame store transactions (the only way the gaming companies would be allowed to partake of this type of e-commerce), and that every player could use such statistics and demographic info to decide to buy/play a given game, or demand a refund and settlement in the case of violations of the public disclosure laws.
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Given #1 above, any e-commerce that involves RMT for ingame items has to be openly done within the games ingame store. With that stipulation in place and enforced, any other types of such can now be prosecuted under the law, and also involve an IRS audit of the offenders, for potential income tax evasion.
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If folks decide to engage in ‘out of game RMT’, and the software has the legal requirement to have a positive physical and IP address for the offending computer, the police can go there and size the computer, and take the offender into custody, and keep them until the provider of the ingame items are also in custody, and their computers are also sized and searched for any other illegal transactions, and then the get to deal with the IRS.
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If botting is an issue, whether or not any RMT took place, then consider this type of computer program causes valuation loss to the computer game’s publishing company, as well as all the folks that played the game legit, and so all parties concerned get to file a class action lawsuit against the folks that use, distribute, or write such programs. Again, the games software would be required, by law, to confirm the computers actual physical and IP address during the installations and registration process, so the police can go there and size computers using such illegal software to cost the gaming companies their profits, and/or their legitimate paying customers, that quit playing until the botters are rounded up.
About the info that would be collected.
I don’t know about anyone else, but I would be wary of computer game companies collecting even the data I am on about in this thread, if there were to be access to this data by their employees. So I would want the laws written in a way that, while requiring the software companies to write their game code to enable this positive location information for each and every computer that is accessing their game, this information would only be accessible by the software company flagging that computers location, so the police could be dispatched to that location, and sort things out.
If we want to stop botting and RMT and all sorts of other stuff that can ruin our gaming fun, we need laws to be passed that make the things in this thread a punishable offense under the law. And to do that, we need to make the case that it isn’t just a pain in the butt, but that it actually costs the game companies their profits when folks just walk away because of these types of things, and that both the companies, and their avid fans, deserve financial compensation for the development time costs, and the playing time wasted.
If such laws are enacted, bot program users, bot program writers, and bot program distributors could all end up getting some jail time, having their computers sized, and face massive class action lawsuits from the folks that got ripped off.
So, I know these are extreme (and perhaps even Draconian) measures see a bit much, but the alternative is putting up with RMT, bot’s, and all sorts of stupid.
In other words, welcome to todays online game reality. ![]()