Sticking up for Musket players

Has anyone ever considered that the reason musket accuracy was nerfed is so the musket player couldn’t play the game while being completely safe against any player not using a musket? I am fairly certain that a player sitting on top of a fort wall is completely untouchable by anyone not using a musket in wars. Perhaps the nerf is to get those people off the walls and into the face of danger, and you know, actually allow every other weapon to pose a threat to them?

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I’m just a simple PVE musket and enjoyer and all I want is for it to be viable expeditions, it already wasn’t and now it’s even worse.

One thing they should do, is separate PVP and PVE damage, like it works in BDO for instance where the same skill can hit for 200% in PVE and 50% in PVP

Honestly all weapons should be great in pve. But that doesn’t excuse musket from being far too OP in pvp. The nerf was well deserved and tried to fix the weapon, which by all the crying i’m seeing here, it managed to do exactly that.

But if they separate PVP from PVE damage, i guess we would be alot better.

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stop crying

They should have done that from day 1, even many skills should work slightly or completely different depending on whether they are used in PVP or PVE.
Here they are very lazy, and they leave everything to chance, that’s why there are unfeasible weapons in PVE and others broken in PVP

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Beast bane and other banes will do it. But probably will require to increase bonuses more than what we have on ptr.

I suggest that instead of the bloom change, Devs can nerf some damage for musket due to too far of a distance for like 10-15% if they’re 75m or more when hitting players. This way they can be closer to the action and also instead of 3x zoom, decrease it to 2x zoom. This way it requires muskets to adjust their skills in also shooting targets that over 75m. If accuracy is needed in the weapon perk due to bloom then its unfair to the musket as its the only class that needs a specific craft mod on a weapon for it to hit a target (pve/pvp). Overall nerfs or adjustments is to BALANCE a class or craft mods and should NOT be killed since players spend a lot of time and coins. Also it is a true fact if AGS does have data on it that muskets isn’t slotted as much in wars while bow players are.

xD xD xD

That would only make it so that instead of hitting 3 or 4 shots to kill you, they have to hit 3 or 4 + 1/2 shot and you’ll be dead xD

Honestly, Musket players are running no more than 9k HP or less. When geared right in pvp, it takes more than 3-4 shot to kill someone as other classes probably do the same in close range. To support muskets and balance this class, Devs should consider putting time into making another 1 or 2 maps into OPR as the main problem or continue to add some more trees or rocks to support close range players. Bloom may or may not kill the class but requiring a specific craft mod: “accuracy” to be on a weapon or else you may miss the target even when aiming directly on the target is completely unfair because it is a fact that NO there is not a single class that requires a craft mod in order to damage someone. Hitscan is strong but it still requires the player to actually aim on the person for it to register damage and I can tell you, even with hitscan, many musket players miss their shots in far or close distance. IF this player never miss 1 shot, they’re probably aim botting. Also, In a competitive company that wars constantly, it is a reality that many top competitive company only slots 1-4 muskets and it depends if its offense or defense. When on offense, at max if lucky, only 2 musket players are slotted. There’s definitely more bow players in war than musket and they’re already a strong class. Again, I’m sticking up for muskets by asking to not implement bloom, decrease damage 10-15% when player is shooting more than 75m and decrease the zoom to 2x instead of 3x to see how that plays out. Again with an unbias point of view as a musket player, killing a class or making it not playable will make people quit New World. Point being said, “Balance is key and change is good, but look at the bigger picture!”

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@Fenne please pass on to the team and try it out in PTR. Thank you.

Musket shots should be limited at 50 meters then the projectile will just fade like FS basic attack.
Musket have a advantage against every weapon when at 30+ meters so if they want to work on advantage they should be skilled enough to stay on this 30~50 meters distance which isn’t something uncacheable plus having reduced damage these 30~50 meters distance.
This should allow mages and bows to atleast trade hits with them and not be shot by someone miles away and the weapon will stay a sniper rifle having superior advantage on long distances.
And i would add to this list a nerf on shooter’s stance and a nerf on crippling powder burn aswell because both are too strong too.

I studied musket for a long time and i know what i’m talking about.
The weapon will not even be strong with this change list i did up there it will be weak but not useless as the bloom musket present in the actual PTR update.
AGS Devs said in a video that they want musket to remain as a sniper rifle long distance playing weapon because this is their initial design and intentions for the weapon.
But be a sniper rifle and play at long distances doesn’t mean you have to stay 120 meters away from your enemy because whenever this happens there’s no counter play to musket and when i say that i mean there’s no trade between weapons.
If you are a bow player and try to close your distance to the musket player he will just see you and run away to keep that 60~90 meters distance where he keeps all the advantage making the bow useless in this situation.
Amazon should listen to a player that used musket since day one and still hates the toxicity musket brought to the game. It can be a long distance sniper rifle without that bloom that completely inutilizes the weapon for most players.

Delete the weapon. Nerf bow into the dirt where it was. You’ll get no sympathy from me.

At one time I felt bad for bows and was happy to see their weapon buffed, but let’s be honest both these weapons attract garbage play styles made even worse by mortal empowerment.

Delete them, they aren’t worth trying to balance and the community would be better off.

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Toxic thinking my friend.
If every hated weapon should be deleted the forums would be full of people asking to delete everything they can’t adapt to play against.
I for example used to struggle alot against bruisers and now i see that bruisers are easy target if you know how to play against them and i didn’t even think they needed that nerf.
But using that logic of yours at that time i would like to see Great Axe deleted from the game and you will get no sympathy from me since it is a very easy weapon to play :smiley:

Works for me. Fists would be easily balanced and show true skill. Good idea you came up with. Let’s do that.

You hate bow and musket because you see alot of them in OPR since they are easy and funnier to play.
But imagine if it was 8 GA WH players and 1 bow on the other side throwing arrows at them. The bow player would get so many gravities on his feet that he would be perma frozen to the ground.
OPR problems has always been how the game mode works but this is a discussion to another topic.

I think as long as the bloom can be reduced by Accuracy, why not? Gotta pay a price for accuracy at range.

Mortal Empowerment was the real problem. Glad that’s fixed.

It is noticeable that there were many musket players left in the game, since there are many people defending this weapon even knowing that it is very broken xD

Half of NW players must use the musket xD xD

The good ones are probably those that used and stay with musket since the game start and they would be closer in the battle than those muskets that shoots from opr rocks in honest truth.

I can say I’m fully geared around mages and bows, and they don’t need a buff too. A simple full hit crit fireball is 4-5k damage and that’s half the HP of a musket user. Bow user can do the same if they hit their shot and I’m talking about being BIS geared against them in pvp. (People also need to be geared around certain class and have multiple gems on them or set to be considered geared). I think the skills is fine cause no muskets uses shooter stance in 30m due to the inability to and they most likely die. Again, most musket only has 8-9k HP with hale and hearty. Without it, they’re in 7-8k range of HP. I’m sticking up for muskets since we are talking about overall balance. New opr map is needed or madded trees/bushes to existing opr map. As mentioned, musket only got 1-2 slots for offense and max 4 slots in defense. Its very good in opr or open world but still a glass cannon but in overall it sucks at everything else as it cannot reach the damage.