State of PvP in Live and PTS

I would like to know what is your opinion in the state of pvp right now.

Here is what i think of it:
Although i like the opr system, i would like to have more variety of instanced pvp. the same thing over and over again gets burrend out very quickly even for a casual player like myself.

Right now I decided to take a brake from NW because opr’s are the only pvp we have, ppl are ALL playing meta builds and its just sad to see…

Either you play Heavy with Hammer and Great Axe, Full dex with musket rapier sniping ppl with a oddly strange accuracy from the other side of the map were you cant even see them, just the bullet trail or you play heavy light staff hammer. All other builds and specs are cannon foder. Light and meddium gear get destroied in 2 hits even with full expertise and resilience.
Also there are way too many ways to stun-lock someone. Sword/shield, hammer, spear, void gauntlet great axe…

You cant place all your eggs in the same basket. weapons with CC should do much less damage then the ones without, Also the gear itself should be rock paper scisours. Heavy armor should be highly resisten to phisical damage but weak agains magic damage, light armour the exact oposit. right now Heavy armour is the only way to go because even a mage with 400+ int, 600 expertise and a legendary weapon, gets a crit with heavy atack on a heavy armour user for 800 dmg wile the light armour user gets auto attacked for 2k+ were exactly is the balance of this?

/end rant

So what are your thoughts about the state of PvP right now and on the PTS?
although i like some of the changes in the pts its more a QOL change not realy balance change…

This is from my perspective as a ranged dps player.

Overall, ranged seems to be better in 1v1 than melee, but melee (and heals) wins OPR and wars, so it’s somewhat difficult to argue that melee is under preforming. If you have too many ranged players you will lose OPR/war.

In terms of armor, heavy isn’t meta on my server. Most people are in medium or light. I think ranged dps and healers should do even less damage/healing in medium or heavy armor. Healers and ranged should be in light armor if they want to do big damage/heals.

In terms of individual weapons, I think the void gauntlet needs a balance pass and the life staff needs to have some of the self sustain toned down (Probably removing the ability to stack fortify on yourself might be enough). I think all melee weapons should get a small auto tracking lunge, weaker than the void gauntlet and old great axe, but a little more than what they have now. I think the hammer, sword and shield, and spear are fine. For the rapier, I think the fletch, and possibly riposte, CD needs to be longer. I think the Great axe would be fine if it had a little more tracking. I’m not sure about the hatchet, not many people use it on my server. The ice gauntlet’s shower is a little overpowered. I think ice spike is fine how it is because it’s hard to pull off, but I can understand that having 1 shot abilities in a game is bad. The fire staff will probably be good next patch. The bow seems fine to me right now, but if the dps is too low I would just reduce the time it takes to charge a heavy attack. The musket is user dependent.

PvP is the largest disappointment I have after being drawn to this game for the ever weighing thirst of real Player vs Player combat. I’ve found ways to still have fun regardless but the empty feeling when playing NW pvp gets stronger by the day. Guess I wanna rant for a change too.

50 on 50 war setting where we’re fighting to claim or defend a territory. Heck yeah! Only to find out it was 50 zerglings vs 50 zerglings that never once tried to change strategies other than the basic Frontline / Healers / Flankers / Siegers. No formations, No special plans, no sneak attacks, no last pitch efforts, no WAR. Just a 50 v 50 skirmish game mode built around CTP. What made it even remotely fun was everything my server’s faction went through before the merge. Every war we waged had meaning, losing carried weight! When we won we cheered. But War itself is boring. Even more boring now that in a new server you either have to build a company with 49 willing people or kiss companies asses to even be “allowed” a chance to wage war. I rather the merged server go back to being a small 200 pop. Least there everyone fought in wars to our hearts content. Not this gated shit

Opr is okay. It’s basically still CTP but the scoring system kind laxed. Some servers have it completely 1 sided. Some servers have it dead even. Overall there’s something missing to really make OPR more fun than just a gypsum, gold, and azoth farm. More than 1 basic map for one. But really what I want in pvp, Raw Pvp where gear score from PvE is disabled and your skill with the weapon, perks of choice, playstyle and if in a group your teamwork matter. Not some simulated ghost number determining strength.

