Reposting this bug report as this bug is still in the game since July and has yet to be addressed or even acknowledged.
Here is a link to another forum post where this was reported. It was then responded to by a community manager @AenwynCyclone on spear does not give stamina back after changes
I am desperate for help with this issue and implore you to take a look into this ability-breaking bug in order to fix this.
What is your character name in New World: StehnZ
What server/world did you experience your issue on: Castle of Steel
Describe the issue you are experiencing: The spear cyclone ability “Invigorating Combo” is not providing any stamina per hit.
Is this a bug or an exploit: bug
(if a bug) How did the issue effect your gameplay: negatively affects stamina gain during combat.
(if a bug) Were you able to recover from the issue: no
What are the steps to reproduce the issue as you experienced: use the ability vs any target. stamina is only gained by Invigorating Crits.
When did this happen? (Date and Relative time; please include your timezone) this has been occurring since the change to these abilities in version 1.6
Bump. Let’s help my homie, Stehnz, get traction on this. Any possible ETA on a fix or if we could get someone to please pass this up to the dev team? Thank you.
I agree, it is a wasted ability point that does absolutely nothing at this time. If this ability cannot be fixed at least restore it to what it was: 40 stamina gained when getting a hit. That at least worked and was not affected by this major bug.
I realize that this ability’s lack of popularity is a major reason this bug has been underreported, but this problem is affecting users of cyclone in a huge way. I am calling on the New World team to acknowledge this problem and to either revert the 1.6 changes back to the original functioning version of this ability, or to at least add it to the “known issues” list so it can be properly addressed when there are resources available to do so. Please use this as an opportunity to show once again that you are listening to the entire community and trying to improve all aspects of this great game, even ones that are severely affecting a minority of players.
Hey StehnZ just wanted to ask if you’re somehow canceling the animation after cyclone? In my experience even with the ability bugged, the animation after using cyclone is so long that I almost fully regenerate my stamina naturally by the time I can act again… every time I consider cyclone I get stuck on this and can’t see the point of the ability point if this is the case
Hello JCWH, good looking out for that! I re-watched my video highlighting this bug: Spear Cyclone Invigorating Combo not providing stamina on hit - YouTube and can confirm that I was indeed letting the animation complete entirely, and am not gaining any stamina per hit with Invigorating Combo on cyclone. With the previous version of cyclone (pre-patch 1.6) the stamina was gained instantly upon landing a hit.
Thanks for assisting with brainstorming possible causes for this as we try to help the New World team get to the bottom of this frustrating bug! My theory is that something is broken in the process of the move registering a “hit”.
It’s good that we have it on video but what I’m trying to say is: what is the reason for that talent point in the first place? We cannot (or at least I have not been able to) animation cancel my cyclone ability after I hit someone. If I am stuck in place for 2 seconds (unable to act in any way) and that’s basically how long it takes to regenerate stamina to full passively… then there’s no point to having this ability. Even if we get stamina back instantly (as if the ability were working as it should) we wouldn’t be able to do anything extra with it without animation canceling. As it is now the whole cyclone ability basically gives you full stamina after use simply because we are self rooted in place…
I would have to time it out exactly, but my assumption is that it is much less than 2 seconds of wind-down animation when using cyclone. A player can dodge or execute another ability almost instantly upon the sound effect’s conclusion. Either way, in practice, this bug is preventing a lot of stamina gain that I can mostly speak of from experience, the aformentioned video, and via comparing the current bugged state of the ability to the previous functioning version.
I support the fact it’s still bugged from my own tests with the ability - definitely something to be looked at (sorry no physical evidence I can provide). And while I do not have the exact numbers for time delay after skill use I do remember using the ability at 0 stamina for experimental purposes and even with spamming dodge I think I recovered ~80 stamina (remember I started at 0!!) before my character dodged. So yes the ability would probably give us a little bump of extra stam but we wouldn’t get that much use out of it anyway (unless there is an animation canceling technique I’m not aware of)
At 1:13 in my video you can see I use cyclone from a very low stamina state (15 out of 110) and shortly after the move’s conclusion I enter a blocking state at 59 stamina, halting all stamina regeneration. Therefore, there was plenty of room on my stamina bar despite cyclone’s animation speed to gain the additional 25 stamina per hit.
Just to confirm but it doesn’t look like you have the “strong conditioning” skill in your setup. That might be what the discrepancy between our results was, and if that’s the case then I agree it would make a bigger difference for you that cyclone does as it states. Hope it gets resolved in a timely fashion haha.
As it turns out, @Hydree is correct- after testing today I can confirm that when using the Strong Momentum perk in the Cyclone chain, Invigorating Combo does not provide any stamina on hit. However, if you are NOT using the Strong Momentum perk, Invigorating Combo DOES provide the 25 stamina per hit.
Tagging @Aenwyn for this vital information since the New World team had trouble reproducing this bug. Try testing it with both the above mentioned perks unlocked and you should see it occurring.
I honestly didnt think anyone else would make a post on this after my first post but its good to see you tagging together to get this fixed, I still use cyclone but it does suck without the extra stam so I can spam dodge a bit more, as for why the devs or CM cant reproduce the problem it has to be somewhere between when they changed the coding for cyclone when grit is on the ability and pushing people back is an option on the 2rd perk down, somehow that bugged out stam on hit, because it was working perfectly fine before the medley fair update.