Stagger, stun, burst

your trauma with heals is real, one day u’ll come to say servers are dsynce’d because heal skills are too shiny.

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u simply dont understand the game, and thats y i chose to ignore ur msg.
thx

dozens of players already moked you with your personal trauma, keep blocking half of the forum bud, u’ll need a bigger clinex when new sup weapon kicks in.

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anyone dont see healing is the root of all pvp problem just dont understand the game or wants to abuse it for their advantage, or prob some noob get choped down like trees so need that absured healing to keep them alive.

Just a little group of unskilled and unnadapted players share your opinion, prepare your clinex kevin, support classes may appear soon and u wont be able to get a kill untill you really learn how the combat in a mmorpg its.

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ye, a bot talking to someoen cant get kills lol

Nice answer, absolutly in line with your coeficient.

ya as a mage you have to cast an aoe on a very long cooldown than you have to hit a heavy attack on the person to get them to freeze for 1 second, its pretty hilarious how unbalanced, meanwhile melee with 2 weapons get 4-5 staggers/stuns as skills that last multiple seconds, seems fair

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but ranged is op and is the priority nerf right? glad to see at least one person knows what the actual meta is. Seems like everyone just turns the blind eye to this.

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Great point, totally agree

What server are you on? Will duel you for 500k

Nysa,dont have 500k in case i loose sir.

With the changes to light armour dodge rolls after being hit by melee attacks (which already applied a slow), cc is not necessary to stick to a light armour ranged player. If it’s still too hard to stick to a light armour ranged player, then balance the length of the slow by making it longer or stronger or increase how much the dodge roll is reduced.

What they shouldn’t do is keep cc chains in the game and not consider how easily you can hit the combo starter or how easy it is to execute the combo. Baiting shield bash is a risky business when the windup is so small, the netcode prone to stunning you even if you react in time on your screen and failure means getting hit by 4 abilities.

@Dave_NW something else to look at for ptr

Thank god someone said it lol it’s the absolute pits right now!

I tried a game where I used 5 freedom perks, oakflesh and stood in my sacred ground. No change, chain cc to death.

I literally hsve no option to counter play other than to equip hatchet or change to a strength build for the grit! It’s awful :disappointed:

I like playing with vg even though it’s as weak as a worm ! But I can’t even swing the blade in this meta !

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Grit doesnt prevent stuns.

It is dogshit but cc into burst is only way you can kill ppl couse of how healing works. IF you cant cc burst then dmg you did will be healed up no problem and no time.

Until healing is reworked i dont see pvp working any other way than cc burst. I would preffer to have fight i had before light nerf vs bruisers on open world where htere was no healer.

It was always 5-15min fight and it was dancing between close and medium distance where on close bruiser had adventage and i had on medium as light mage. And we both tried to get to our prefferable distance all the time while exchanting blows on our way to or from current distance.

And i think now it wont be possible since we got so much more dmg. But even then it was possible only if there was no healer around. With healer around all comes to cc, burst → next one.

No one wants CC to be removed, I’d they just put a 10 sec CD on the 300 str Perma grit perk, it would work the same as the crit perk for 300 dex, you would still be able to time your grit for specific attacks, adding a skill cap to melee which is pretty faceroll easy to play, and make you fair game like everyone else within that 10 secs on cool down. Rather than being able to ignore almost all stuns and staggers coming from other non sns, hammer players. Meaning you would actually have to pay attention and dodge animation and be more cautious with you’re engagements instead of just being an unstoppable juggernaut in a sacred ground, just as many sweaty bow or musket videos you can find of people abusing damage, you can find of melee players abusing grit. It isn’t the ability to stun that’s op, it’s the ability to not be stunned, which forces ranged to have to fight you in a way that involves us kiting you and annoying you because we are kiting because you will just grit our stuns. If we stood our ground and fought you fair, we would just be food, perfectly timed stuns can happen but if you miss time it by even a split second you just wasted an ability, then you just get stun chained and die.

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or just give 10 seconds of CC immunity after you have been CC’d.

How annoying is it to play against triple hammer in arena? Just spamming aoe stuns constantly. you cant engage them at all because all 3 monkeys are clumped together spamming their braindead aoe stuns constantly.

Chain CC will forever be dogwater gameplay, there is no skill involved in disabling your enemys keyboard control what so ever.

Same goes for the SnS/hammer combos that can 100-0 you before you get out of the chain.

Spear/bow also has a dumb one, with the vault kick into explosive arrow into javelin into sweep into perforate. its so dumb.

Every chain CC combo is dumb, doesnt matter what weapon is using it. And the reality is that everyone is forced to run these CC builds because you are at a big disadvantage if you dont.

Dogwater.

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Well on the bright side, the dex players combo with the exception of vault kick (easy to predict and dodge) can be completely gritted, the sns hammer one has 2 stuns that even go through grit. And dex users don’t spam grit so they can be controlled by your team mates, meaning you can be peeled for, against a str cc combo this is not the case, the only way to peel is with damage unless you catch that perfect split second time window before they chain the next light or heavy, or use one of their many gritted abilities. I don’t see no diminishing returns as a problem so long as everyone has to submit to the same system, str players get to ignore it then proceed to complain that ranged is op, I play bow spear as a main, perf jav skewer on spear and evade explosive rapid on bow, BiS. And I play a few bruiser builds for fun and they literally counter musket and bow, I don’t even lose to the best musket or bow players and bruiser isn’t even my main build. It’s perplexing, alot of the people that complain about ranged attacks have terrible positioning and terrible movement. And I think Perma grit and healing plays a factor in it because they get to ignore many aspects of the game because of it.