PvP is the largest disappointment I have after being drawn to this game for the ever weighing thirst of real Player vs Player combat. I’ve found ways to still have fun regardless but the empty feeling when playing NW pvp gets stronger by the day. Guess I wanna rant for a change too.
50 on 50 war setting where we’re fighting to claim or defend a territory. Heck yeah! Only to find out it was 50 zerglings vs 50 zerglings that never once tried to change strategies other than the basic Frontline / Healers / Flankers / Siegers. No formations, No special plans, no sneak attacks, no last pitch efforts, no WAR. Just a 50 v 50 skirmish game mode built around CTP. What made it even remotely fun was everything my server’s faction went through before the merge. Every war we waged had meaning, losing carried weight! When we won we cheered. But War itself is boring. Even more boring now that in a new server you either have to build a company with 49 willing people or kiss companies asses to even be “allowed” a chance to wage war. I rather the merged server go back to being a small 200 pop. Least there everyone fought in wars to our hearts content. Not this gated shit
Opr is okay. It’s basically still CTP but the scoring system kind laxed. Some servers have it completely 1 sided. Some servers have it dead even. Overall there’s something missing to really make OPR more fun than just a gypsum, gold, and azoth farm. More than 1 basic map for one. But really what I want in pvp, Raw Pvp where gear score from PvE is disabled and your skill with the weapon, perks of choice, playstyle and if in a group your teamwork matter. Not some simulated ghost number determining strength.
Open PvP is a question of companies creating content on their own. Not just AGS adding content, companies could do mock wars if they genuinely wanted to. They could do a conquest event in open pvp. They could run a vast array of open PvP activities but choose not to. Man in the beginning we held a fort from over 60+ bodies running in at us for almost 2 hours before they gave up. Where that go?
Balancing in PvP will always be complicated. But for starters PvP should be detached from PvE as a whole. PvP should never determine the balancing state of weapon performance if its connected to PvE because it drastically changes the game for the other side. Life staff for example. In some servers people for whatever reason, can’t kill a healer in a 1v1 or 1v3 or even 1v5. But in other servers a healer can get utterly destroyed in a 1v1 , 1v3 and 1v5’s. Is it because they’re in heavy? No. Is it because their healing output is too strong? Ha ha No. It’s because the people who struggle haven’t thought of measures to defeat them. LS has gone through so many nerfs, adjustments, tweeks and still some % of players can’t beat one? See the problem here. Punishing a player for being good at their role is idiotic. A heavy Frontline healer sacrifices the 30% increased healing from light armor and the roll evasion to gain durability. From there some heavy healers stick to LS / VG. Others like myself run LS / (?) Which is usage of all other weapons in a support manner. Leave the weapon alone already n figure out an effective strategy against it or too bad.
I noticed in PTR the GA’s grav well is getting what some are foaming to be the weapon destroying nerf. All it doing is making units have to trudge walk as if they’re in deep water walk out of it. I highly doubt GW is going to suddenly stop going off in a battle, less much in a war, and for that matter even expect anyone to stand there watching someone walk. GW was dodgable so I’m not sure how widely used it will be now but I’m still pretty sure if 5 GW’s go off at a person it’ll still suck for the person inside. It also means strategies for avoiding it are gonna tweak a little.
CC is a little nuts. I don’t think some folks really understand just how insane cc is. 1 stun sure, but a group of 5 - 9 people chain stunning you for decades before killing you isn’t entertaining. Getting stun locked in any way is just nuts. Mages are sure annoying for being out of distance until their caught and stun locked into the respawn screen. CC is still avoidable, easy if you’re in light, tricky if you’re medium, and a literal warzone if you’re heavy.
Like overall, least in my server anyway pvp is straight up boring. The most boring pvp I’ve played in years. The thirst that brought me here is now a bottomless pit with how dull open pvp is. OPR is just a farming tool and the 200+ wars I fought in were replaced with a server of entitled jackrabbits who think I’ma kiss their ass to get a slot.
/I am a Frontline Healer/
SG is a crutch if your opponent stun locks you for too long. You can also be zerged out of it very easy in OPR.
The UI is infuriating
DDs like to fuck off across the map out of range 99% of the time
Most of our kit sucks
Healer & Protector trees are mixed but don’t always do what its implied
Being Stunned to death isn’t a myth
Heavy, Medium, Light all have a different playstyle but only 1 is discriminated like a plague.
Who actually uses the 11th Node on protector?
Forums are full of wanting to Nerf LS again & again & again & again
Being a healer in NW is not Player vs Player
It’s Player vs Population