State of the game after 1.2

I have like 900+ h in game. And here i list of issues i think that have to be most important right now.

Combat system
In fact each next update its worse than before. Responsiveness is super bad. Player have feeling like hes not in full control of the character.

  1. Weapon swap bug has to be fixed
  2. dodge, weapon swap and maybe more need priorities in action queue. In example if i press: auto attack, auto attack and doge then doge has to be performed as soon as first auto attack animation is done. In fact imho doge should get into top of queue and all other actions there should be removed.
  3. desync issue. From what i read you have team working just on this. Good. Most of online games that manage to deal with this needed 1-2 years to make it smoth.

OPR
There are few issues with opr:

  1. Matchmaking
  2. Brutes meatballs
  3. Scoring system
  4. AFK/Farming players
  5. Hard to join

Ad 1. Often there are games like 9 vs 19. I think reason behind this is that group of 3-5 players that queue up and should be in first team, just dont join and it does stay like that.
In general group of 4-5 playes are problems in OPR. They have too much influence on result. If one team does have a 5 players single clan group and other does not its game over. Imho if there is no other group of 5 to put to other team to balance this, first group have to stay in queue and wait. Other option should be not allow group bigger than 2, maybe 3 players to join opr.

Ad 2. Brutes meatbals are to strong. When u have them on both sides of fort its not a fun to be inside. That meatballs need a CD like 15-30sec. Also the model is bugged. IT does dmg even if it does not touch player. Also limit amount of brutes per team to 1-2. It should be strategic decistion where to deploy them.

Ad 3. Scoring sytem has to be totaly reworked. Lof of players are just farming to get a reward and dont care to win a game. In fact ppl do get score for killing mobs but never deploy this resources. Imho players should get some point only when they deliver resources so team does benefit. There should be no point for killing mobs except baron maybe.

Kill stealing is an issue. Just remove from OPR option to review. And add score to players who killed based on dmg done.

No point for dmg done/taken, but point for healing? Seems unfair. If there are point for healers for job they do, then why there is no similar scoring system for tanks and dps? Something is broken here. I think there should be point for dmg taken and dmg done to. Question is what how much points compared to ones for kills? 1:5, 1:10, 1:20? no idea.

No points for objectives. It super bad that there are no points for contribution to fort take overs. Why?

Ad 4. Lot of players right now in opr dont care about game. I think they are there just to farm daily gypsum. So they kill mobs to get 500+ score and afk or continue to farm but never give back resources to help team in any way. Issue here is whole gypsum system forcing ppl who dont want to play opr, to do it. Just allow players to earn gypsum on things they like. Make generic gypsum instead of 8 diffrent types. So pvp players can make like 10-20+ of them just by playing opr, and farmers can make them by farming and so on.

Ad 5. Another big issue with opr is that we can not autorejoin queue after the game is over. Please add option to rejoin queue after match is over so we wont have to travel back to town to do it.

Open world pvp
I think this is best part of the game for a lot of players that like pvp. So please fix pvp first and then fix faction missions. What is the issue with them? They are boring and now they are not worth doing it.

Often we have to do 2 mission that are in 2 oposite sites of map. Its stupid. Way it was before was better when we had 3 missions in same place. Please fix this.

Reward for killing players in open world is bad. We need better rewards - even bigger amount of tokens would do it. But best options imho would be a chance to drop some special armor/weapon skins that can not be earned any other way.

Also you have to work on your network code. Where there is a 100-200 players fighting in same area in open world lag are just terrible.

Cool downs
Get rid of current desing of all this CD: daily crafting, elite chest and 999 more of them. Its bad design. Just put a global reset for all CD so we can do what we want when we want.

Others
Another big issue is that clans can hold multiple territories with 30-50ppl, while other players have no chance to play wars. Some kind of war fatigue system is needed where single player cant participate in multiple wars same day.

Province gold. Another issue is that ww and ef on all servers i think are generating lot of gold. Maybe some kind of progressive tax on that income? So they would earn more that any other province but not like x10-30 ?

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