Splitstats = more stats. a problem?

There’s no potential risk until gear hits 675 GS.

And yes hybrid gear lacks damage, that’s how they were built though. A 625 Great Axe with 300 str deals over 1600. A hatchet? 1100.

The offset? More middle tier threshold bonuses. But if i spec into 2 trees, hatchet barely makes it over 1200. I crit more, i deal more crit damage. Means nothing if everyone runs effin’ resilient perks.

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The existence of strong gear implemented by the devs will of course always be the most prevalent as it’s acquired rather than gambled with crafting.

To me, it still seems that split stat gear arbitrarily having more is a quick fix to a much more convoluted issue. Just another thing to mess with individuals’ current and future gearing.

I’ve not once stated it’s broken.

It does not mess with anything current, in all fairness it gives you a possible addition option for future if you can meet the very specific requirements to take advantage of this.

Give me the examples, weapon comboes with attribute build splits and known BiS named pieces. And show me how they benefit from this change.

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It’s not convuluted at all. Will every player go for this option? Hell no. Some sweaty SnS/ Hammer players like having active grit and 10% * extra armour.

Will GA players do this? IG Players? Probably not. But the option is there. The choice is there.

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This is the clear thing here. It is not arbritrary, because it opens up new possiblities that never existed before.

Example: I am support mage player (ranged VG) and always wanted to dip into 50 Dex (to maximize plagued crits) but could newer justify the loss of 45 attributes for only 5% crit. VG already scales poorly with INT, and drop lower causes hits to be under 600 dmg against heavy (I am not sure if you know how that feels when you see such low number on your screen). Now if it is closer to a loss of maybe 25-30 Attributes I am more likely to give it a try, but I am also limited becuase I am locked in the Blackguard’s VG already.

its actually 10% extra armor

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Good for the game.

Yeah okay creating attribute discrepancies purely for int/dex str/int int/foc players and fuck everyone else is stupid as fuck. Not to mention even if foc/con was included in this it’s still just a stupid idea to put a carrot on a stick and make ALL of your gear literally redundant. Have a BIS piece? Get fucked I guess. Go roll another set for millions of gold. You just want this shit in the game so you have another advantage over players (like life staffs) who only run con focus.
@vupix13
said the DPS player with a two attribute split.

You just want unfair shit handed to you while everyone else trails behind in attributes.

Who’s gear is redundant? :rofl: it’s not a gear discrepancy. I think you need to read this topic above to find where its advantages and disadvantages are.

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Extra stats only on split stats is the title of the thread. Stop playing dumb.

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Immense Troll :rofl::rofl::rofl:
Read the comments. You lose key threshold abilities in exchange for near 100% weapon scaling. Is that not fair?

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My mistake.

That’s not how weapon scaling works.

20 extra attribute points (without diminishing or increasing returns) equates to roughly a 92% weapon scaling. It’s not even 100%.

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Solo stat. (510)
360 str
150 con
Hatchet 625 base damage: 1116

Multi stat. (535)
235 str
150 dex
150 con
Hatchet 625 base damage: 1244

I gain an extra dodge and increase crit chance. But lose increased stamina regen on attack and active auto attack grit.

In return i get what, 128 extra damage?

Fair.

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What about diminishing return? 200/150 is more dmg than 350 on a single stat weapon

2% dmg increase for a niche hybrid weapon build with least 200 Pri 150 secondary stats requirement where you cannot use Timeless Shard, PvP reward track or most named weapons.

That is hardly handed to anyone, nor is it unfair.

Yes, and the example above I gave was using DEX on my VG… not even the hybrid stat it scales with. 100% of VG players either use INT or FOC, never both at same time. Maybe this change will be the incentive, maybe not. But it is nowhere near a unfair benefit.

As a “DPS player with a two attribute split.” I would honestly rather have my hybrid weapon be pure stat and have a 100% weapon scaling, instead of the 90% it currently has.

In my opinion 10% dmg increase > 2% dmg increase.

So honestly you pure stat clowns just want unfair shit handed to you.

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Diminishing returns occur after 251. At that point in my example (let’s use 250 str to avoid the diminishing return) you’ve lost an extra dodge or 10% crit reduction. And you gain 131 damage (1247 damage)… so 4 extra damage than my previous example. :laughing:

In comparison, warhammers deal 1651 at 360 str and 1423 at 250.

I can’t re iterate this enough… this change is NOT about attribute points. It is about availibility of threshold bonuses. Any who can’t see this are been mad for entirely no reason. They’re the same people that keep complaining about 600/ 625 gs discrepancies. Dead to rights, absolute stat clowns.

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Not really, because don’t have any weapons with the exact same base weapon damage to compare together. So instead I will use use example and divide by the base to get the effective increase.

GA - 5 STR : 595
GA - 350 STR : 1593

That is a 168% increase.

Hatchet - 5 STR 5 DEX = 458
Hatchet - 200 STR 150 DEX = 1184

That is a 158% increase.

There is a 10% difference in the increase achieved here in damage, and it is infavour of the pure stat weapon and not the other way around as you showed.

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Just to show what this new change would mean, as well will do Hatchet 210/160 also:

Hatchet - 5 STR 5 DEX = 458
Hatchet - 210 STR 160 DEX = 1215

That is a 165% increase.

Even with this new change (and maxed out on 10 pieces) pure stat weapons are still 3% ahead, and this is due to the 100% scaling on them. It makes more of a difference that the additional 20 Attribures would.

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