Open PvP is a question of companies creating content on their own. Not just AGS adding content, companies could do mock wars if they genuinely wanted to. They could do a conquest event in open pvp. They could run a vast array of open PvP activities but choose not to. Man in the beginning we held a fort from over 60+ bodies running in at us for almost 2 hours before they gave up. Where that go?

Balancing in PvP will always be complicated. But for starters PvP should be detached from PvE as a whole. PvP should never determine the balancing state of weapon performance if its connected to PvE because it drastically changes the game for the other side. Life staff for example. In some servers people for whatever reason, can’t kill a healer in a 1v1 or 1v3 or even 1v5. But in other servers a healer can get utterly destroyed in a 1v1 , 1v3 and 1v5’s. Is it because they’re in heavy? No. Is it because their healing output is too strong? Ha ha No. It’s because the people who struggle haven’t thought of measures to defeat them. LS has gone through so many nerfs, adjustments, tweeks and still some % of players can’t beat one? See the problem here. Punishing a player for being good at their role is idiotic. A heavy Frontline healer sacrifices the 30% increased healing from light armor and the roll evasion to gain durability. From there some heavy healers stick to LS / VG. Others like myself run LS / (?) Which is usage of all other weapons in a support manner. Leave the weapon alone already n figure out an effective strategy against it or too bad.

I noticed in PTR the GA’s grav well is getting what some are foaming to be the weapon destroying nerf. All it doing is making units have to trudge walk as if they’re in deep water walk out of it. I highly doubt GW is going to suddenly stop going off in a battle, less much in a war, and for that matter even expect anyone to stand there watching someone walk. GW was dodgable so I’m not sure how widely used it will be now but I’m still pretty sure if 5 GW’s go off at a person it’ll still suck for the person inside. It also means strategies for avoiding it are gonna tweak a little.

CC is a little nuts. I don’t think some folks really understand just how insane cc is. 1 stun sure, but a group of 5 - 9 people chain stunning you for decades before killing you isn’t entertaining. Getting stun locked in any way is just nuts. Mages are sure annoying for being out of distance until their caught and stun locked into the respawn screen. CC is still avoidable, easy if you’re in light, tricky if you’re medium, and a literal warzone if you’re heavy.

Like overall, least in my server anyway pvp is straight up boring. The most boring pvp I’ve played in years. The thirst that brought me here is now a bottomless pit with how dull open pvp is. OPR is just a farming tool and the 200+ wars I fought in were replaced with a server of entitled jackrabbits who think I’ma kiss their ass to get a slot.

/I am a Frontline Healer/
SG is a crutch if your opponent stun locks you for too long. You can also be zerged out of it very easy in OPR.
The UI is infuriating
DDs like to fuck off across the map out of range 99% of the time
Most of our kit sucks
Healer & Protector trees are mixed but don’t always do what its implied
Being Stunned to death isn’t a myth
Heavy, Medium, Light all have a different playstyle but only 1 is discriminated like a plague.
Who actually uses the 11th Node on protector?
Forums are full of wanting to Nerf LS again & again & again & again

Being a healer in NW is not Player vs Player
It’s Player vs Population

2 Likes

Yes, CC is just over the top. The sad part is that weapons with allot of CC should not do so much damage… either you have high CC or high dmg, both on the same weapon makes no sense imo.

As for Muskets it’s a very high reward / low risk weapon. siting on the top of a mountain criting ppl for 4-5k dmg wile for example firestaff needs to be in close range and crits for 3k tops… high risk / low reward. something is not right here, makes zero sence, should it not be the other way around?

You are playing a VERY old meta and likely not playing very well.

The hard meta atm is melee in max med. Only people in heavy should be tanks/anchors.

Mages do destroy melee. FS is about to get buffed, but IG/VG, VG/R, IG/R are all very heavy melee counter.

Gear weight is more about bonus damage vs survivability than it is about what damage type you take more damage from.

Melee in max med is going to roll balance with oakflesh or phys heavy and use gemdust.

Everyone can do that. But if your doing less than 150 con on any build, your a paper canon and should have to rely on dodging and positioning to make up for your lack of con.

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