Any level 10 that’s running flagged and gets killed should have expected it. I mean, there’s no forced flagging in this game…so don’t flag?
Yes, you get half.
You can’t be serious right now xD Yeah, let’s 5% of the population control the 95% left instead if fixing something that dosen’t work.
I’m absolutely serious.
If you’re flagged then you’re giving every other person on your server explicit permission to kill you if they can. Period. Don’t want to get killed? Don’t flag.
IF IT’S RED, IT’S DEAD - AT THE SOLE DISCRETION OF THOSE WHO CAN DO THE KILLING. - Rule One of PvP games.
Word. If enough people decide not to live there, the territory won’t make any money.
that’s not the post I replied to tho.
And if you replied to…
…then the 5% isn’t controlling the 95% because there are ways to fight back. Stop paying taxes and starve them while refusing to refine, craft, or sell there…or flip the influence and beat them in a war.
if you stop paying taxes you don’t get your chest and trophies making it worse. It’s owned by the strongest company in New World. There is no taking it from them with my little 10 man group!
Again, just fix something that dosen’t work. PVP players should not have such an impact on the PVE side of things that’s it.
the problem here is though that all towns dont run buffs becuase the pvp players dont care. MINUS I will say dropouts I asked them to stop running hale and hearty and stalwart and they did
They care. They want to roll pvp gear
People should have been economically bankrupting some of these territories months ago. Majority instead just chills here on the forums wanting reform without ever so much as mustering action.
What action do you suggest? 11 of 11 towns run hale and hearty and stalwart. you cant not have a house anywhere. This is a design flaw. expecting pvp players to give any F’s about crafting buffs ever. if hale and hearty and stalwart are up not much else to care about. Idk blocking people from crafting in a game because 11 out of 11 towns on every server spams hale and hearty. Is a design problem and only coming forums asking for a fix is action. If you think pvp players completely shutting down one aspect of a game is a good idea you shouldnt even be in these forums
Nobody is arguing the design flaw. But you need to understand, complaining doesn’t get the job done.
If you do not like how a territory is ran, rally your faction, talk to companies, raise the influence and crush them. If you lose, get up and do it again and again until you improve enough and trash them. If you do not like to pvp then economically bankrupt them as a collective. It has nothing to do with design flaw.
It has more to do that ya’ll are dependent on your houses with trophies. Dependent on whatever buffs they give you. Dependent on the crafting & refining tables. Ya’ll have become complacent and dependent while subsequently complaining on the forums how change and reform must happen. Ya’ll have lost your spines. If you can’t function without territories being T5, you’re part of the problem.
If you’re complacent and dependent, there is no point in AGS changing anything. The system can change 100 times and you will still be where you are, dependent and bent over for the next systems format. If I don’t think like you I shouldn’t be on the forums right? Can take your opinion and shove it kiddo.
Its feedback for the game so im not even gonna read what you have to say youre just a troll.
Actually no, not gonna rip into you. You choose to be complacent and dependent on the PvP companies in control of the territories. You want AGS to change it because you yourself don’t have the strength or resolve to even bother to try. No matter what design AGS creates, whether it be a guild in power or the NPC, you will always be dependent.
Issue is terriroty standing. You can move house but not standing bonuses. And they are very important when it comes to crafting and trading.
Your server has town buffs? ![]()
This is the game feedback section. We are giving feedback. A flaw as been discovered and we are talking solutions about it.
My server is completely yellow. It is run by the strongest pvp company on the game. They have billions of gold, multiple characters and a very dominating faction in numbers. Even if we took all green out of these towns, it would only make a small dent into their profit.
We did not choose to be complacent and dependent on the PVP companies, it’s the way the game is made right now and we are giving feedback so they can change it accordingly to accomodate all types of players in the game, pvp and pve included. For now, we can’t do anything about it. You have to rely on the good faith of the owner to get pve buffs. Some of them are nice and put up some buffs but they are the exception, not the majority.
