There’s a PvP solution and a PvE solution.
Beat them in a war and take it away, or boycott the town until they fix it.
There’s a PvP solution and a PvE solution.
Beat them in a war and take it away, or boycott the town until they fix it.
Any level 10 that’s running flagged and gets killed should have expected it. I mean, there’s no forced flagging in this game…so don’t flag?
Yes, you get half.
You can’t be serious right now xD Yeah, let’s 5% of the population control the 95% left instead if fixing something that dosen’t work.
I’m absolutely serious.
If you’re flagged then you’re giving every other person on your server explicit permission to kill you if they can. Period. Don’t want to get killed? Don’t flag.
IF IT’S RED, IT’S DEAD - AT THE SOLE DISCRETION OF THOSE WHO CAN DO THE KILLING. - Rule One of PvP games.
Word. If enough people decide not to live there, the territory won’t make any money.
that’s not the post I replied to tho.
And if you replied to…
…then the 5% isn’t controlling the 95% because there are ways to fight back. Stop paying taxes and starve them while refusing to refine, craft, or sell there…or flip the influence and beat them in a war.
if you stop paying taxes you don’t get your chest and trophies making it worse. It’s owned by the strongest company in New World. There is no taking it from them with my little 10 man group!
Again, just fix something that dosen’t work. PVP players should not have such an impact on the PVE side of things that’s it.
the problem here is though that all towns dont run buffs becuase the pvp players dont care. MINUS I will say dropouts I asked them to stop running hale and hearty and stalwart and they did
They care. They want to roll pvp gear
People should have been economically bankrupting some of these territories months ago. Majority instead just chills here on the forums wanting reform without ever so much as mustering action.
What action do you suggest? 11 of 11 towns run hale and hearty and stalwart. you cant not have a house anywhere. This is a design flaw. expecting pvp players to give any F’s about crafting buffs ever. if hale and hearty and stalwart are up not much else to care about. Idk blocking people from crafting in a game because 11 out of 11 towns on every server spams hale and hearty. Is a design problem and only coming forums asking for a fix is action. If you think pvp players completely shutting down one aspect of a game is a good idea you shouldnt even be in these forums
Nobody is arguing the design flaw. But you need to understand, complaining doesn’t get the job done.
If you do not like how a territory is ran, rally your faction, talk to companies, raise the influence and crush them. If you lose, get up and do it again and again until you improve enough and trash them. If you do not like to pvp then economically bankrupt them as a collective. It has nothing to do with design flaw.
It has more to do that ya’ll are dependent on your houses with trophies. Dependent on whatever buffs they give you. Dependent on the crafting & refining tables. Ya’ll have become complacent and dependent while subsequently complaining on the forums how change and reform must happen. Ya’ll have lost your spines. If you can’t function without territories being T5, you’re part of the problem.
If you’re complacent and dependent, there is no point in AGS changing anything. The system can change 100 times and you will still be where you are, dependent and bent over for the next systems format. If I don’t think like you I shouldn’t be on the forums right? Can take your opinion and shove it kiddo.
Its feedback for the game so im not even gonna read what you have to say youre just a troll.
Actually no, not gonna rip into you. You choose to be complacent and dependent on the PvP companies in control of the territories. You want AGS to change it because you yourself don’t have the strength or resolve to even bother to try. No matter what design AGS creates, whether it be a guild in power or the NPC, you will always be dependent.
Issue is terriroty standing. You can move house but not standing bonuses. And they are very important when it comes to crafting and trading.
Your server has town buffs? ![]()
This is the game feedback section. We are giving feedback. A flaw as been discovered and we are talking solutions about it.
My server is completely yellow. It is run by the strongest pvp company on the game. They have billions of gold, multiple characters and a very dominating faction in numbers. Even if we took all green out of these towns, it would only make a small dent into their profit.
We did not choose to be complacent and dependent on the PVP companies, it’s the way the game is made right now and we are giving feedback so they can change it accordingly to accomodate all types of players in the game, pvp and pve included. For now, we can’t do anything about it. You have to rely on the good faith of the owner to get pve buffs. Some of them are nice and put up some buffs but they are the exception, not the majority.
As it should be for every aspects of this game: seperate pve and pvp. Some town buffs are pvp related and they should be run by the owner of the town (98% of the time pvp players). The pve buff should be on another management system: questing for items or gold to get a buff going, bying the buff for you/your company, hell now music could be the source of our personnal buffs for crafting, gathering and pve defense/attack perks.
Not as simple, majority of players can’t get into wars so they don’t have experience.
Running influence missions takes time, for people with things going on with their lives how do you expect to make them take a chunk out of their own time to dedicate solely to a video game?
Mustering people is like herding cats, especially if you don’t have a central group i.e. a company for it. The defending company already has their core groups, even if they muster a force how long will it realistically take them to set a strategy, devise a plan and keep everyone up to date on the info? Especially if the people leading the war will be from a smaller company?
The whole territory owning system is flawed and favors territory owners by a lot, scuffing everyone else.