Yeah It’s how people get that tactical reload shot off fast as shit ![]()
Also, just a side note…have you watched that video I posted? Aaaaaaaall that stuff. All that tweaking of settings using other programs. All the “tricks”. Jesus Christ.
Imagine if AGS just had the mental capacity to understand that musket should just be completely removed from the game and rebuilt from scratch into a functional non-gamebreaking weapon.
Everything about the musket is negative for the health of the game, there is not a singular aspect of that weapon which enhances the gameplay experience. It literally destroys the game in its current state. But has always been an issue.
They would rather keep the musket in the game and piss off the entire playerbase than to disable it and completely re-work it which would only piss off the 0.001% of the playerbase that has such low self respect they actually play a musket.
Do you remember the skills that it had during the alpha/preview event?
They gave it wall hacks as an active skill with a cooldown. Of course it was MUCH weaker back then. But like… Writing on the wall lol.
Did it actually? i never tried the musket in the alpha preview. I just remember it being projectile.
I get an odd feeling of satisfaction reading about a musket player being unhappy.
Did someone shoot your dog with a musket or something? Christ man you’re ridiculous.
Everything I said is factually correct statement not just my personal opinion though.
Really?
Bro, get out of here. You’re clowning.
This dude acts like we play musket just because it’s broken or something and probably thinks we’re awful in other games.
Musket Mains are always going to come into defend their crutch. They are terrified it might get nerfed even though it deserves it in multiple ways. They have never anything of value to say, they never make valid arguments as for why it isn’t OP and just call you bad or just try to gas light you and make it seem as if you are the problem. When literally none of that changes any of the facts. Musket mains say the only problem is mortal empowerment, yet I have damn near been 3 tapped with a musket with 0 stacks and no exploit with 150 con with full resil, I had 1800 health left, after 1 abilities and 2 shots with 35 thrust and 1 ele aversion, It takes me 3 autos and a crit from fireball to kill 1 musket player at 0-50 con with out them potting. I have been 3 tapped by muskets at full stacks even with 200 con, I have seen clips of full heavy players getting 4 tapped with 0 stacks mind you, 10 seconds into a war and he is dead from 4 shots. Mortal empowerment just makes muskets worse. There are 10 other reasons why the weapon is completely broken and musket mains never address them, well dark day does say hit scan should be removed, but i personally don’t think the devs will. Most of them just deflect and call you bad trying to be a bully in hopes you shut up about their broken ass weapon. Honestly that’s what pisses me off the most about muskets, they all think they are these epic pro games. " IM GOOD AT SHOOTERS"… ya sure, that’s why you play a game where 85 percent of enemy players can’t shoot back at you while you sit up on your rock or fort wall and the ones who can you make truces with, so you can just focus on the pew pew every night after work till you go to bed. But hey maybe you are good at shooters, who knows. Besides landing a musket shot in new world is nothing challenging or impressive. Battlefield, cod, Fortnite any real shooter its harder to land shots than it is in new world. New world has slow and very predictable movement compared to real shooters where the movement can be very fast, and players doing all sorta of movement stuff and also people are always shooting back at you, making your character flinch, unscope etc. If there was a game mode that was “muskets only” no musket would go 50 and 0, 40 and 0, 30 and 0, yall would barely be going positive buahah, why? because people are actually shooting back.
So they removed my comment where I listed the 20 different threads talking about why musket needs a nerf and why hitscan is bad for the game. lol.
Ait AGS, keep deleting and ignoring the musket complaints while u work on buffing the musket yet again. Go ahead and pretend musket isnt literally destroying the entire game right now.
would atleast explain why it went from 5-10 Muskets per Server, up to 200+^^
One of the top devs is a musket main, “ allegedly “ . They also are supportive of exploits, why else do they keep putting them in the game? They also said they agree, dex ranged is too strong, but then go and nerf one weapon, and leave the other.
Furiously nerfes FireStaff even more
Tho Dex is expected to be strong and excel at range, the RoF of bow and the musket hitscan made the last 6 months an absolute unenjoyable experience
To be fair though, that‘s like 80% of current musket users playing it because it‘s absolutely broken.
Imo its more like u could not have success with any other weapon so your last chances to dont unistall the game were stay as far as possible of the rest of players.
Everything they have done with the musket over the last couple of months have shown me that they have absolutely no idea what they are doing. The fact that they thought the sticky bomb change made any sense at all is mind blowing. They took the one usable ability for the musket that required you to be somewhat close range and gutted the utility of it while making it feel clunky to use. They reworked damage falloff but changed other things at the same time which made it so there was really no damage fall off. I truly believe no one has a real issue with a glass cannon build playing less than 50 meters from them, it’s just the people who are 100+ meters away dealing a crazy amount of damage. The fact that they haven’t made it so there is REAL damage falloff to the point where you need to play musket somewhat close is insane to me. The whole playstyle of the musket that they promote is a huge mistake and provides very little 1 on 1 outplaying mechanics. On a larger scale in coordinated wars, the musket seems to have its niche and is okay, but when you take that out of context and drop it into an OPR it’s way overtuned. I’m a musket main with 3500 hours and I feel bad playing it in OPR from long range because it is so overtuned. I constantly have people I am seeing running out in the open and I just won’t shoot them because it truly does feel like abusing a mechanic that should not be in the game.
Make us musket players play close to the fight to get the high damage. Bring back the skill involved with the musket that makes it a weapon that is incredibly fun and a very high skill cap. Arena musket is incredibly fun, make it so that the arena musket playstyle is the one that is promoted to be played in other game modes.
On top of that, start giving weapons that have no utility outside of damage some sort of real utility. I don’t know off of the top of my head what exactly that would be, but I can come up with various possibilities. Here’s a very simple one. Instead of overload shot being a larger damage shot, give musket a shot that deals 50% damage but applies silences the target for 2 seconds. Maybe those numbers aren’t correct for balance, but I’m just talking about the idea of providing utility instead of straight damage with every single ability.
Give the fire staff something as well. No weapon in the game should have all of the good abilities be just straight damage.
They really dont. The devs dont balance well at all really.
