leveling arcana right now since it is pretty easy and jewel crafting is messed up after update with no increases so I stopped at 190’s JC. Arcana at 157 right now. Like I said Weapon is like 130’s so need to work on it after Arcana and just doing town boards for WS right now/shields after as a focus, not sure arcana is where they intend it to be so do not want to miss out on easy leveling/possible future profits from items crafted right now. I could see acrana is as intended though so we will see, makes good use of low-level items and is similar to other trades frame work of one high level item and other change outs. Engineering is different than weapon, once you get to 150 tools can make a decent profit and are a good way to level and make some money. RNG plays a big role in making money from this though and I tend to be focused more on the leveling so return of materials is not a major issue for me if I don’t get the best roles. Max Refining cooldowns also take time but have some of the best returns on investment so for those that don’t want to craft refining is probably a good route. I have little knowledge of WS so can’t really say much about it but shields seem to be best route for leveling after town boards. I like a lot of the end game WS crafting items, as we change weapons most often it will be interesting to see how it plays out. I think most of the Epic quest weapons are pretty underwhelming. The Hammer from Genesis quest is probably one of the best quest items so other than a random drop, WS can give some better weapon options which was more difficult to raise WM on before last patch, not sure if armor to weapon drops will stay the same or go back to more armor like before though.
I did every crafting skill 200 before the nerf and for sure, after the nerf i would not spend twice the money for it.
Green tools with decent perks can still sell on most servers and it will offset crafting and refining costs. Only sell the best ones: Yield, Luck, Azoth and maybe exp. So look at the combinations of the perks you get and determine how likely it is to sell, costs to post items are pretty bad for what we can get on things sometimes so it is better to only sell the best items. Plus we have our hands tied with 100 total postings. Also if you really want to be a crafter do buy orders for mats that tend to run low on your server and farm the rest time is money if you can sell some of the items you craft, tools, bags, rare refining mats are some of best sellers for crafters. Furn is great but it is not working and hard to level. good luck
I wanted to be a crafter and trader in this game.
AGS made the crafting meaningless and tedious with horrible RNG for tons of work put into. And even if you craft something nice, on low pop most people do not have any money to pay anything. Right now everybody is selling, noone is buying.
Playing the market got destroyed 99% by the last patch.
Right now you either run GA OPR (If you can fill a queue) or log in for an hour to do some watermark / chest farming and will have better results in the same time compared to dedicated crafters.
There is nothing else to do, basically. On our server invasions are just downgrade events and wars are not filled with people.
10 days later and the situation hasn’t evolved… if not is worse now, because you have more people reaching the level 60 everyday.
On the market of my server, you have good 600 gs items (not best in slot, but still pretty good) at 1000 gold coins. You even have good 590gs items… at 49 gold coins. You could fully equip a freshly leveled up 60 characters with good 590 gs gear (again, not the best, but still good), for like 2000 gold coin in total MAX. You could go for the full 600 kit for like 10k max.
How do you want crafters to compete with that? Impossible when making 1 piece… with random perks… that could be totally unsellable… cost as much as buying the full kit on the market?
And here we are talking about crafters that can craft 590gs+ items… Let’s not even talk about those currently leveling the skill, or those who don’t have full trophy and gear…
We could have had a sliver of hope with crafting legendary items from recipes or rare mats… but all of those except voidbent armors are bound on pickup… And for voidbent, on my server, you can already find similar pieces gs 600 for like 5k… while the cost of crafting one voidbent, only in mats, is greater than 15k.
The whole crafting system needs a rework… in the current state… i just regret having spent thousands of golds and dozens of hours leveling it… it’s just a pure waste of time and money with 0 rewards at the end.
Now there is no way to make a single coin out of crafting, except if you surf on the void gauntlet hype + get lucky
I disagree playing the market got 99% easier by the last patch. Anyone can offshore manipulate anywhere else on the map in seconds.
That’s another point than what this topic is about 
Objectively, the crafting system itself is fine, but the environment it is put into, is not suitable for it to be viable for long.
While people are leveling and searching for BIS, you might get lucky with rolls and sell that person the item they want. But once more and more people have specific item in mind to complete their desired build it is where you start losing money on materials and tries. You see the problem?
We don’t have the base need, the base demand becomes basically zero: people don’t lose their gear, gear doesn’t get broken, there’s nothing to replace. Only consumables remain in demand in games like this.
I’m not asking for full loot like Eve Online or anything like that, but crafting process should be changed to match this type of game as a whole. Add many more consumables for each profession that are in demand because of certain dungeons/events, more bind-on-pickup items for grinders, etc, etc.
It already reached the point of not being viable anymore bro, thats why i made those topics
When you craft best in slot items, people are asking them for like 5-10k gold when its worth 40k gold of tries to get a good item once
Bump
Maybe a simple fix would be to steer the amount of cinnabar and tolvium drops and allow for crafting more daily. I don’t attempt to craft 600gs jewelry anymore since 1 asm is 320+ on my server and other legendary resources 1/10 of this. But it asm cost was like 100 I’d craft a bit more.
On my server : Asmo 470 / Phoenix 180 / Runic leather 160 for weeks now
Price of a random jewelry try : around 6500 gold
11k for a random heavy chest
If I could do 1 attempt a day it would be fine. Right now, you need 13 asmodium for one jewelry craft attempt, so I need to wait 2 days before I can roll one random item. I think it’s overtuned in comparison with how many attempts watermark grinders have each day – basically all elite chests in the world is one try.
So we were not listened at all i guess? Like all they are doing for crafting is giving boxes with materials and schematics, plus a new recipe with same ammount of RNG, all you garantee is gs 600 on it…
Seriously, crafting is still going to mostly be worthless against farming for junk on boxes if we can’t have some form of better control of the outcomes. And they are also making HWS easier too, so even more 600 dropped gear to compete against in the market.
Why is a useful post like this not getting any attention from the mods ? Rather they reply to hate posts that add nothing to the game -.-
Here was my feedback on the recent patch. At least they added the shards …
I created so many dex items with strength weapon perks. I have so much sorrow.
Well I hope the new system (lvl 201+) is gonna be great for crafters
