Ever since the closed beta there have been steady nerfs to healers ability to heal and their damage. Healing pve is fine imo atm. Healing in pvp is not. Now I know there will be plenty of people who say that healers are taking on 5+ people still and to that I will say yes we are, 5+ bad players. I’m not sorry for saying this, you’re bad. I have been running a paladin build since closed beta and will agree that the nerfs up this point were warranted. But now, it’s enough. I am literally finding myself dying to 2 people(good players) while still being able to tank 5+ people(bad players). I should be rewarded for knowing how to play my build against bad players as should anybody. The problem is that there are plenty of bad players in this game, and they are all complaining instead of getting better at the game. Now if these healing debuffs do not stack with anything else? Then I’m fine with these healing debuffs. But if they do stack with other sources of healing reduction then I’m not. If you are going to focus your attention on anything in regards to pvp it NEEDS to be cc. This is the single most broken part of your game atm. You need to implement a cc immunity. It is just not fun what so ever to get hit by 20+ hammer abilities over the course of a few seconds thus leaving you unable to respond at all. This also affects pve, mobs pushing people around and up walls, perma staggers, knockdowns and stuns is ridiculous. And another thing that will not be popular to many players as most players are dps. You have seen fit to nerf healers that wear heavy armor multiple times, why not also nerf the damage that dps do in heavy the same amount that you have nerfed healers? Why should heavy healers be nerfed and not the damage that dps can do? Why not also force dps to run lower gear loads in order to get better dps like you have been trying to force healers to do in order to get better heals? Healers in heavy armor have been nerfed a total of 55% since the closed beta. Time to nerf dps in heavy the same amount. Fair is fair.
Edit: having had more time to ponder on these new weapon perks, I am now pretty much against them regardless of whether they stack with other forms of healing reduction. The reason being is that there seems to be no cooldown between applications. So they will come down to a permanent 40% healing nerf across all armor loads light, medium and heavy. THIS IS UNACCEPABLE. I play mmos as a healer in every single one I play, if this goes through the way I think it is going to then I am done with your game 100%. This is a joke.
I am going to have to agree with you on this, been playing a light armour healer from closed beta, open and now up to level 60, Yesterday in a war i was locked down and perma stunned and rooted by hammer users, to the point that my heals were worthless, even with multiple dodges you just can’t escape or survive. bonus healing in light does not help your survival if you are perma stunned and unable to heal. I will say in PvE all seems fine, admittedly at times the knockbacks and stuns become tedious but you can usually survive but PvP not a chance. AGS seriously need to look into how broken GH is.
I don’t think the problem rests solely on the hammer, there are plenty of means of cc in the game. The issue in my opinion is with there being no immunity in between each cc. And I mean they need to have cc immunity for multiple different things. For instance if I get stunned I shouldn’t be able to get stunned again for a set period of time. And if I am rooted I shouldn’t be able to get rooted again for another period of time. And these immunities need to start the moment that the cc is applied and up to 5 seconds after it ends, per type of cc, be it stun, root, stagger or knockdown.
There is that, in DAoC at least you had diminishing returns, so if you were aoe mezzed or stunned they couldn’t keep doing it over and over, or that would bring you back to the days of stungard and perma mezzed and rooted and then wiped But with the amount of issues they have currently i can well imagine CC immunity and timers are at the bottom of the list, so i won’t hold my breath.
Made an account specifically so I could reply to this thread, all I see are people complaining about healers being able to 1v5 people. Who are these 5 people? Are they missing an arm? Perhaps they are under the age of 10? Maybe they are mentally underdeveloped?
I currently rock a light armour setup so my outgoing heals are very substantial, however, should I be caught by a good Ice Gauntlet player who can Ice Rain and Spike me, I am dead 99% of the time.
If anyone is reading this thread and is planning on telling us we can 1v5 people, please take a good look at your own performance.
I think the 1v5 probably comes from the heavy armour and healing not being diminished regardless of armour type, they fixed that, then nerfed healing yet gave us light armour wearers a bonus to healing, so now to receive said bonus you need light, but at the same time CC is broken so net net you are actually much worse of, can’t stand up to the CC and armour made from paper lol