Although I have a million individual suggestions, I wanted to invite the devs into the mind of a gamer. in order for this game to remain lucrative for AGS and exciting for the players.
Starting off a Jan patch notes with the main focus is paraphrasing “existing gear will now drop displaying higher numbers than before, so players can kill a mutated version of an existing boss” should never be a main focus. It also seemed to be the only focus.
Updates should focus on giving a player a “new” feel when then enter the game. With anything ie. environment, movement, animation, uxui, etc. Increasing numbers on items and changing variations should be like icing on the cake, but not the cake itself.
Let’s take some quick examples, and it’s fine if people disagree, but these are just ideas that should have been brainstormed.
Mutations, great idea to create challenges, but do they change the mechanics of the bosses or ai themselves and how about in the open world? Because that would be the true mutation.
Weapons, why are all weapons not two stats? It would make balance and scaling easier as gs increase and also make variations of equipment more useful.
Merges, why not merge into brand new servers so that everyone is on an equal playing field, equally unhappy, but equal. Companies jumping into something fresh!
Auctions, why not make small adjustments each patch, economy is a large part of the game and the greatest feature of NW seems the same as launch
Inventory, amazing having all these different gear choices for refining, gathering, pve, pvp, but why not have the ability to sort it, tag it, flag it?
Crafting/Towns, what an amazing crafting system, what are some ways crafters can dynamically change the world? Towns upgrades or change wars.
Invasions, why doesn’t the difficulty just scale with the level of the town?
Economy/items, if over the lifetime of this game many new items will be added, consider reducing the bloat of excessive items. Ie. Combining craft mods.
We can scan the forums all day and find ideas, but AGS doesn’t seem to lack a solid foundation. It just needs to take the time to review every action, swing, encounter and think how can this be perfected. AGS don’t settle for less than the best.
Hopefully, you guys see this.
The game is worth the price, easily. Just not the additional hours to grind.