Stagger removal of penetrating shot

so does rapid, and yet none of them can interrupt a cast as response, you can however land a lucky shot when you use it and a healer starts to cast.

Test it yourself.

Even if they made it first target only the same issues would remain.

My deaths from bows were mainly when I’d get staggered while on point (massive hitbox) and just as I recovered I’d get staggered by another all the while getting penetrated by several other arrow shots turning me into a pincushion. Breakout dodge wouldn’t even trigger. It was too easy for multiple bows to just pin a person down with staggers from far away.

There are better weapons for interrupting healers and bows don’t need to be added to the list.

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i still don’t think you guys get why staggers or stuns exist in games.

Do you honestly think annyone likes being stun locked by a hammer? being hit by path of destiny? get showered by icegauntled? what about rooted by void gauntled?

Yeah, that’s my point, every form of cc is punishing for those getting hit by it.

Also you probably got hit by people that werent even aiming at you, the removal of the stagger changed that, and thats okay. But it also punished people who actually were aiming at you, so that’s unfair.

Keeping the stagger just for the first target would be way better balancing, because it would reward only the good players.

Yea all this required you to do sth wrong to get hit by. While getting hit by pen shot that has no animation time or anything, while hitbox for bow is now size of NY state - is different story.

Sry but range weapons should not have any hard cc. Light like: slows etc. - sure. But not hard cc like stagger or stun.

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Evade Shot is useless, clunky and the animation is way to long.
Probably one of the easiest ability to dodge in the game.

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0.33 sec stager is hard cc ;D even musket now have stagers ;D

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I won’t be surprised if the same players who complained about Leaping Strike stagger are the ones also asking for the bow to get its stagger back.

The difference is that melee weapons CCs require you to be relatively close to the opponent to apply the CC. You are also within range for ANYONE to punish you when you miss. Bow stagger ignored all of those requirements and barely had any recovery frames.

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That’s an issue of the Life Staff being overpowered.

We should balance Healing first, not everything else around it.

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? that doesn’t even make sense giving that gravity well, path of destiny are also ranged ccs. Penetrating shot had no follow up unless your target decided not to move.

G-Well is one of the easiest skills to evade now after PoD. They both have very long wind-ups and put the user in a long animation lock. They also have ranges far shorter than Pen shot.

If you cannot see the issue with a very long ranged, near instant stagger then I don’t know what else to tell you. The only way the devs will bring it back is if the skill gets a similar treatment to the skills you mentioned with a long wind-up and long recovery.

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Yeah but i don’t see penetrating shot healing archers for 35% of the damage they do, gravity also has a follow up and a huge AoE, and that’s not the case for pen shot.

I’m also trying to imagine how keeping the stagger for the first target is comparable to both ccs i just described. They cannot be compared.

And i’m the one who don’t know what to tell you, pen shot is now a heavy atack with 20 seconds cd LOL. Keeping the stagger for the first target is way better than what they’ve done.

Should Fireball or Pillar get a stagger?

The answer is obviously “no” and there is a reason why. Apply that same reason to Pen shot. That’s it.

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Any cc that immobilize player preventing him from doing any actions is hard cc.

Hard cc then you get fuck by hamer ,vg screem and gravity weell, in same time ;D

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i strongly disagree since pen shot doesn’t insta reset with perks, and doesn’t have the same area as fireball or the 32% increased damage with the perk.

There’s a reason why fire mages are often the top dps in wars and different weapons shouldn’t be compared since they have different roles. But let’s say you’re right, the cc firestaff doesn’t have, ice has and they’re paired together to form a good ranged combo.

Bow doesn’t have the same option, either you pair it with spear and be more vulnerable or with rapier and 0 cc. Either way they’re both melee weapons.

It’s pretty simple logic.

The simple logic is that ranged weapons shouldn’t have such powerful long ranged CCs.

Use a different weapon if you really want to CC healers.

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Hitting it is less important than the distance it helps to create.

Laughs in leaping strike.

? .33 stagger is a powerful cc gotcha.

I really don’t think so, i mean you can have your opnion, i can have mine and the majority will win right? doesn’t really matter if you agree with me or not.

Musket does have a long range cc that actually does the same thing as penetrating shot should do, stagger on the first hit. And well about healers i don’t think i will need to cc them once they’re balanced which is a matter of time

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