As it should be for every aspects of this game: seperate pve and pvp. Some town buffs are pvp related and they should be run by the owner of the town (98% of the time pvp players). The pve buff should be on another management system: questing for items or gold to get a buff going, bying the buff for you/your company, hell now music could be the source of our personnal buffs for crafting, gathering and pve defense/attack perks.
Not as simple, majority of players can’t get into wars so they don’t have experience.
Running influence missions takes time, for people with things going on with their lives how do you expect to make them take a chunk out of their own time to dedicate solely to a video game?
Mustering people is like herding cats, especially if you don’t have a central group i.e. a company for it. The defending company already has their core groups, even if they muster a force how long will it realistically take them to set a strategy, devise a plan and keep everyone up to date on the info? Especially if the people leading the war will be from a smaller company?
The whole territory owning system is flawed and favors territory owners by a lot, scuffing everyone else.
These forums have a very skewed idea what feedback means.
An economic assault on companies requires a sever collective to decide to stop paying house tax, stop using the towns, stop defending the invasions. It is not 1 company stops, it’s the server stops supporting the territory. And because it’s a collective, getting the collective to not be dependent on the T5 stations and the buffs is a difficult task in of itself.
You can discuss something without repeating the word feedback. Feedback I can argue that the forum has no clue what feedback is. 90% of posts made in the forums are riddled with demands, complaints, trash talking, and anyone that answers differently, is instantly subjected to being called a troll, and or mass reported by a slue of people that want to win the argument. Most actual feedback, discussions, & design topics are never clicked or replied to by a CM or Dev.
The game original objective was PvP. The territory control is built around PvP. The PvP & PvE methods available require cooperation and teamwork. If a company is labeled the “strongest” , that is just a title to form, train, and persevere until they are the defeated. Players have grown complacent, don’t want to challenge what the server claims “strongest”. Thus it’s easier to come onto the forum and demand there be another method to defeat the people ahead. War is a competitive scene, if there are companies uncontested it has nothing to do with being the strongest, it’s that there is nobody in server with resolve to topple the ruler.
Considering that AGS has stated before they want PvE & PvP to compliment each other, more than likely PvE & PvP will remain linked to one another. Commonly I see on the forums lots of desires, wants, and changes, but no solutions offered. Because if PvE gains a way to contest a territory there must equally be a way for PvP to stop it. If PvE gains a reward, there must be something to balance the scale. If PvE gains without risk, then PvP will just force itself to PvE and rule without risk. That is the fundamental reality of how the 1% of the small NW community operates.
AGS does not have to radicalize anything to begin with. The first starts with cutting off the exploitation of territory control, the treasury. The treasury should only be for the territory itself and the guild in control should have no such access to it. That alone immediately changes the flow of wealth.
Months ago AGS mentioned it once and never again, the concept of coup d’état. Among factions there is more than enough discourse for coups to go down if such a system ever existed. Currently there is no stakes in controlling the territory as well. If territory control had civics, npc happiness, economic gain, trade with other territories, incidents caused by players, escencially Rome Total war or Civilization built into a gov’s responsibility into territory control, things change.
However npcs are ghosts, shadows of what they were. They’re useless and just sit or stand there after quests. They have no dialog afterwards, Don’t move from their positions. Do not feel joy or anger or sadness. Do not revolt or dismay. The territories alone are dead and lack the immersive core of a settlement.
The Topic Op itself is: ![]()
The topic itself by its own title wants AGS to stop all gold from town. Unless (acting owners of town comply) IE simply move the goal post on who is actually in control of the territory itself. The title alone is not looking for feedback. It is looking to place a noose around the acting guild in power and force them to run the settlement a different way instead. That is no better than the PvP being the owner.
Territory Control:
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If the treasury becomes territory only, Company in control should have 0 access to it.
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A coup d’état should be possible within the factions
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Territory should feel more alive with npcs
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Territory control should have an RTS feel
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A PvE should be able to contest by raising influence through Npcs unhappiness
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A PvP should be able to contest PvE influence by improving Npc happiness