Staffmember saying PVP luck is not a thing

Flagged is not pvp, flagged people still run away from pvp.

Holy Shnikes watch out for this guy, he’s a badass!

I believe Wyvernn was answering a question about PVP luck bonus inside Expedition, which PVP luck bonus doesn’t apply to Expedition, that was posted in a release note about PVP luck bonus. Either Wyvernn didn’t fully answer the question 100% just answer the part of the question about inside Expedition.

Nah, we can’t see the context of what it was asked, but as it was already stated by someone else, he was most likely talking about the drops you get from killing another player. Sometimes they drop gear, if you are wearing luck gear, will that pvp drop be better? He told him it is not a thing. Max gs i have gotten in pvp drops is 509.

Lol of course. You talk s***t, then instantly get destroyed and then you post this… Pls keep talking about how luck doesn’t work.

Typical

Why is dev telling us PVP doesn’t give you extra luck when the game says it does when we go into PVP.

This staffmember has no idea about the game:

    {
        "StatusID": "PvP_Flag_Bonus",
...
        "GlobalRollMod": 1000,
...
        "ROLCooking": 0,
        "ROLLogging": 3000,
        "ROLMining": 3000,
        "ROLSkinning": 3000,
        "ROLHarvesting": 3000,

So if the implementation is working (it looks working because of gathering luck), the pvp enabled luck should work as well

The In-game pop-up for PVP when leaving settlement describes a 10% EXP BOOST not 10% extra luck.

Damn bro please dont hurt me. I cant get destroyed by you anymore. You are clearly the Dev everyone has been waiting to hear from. Destroy them all.


It’s from the Into The Void patch notes.

Technically maaaybe it’s not PVP luck, it’s the same global modifier as the luck on your gear.

IT’S GLOBAL LUCK. Whatever.

And for those who say “it doesn’t say xyz about xyz”

This isn’t world of Warcraft. Embrace the mystery for a moment and put down icy wins for telling you how to build. AGS stealths stuff all the time I to patches. Gathering speed settlement perk was found also to provide yield.

Well of course, they are out miles from the nearest recent camp in their full harvesting gear and a bunch of people flagged and setup for PVP combat comes after them, it is only sensible to scarper. They are not going to win.

It is pretty obvious the idea in this change was not to encourage actual PVP it is was to provide some easy targets in harvesting gear for bored pvp-ers.

The exception would be the occasional person harvesting in full combat gear as bait, but those guys are pretty rare.

My point is, when you kill another player, that is pvp…and when you kill a player, a bag drops, usually around 500 gs item. There is no luck that applies to that drop from killing another player(pvp). Being flagged and killing npc mobs is still pve (while flagged for pvp).

+10% luck for being flagged in an instanced zone.

I have killed players out gathering, when i am gathering also. I bought mining gear with full int, because i am a mage. If i see another flagged player, i initiate the attack. That way i can fight for a gathering spot in my populated server (pluto). Of the are not flagged, they are just annoying, having me wishing i can kill them. If i die, then they won the spot fair and square.

Well look at his recent response smart***s…

And stop arguing with people that know better how this game works.

Ps: get rekd

I thought I was the edge lord not you.

image

Tell me youre a child without telling me youre a child lmao

PS: Youve already destroyed me and rekd me, if you pwn me also Im reporting you.

Non Developer staff has very small knowledge about game.

PVP luck was one of the more moronic decisions honestly, not that AGS hasn’t made tons of moronic decisions.

You can’t even admit you were wrong hahahaha