Stop artificial limits

I’m going to try to stay as positive as I absolutely can in this thread but I’m frustrated disappointed and angry at this team for it’s constant failures and I’m sure it’s going to show.

The player base has collectively told you several hundred times in an abundance of ways that your constant gate keeping and pointless barriers to entry that you introduce into the game are horrible and we hate them. Why is it so hard for you to listen??

Why are you capping dungeon runs? It offers NOTHING OF VALUE AT ALL TO THE GAME FOR YOU TO LIMIT THE TIME WE CAN SPEND DOING WHAT WE WANT TO DO! We hate this! You know we hate this because you responded to it. And your solution? Add 5 to the ignorant number you put in place in the first place. The solution is much much more simple. These NEED to be removed from the patch all together. We do not want your arbitrary stupid limits on our game time!

The fact is players are fleeing this game by the hundreds every single day and you still refuse to listen is nothing short of narcissism and delusion. We can all see steam charts, you know this right? I can see clearly that the irritation that I’m feeling with not the game itself but the stupid decisions and road blocks that stop me from progressing is shared by the majority of the people that bought this game (over 80% of them no longer log in. You’re the reason). I’m on the verge of quitting as of writing this.

I can’t get any friends to join because who the hell wants to farm the same 3 dungeons 400 times and get the SAME EXACT GEAR 400 times to level up some stupid arbitrary number??? These systems and by extension this dev team is killing this game. I can’t even count now how many people quit just in my own small circle due exactly to this issue. The expertise system is the single most prohibitive disruptive annoying fun sucking backwards system I’ve ever seen in my entire life.

On top of this you LIMIT THE GYPSUM SYSTEM TOO!!! You know we don’t pay you monthly for this game right? Why are you so determined to slow down how fast someone can get to cap and play with their friends? We have practically no new players coming into my server. Let me explain to you what that means. When a rare new player actually does show up they’re quickly faced with the fact that they’re alone. Their choices are come to opr with the rest of us be absolutely trash and useless because of that stupid expertise system and get farmed or to get super lucky and have a group willing to carry them through that mind numbingly dull chest run grind or to spend hours looking for normal dungeon groups that no one wants to run anymore because they’re useless after the 700th time we’ve ran then by now.

For every step you take forward (and there are several massive improvements that have been made that are great) you take not just 2 but 3 steps back. I am still so mad that you ruined great cleave I don’t even want to type out how I feel about that yet. It was such a fun amazing thing you introduced by accident then turn around and destroyed it… I can’t even. I had more fun there than any of my other time spent anywhere in this game. Thanks for ruining it!

You’re literally working yourselves out of a job. Whoever is in charge is running this game right into the ground abs it’s sad to watch. Such simple changes needed to make this better. I haven’t seen such poor decision making since I was in middle school but even back then most of us kids knew when we were doing something flat out stupid can’t say the same for you.

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