Whatever they do they shouldn’t be able to make a 10m fireball and pillar hit within 30 frames of each other. Should only be able to combo heavy attacks with abilities not abilities into other abilities. Needs a longer recovery window on fireball if the pillar cast stays the same speed
even with the old animation, you would of just gotten hit since you were stuck in your skyward animation. Old pillar could be cast extremely quickly if you new how. New pillar is just like 5 frames faster or 7 maybe. Pillar has never had a very telegraphed animation if you weren’t looking at the target casting. Now its just insanely fast but still has an animation just got to dodge faster but ya it is much harder to dodge.
that looked more like a bug or 2 fs hitting pillar in the same time
nah I was about 2 frames away from a dodge there. I would of 100% been able to dodge old pillar there.
I don’t really have any recent videos besides this one.
I cast pillar loads of times and it casts very fast. obviously new pillar is faster but ya i can cast it pretty fast. There are even times I could cast pillar before the hitbox indicator would show up if I did it right but don’t have those in there.
I think the main issue with the FS changes is Flare and the smolder burns. Flare just rewards missed shots and lets bad player who can’t aim hit players they otherwise would of missed. Smolder stacks are also ticking for like 150 plus per stack and its pretty insane. Other than that fs changes pretty solid. Everyone just dies instantly now due to armor mitigation changes. ranged is still too strong in OPR but in war it felt far more balanced.
Regardless pillar was more than fine the way it was before. It’s in an anti skill expressions state now. Honestly firestaff was fine before the patch, bow is just over performing. Now they both are.
I agree, they lowered the skill ceiling a bit. Also you can’t ignore the armor mitigation changes. I don’t think FS is really that over tuned, i think just in general people die faster and people want to blame FS for it. Like if these changes hit with the old armor mitigation changes and no bruiser nerfs, probably would be a completely different story.
He got hit by someone that he wasnt looking at. If that was bow behind him the same thing would have happened. He also has 8K health to start. How much con is that? This is a terrible example.
These are obviously the issues. Fully reverting pillar change would solve nothing and firestaff would still be destroying people
You can take the logical viewpoint or the mad because it makes things harder for pvp “you” viewpoint. Alot of professional gaming and high-level play involves splash damage usage. Bullet in the ground, nothing. Arrow in the ground, nadda. (unless exploding) Fireball glob hitting the ground or a wall…or anything, you would expect it to blow up a bit right. It’s not going to just…disappear. Totally legit. And unless you were a badass or uncontested pillar was useless before. If a melee ran up on you as a mage you had squat, you were going to die. It actually balanced it a bit and you actually have to use your brain and move around instead of just clump fight.
armor mitigation changes don’t effect me tbh. I am running the same build I ran pre-patch (never abused shirking fort) and have always played low con light melee. I get hit for about the same damage from bows and a little more from FS now (I run rubies now since so many firestaffs). Animation is still too fast though, like objectively too fast. I just think its hilarious I run 50 con light melee and have 0% slash resistance and easily kill 90% of the melee players in the game with ease, medium/light, yet ranged damage can pretty consistently two shot from range with very little animations. People overhype the skill required to play ranged, for the most part its just 3rd partying melee players attacking someone else and 1-3 shotting them before they have time to react. Very bad gameplay loop.
So a mage shouldnt be able to blow up a 61 con light armor assassin who isn’t looking at him. What would happen if roles were reversed and greatsword rolled behind the mage?
It takes like 4+ attacks to kill a 150 con mage as 60 con GS lol.
idk man, I droppped all fortify from my build like a week before the patch to prepare and i wasn’t dying anywhere near as fast i can now after patch. And before the patch i had 0 fire gems and 0 ele averion, and now i have fire gems and ele aversion. Its not even just fs, its everything. Something just feels off. even just watching footage back, i don’t see like ubsurd numbers from my end. typically 2500-4k crits at max. like nothing way more insane than last patch. people just die way waster.
The mage (who is playing 150 con btw) that two shot me for 7k damage in 100ms in the other clip is in this clip, I added it up and it took 9 hits (that connected, he dodged like 5 of them) for me to kill him. Don’t get me wrong I still think the GS is almost too powerful in some aspects but acting like ranged damage isn’t just as strong or stronger than current melee damage is dishonest.
I would say 3 at least pre patch but the reason it isn’t a good example is because you are talking about the animation and not being able to react but you aren’t looking at the mage and got caught in an amination
actually you are right before patch I was not running physical aversion now I am running full physical aversion in addition to fire gems to account for losing some of my thrust gems. So yeah everyone is dieing faster I agree, I am just saying I changed my stuff around so it feels about the same tbh.
Ranged players being able to one shot melee players from off their screen is more in favor of my argument than yours, that obviously shouldn’t be a thing. Also, I did see him when I turned around; however, I had already queued up the skyward so it was too late.
I dont disagree. If they want to nerf damage fine but just making ability basically unusable, as pillar has been for a long time, is not a good solution. Again if you were looking a the mage that combo would be much harder and you could have reacted
pillar was very good before patch. Bow was just overtuned. If bow wasn’t so overtuned pre-patch you would have seen many FS/IG.