I agree. The worst players will bend the rules to the extreme and say “it’s for the betterment of the server.”
Pushing 10% on proxy companies of 1-5 players. To snipe and sell war declarations from the rest of the faction who contributed 90% and have 30+ active players each. Eagerly trying to get war content and practice to eventually build up a competitive roster.
Companies must have a minimum player count to toss their hat in the ring and declare. 25-50 active players within the past 5 days. Something. Yeah get 30 people to push a territory and leave the company once the declaration goes through. 7 day company swap cooldown. Punch sand with no war content for 7 days.
There’s a guy on Ohonoo running 3+ proxy companies on two different alternate accounts. Blatantly the same exact name on all his alts. Make a new character on Ohonoo and check company claims.
Laughable game design. Damn straight better be fixed by Brimstones patch.
If governors care about you having big numbers in war, they aren’t a company worth fighting for. It is completely up to them to give you a shot in war because you are right, no one cares about opr/3v3. However, you can improve yourself so that if you get a shot to show how good you are; you will be ready.
Companies change, disband, recruit all the time; look for a window but you cannot have an expectation of a slot. NW rosters are like jobs, they take alot of managing (ALOT of time if you are investing in coaching) and a fair amount of discipline. Unless someone is explicitly investing their own time in nothing but wars, it is unlikely they will get a slot.
It is important to note that NA companies look for stat padders while EU companies look for impactful players regardless of how they perform on the leader board, this is an assumption but I would guess you are on NA with how you perceive wars.
If you can’t slot half your roster, you don’t deserve territory.
Organized PvP should be completely in-house. NBA and NFL all-stars are stuck in long-term contracts. All competitive sports require some sort of rigid roster.
If your company is that successful, hire some benchwarmers. NBA and NFL does that handedly. There’s a reason why you see 30+ qualified people in team jerseys sitting on the sideline bench in any professional, competitive sporting game.
This game has potential to be quite competitive. Requires hundreds, if not thousands of PvP participants to create a valuable ranked ladder. Territory ownership is a constant display of said ranked ladder.
Every time you hit M to open up the map, you should be able to guesstimate how far along a company is as they move up and down competitive territory tier lists.
Yes. Instead players who are trying to hold onto a city should afford poor performers some welfare slots and just gamble whether they get to hold their city this week. No skill. Just luck of the draw.
In no way was it a trash company but I joined my current company at 30 players. We pushed a territory and got the Dec. We could only slot like 15 or 20 people, but that’s where it started. We got slaughtered with 10/15 of us not being very war savvy including me. I had been in maybe 10 at this time over 6 months.
Now I’ve been in around a dozen in the last month.
Now it’s a 60 man with a solid 20/30 man worth of slottable war veterans that know the ins and outs and basic tactics including some up and comers that will get experience. We’re growing.
Most companies have a high priority list and low priority list.
We have often slotted people who had never or have been in a few wars to give them experience. Attacks can be lost with no detriment and we include our newer players as much as possible.
If experience is the issue, then instanced queueable wars would solve that issue. Especially if you can select a team composition. Across servers, perhaps. To get a feeling of different server metas.
Playing into the politics side of New World, all governors should be working to build a network of equal minded/goal oriented cohorts.
50 man should be the bare minimum to holding a city with perfect attendance. A maxed out 100 man-company should have no issues holding a main hub.
With over 75+ PvP or PvX oriented people, missing a group or two isn’t a big deal.
And yes, you should want to have more than 50 if you want to keep a hub (or multiple hubs) that are constantly under siege.
The problem isnt just that individuals cant earn roater spots, its also that the best player will be fighting in every war. So then you have to merc out half your roster to the remaining top players in order for it to be even close. In almost every PvP game there is some kind of ranking system that pairs people of similar skill. If, say LoL, Valorent, Dota, CoD, etc paired people against the top players in their region every match, it would be considered a massive game flaw. NW can effectively get that by limiting war participation. The top Companies wont waste their war weariness on mercong a FL war, so your developing Companies can slot their members without fear of getting massacred.
This post typifies why I don’t like the whole owning city thing, and I wish AGS had just made settlements PvE zones that have nothing to do with PvPers and their exclusive companies. It sounds as if it is very self-serving.
Those settlements are for everyone that use them, buy houses in them, craft in them, etc. Yet, the control of them is in the hands of the very few.
I’ve already accepted that I’ll never experience war, but if you are representative of the kind of people participating in them then that’s probably a blessing.
make an impression on people with duels, and being as annoying as possible in pvp gamemodes. thats how you build relationships, put yourself out there, and eventually get referred to as a “slot worthy” player. unless you play some stupid build that will never work in a war, you just need to put yourself out there.
EDIT: and also, join a pvp focused company, get to know those players, and really work with them to improve, or if u are already good, show them that. no one is just gonna hand you a war slot, its a cool kids club, some players are probably better than some of the slots, but wont ever see war because they arent known, or liked, thats why its up to you to make friends
I would consistently do great and be top 5 in OPR, multiple occasions being #1 or #2, still only slotted by my company. I would go against these slotted players in 3v3’s and show good competition, still only slotted by company. I would be one of the top kills in wars by melee, still only slotted by company.
Maybe it’s because I’m not a statpadder and I hold abilities until the right moment to maximize wipe potential and even if it’s risky, I still go in on massive clumps in order to make sure that clump gets wiped. I do get a lot of deaths, but that says something about how I play. 1m damage, top 3 in kills by melee and at the same time, somehow top 3 in deaths? I was dead more than any other melee but still topped damage and kills as melee? (Also, after vod reviewing my own wars, i noticed a lot more elemental damage than I anticipated. I’ve changed gem slots since.)
Last war I was the Heavy B point squad. 300/200 until fort and turned 200/300 once inside. won it at 21 minutes. Went 11/12 750k damage. Based on 21 minute war, I was on track for 1.2m damage. We had massive point pressure and helped facilitate multiple wipes. Same following days, topped OPR, finished as top melee in 3v3’s. no slots. lol.
I’m not a statpadder or K/D player so maybe that’s my drawback and that’s NA culture to blame. They tend to only slot K/D and Statpadders, but still.
I’m not mad about it, I understand why I’m not slotted. I have to outdue the friendly clout of others with skill and outdue their skill with even more skill.
I dont think it’s fair to say PvP gamemodes are a window in. I’ve consistently been in the top 5, yet only my company slots me. Granted, big boy companies from Maramma have a choice of 100 people they’ve been warring with for months, so I have to beat out those people essentially.
this further reinforces the statement of, “individuals can’t earn roster spots.”