Stop time gating death

Hi, Gull. I can see how something like this could ruin your OPR experience. I will send this along to the team to bring to their attention.

I can smell a frustrated GA/WH player… or maybe a new bow/spear user ? :smiley:

As always only one response to those kind a whining post :

ADAPT YOUR GAME PLAY
ADAPT YOUR GEAR

Enjoy

4 Likes

This is suppose to be an action combat game not wait for cooldowns in the middle of combat game. I don’t need a crutch to babysit my playstyle and waste other people’s time. Have you tried not being bad and getting caught out?

Uhhh ITS A BINGO ! i strike a chord.

And your response is even worst than i thought, you dont even want to adapt your playstyle when a new meta comes out, you just want to play like you want without even thinking.

OK BRO :rofl: :joy:

2 Likes

Wow, its the same as the old meta, but now people know about SnS. Literally, nothing changed other than grav well being less punishing.

Why do people who know nothing about the game go on the forums and call other people bad? Where are the arguments? Is this some common disability I don’t know about?

I like seeing people like you, thinking you know things, crying about something you cant handle with, and then asking for a nerf.

This is why i like going on forum :slight_smile:

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The issue is light armor. The devs didn’t learn that they can’t allow players to use every weapon with every armor.
That’s why we have cheese builds that have cc, huge dmg, utility and mobility. PVP in this game is no longer about skill. The only ppl that like this meta are the players that like to abuse the hell out of every mechanic just to get an unfair advantage over others. I recommend giving feedback in game, forums are full of trolls lately

2 Likes

You go on the forums to get mad about other peoples opinions then spam emoticons like you are not mad. I can handle this garbage just fine, but you cant read or even form an argument. Let me spell it out for you. I don’t trigger riposte’s stun or die to hatchet death save that’s what “waiting” means. Its boring.

You are the one getin mad by crying about time gate death with Hachet, and seeing ppl running in the wood to regen.

Its in the title of the topic, “Stop time gating death” its like you are crying about it Right in the title. You could have just choose to name it “About Gating death” But no you choose "STOP IT "

That means ur mad right ?

Hopfully George said it right, main problem is light armor and its mobility, that allow cheezy build. And if we see so many SNS/hachet combo build now, its to kill fast the New meta archer players.

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What does this have anything to do me waiting around when I could just kill them without the death save? I don’t care if people run away. I don’t want to sit there after having some idiot suicide run into me to be saved by these skills. I have to “outplay” them by waiting around even if they are in heavy or medium.

It’s an utility skill that is getting stronger due to light armor. Hatchet doesn’t have strong CC, just berserk and defy death. However, if you use light armor, you can go in, burst someone down and get out rolling into the woods.

Medium/heavy armor don’t have this option. The defy death allows them 3 seconds to finish off their target before they die.

TLDR: Light armor provides you with more dmg and mobility at the expense of defensive stats which are negated by defy death, while medium/heavy armor deal less damage, don’t have the same mobility and defy death is not that impactful on them

I am using light armor so its fair for both sides in my case.

Here is what happens. They go in, so I dodge their skills. I then use my cooldowns to “kill” them because I’ll lose and auto attack battle vs hatchet. Then, I have to chase them till my cooldowns are back, but I cant be bothered and sit on an opr point.

That’s the issue, it’s not fair. Melee weapons should not be able to be used with light armor. The devs created the game with the same old formula in mind: Melee has high damage, cc and gap closing ability because they are melee. Well, when you combine cc and gap closing and burst with mobility and extra dmg from light armor, it becomes imbalanced.

Same with other builds combined with light armor. As for musket, it’s broken as well. It can be annoying long range and it’s useless mid range/close combat. They need to redesign musket and most balance in the game

The frustration comes when a lot of people use the same thing that you can’t deal with easily.

It’s the same when majority play bruisers with full healer, a more “solo build” will do nothing for 20 minutes.
It’s the same when majority play range bow/musket, a melee guy will just do Matrix moves to avoid projectiles.

The most enjoyable OPR are when there are a lot of variety in builds from both teams.
But you can’t control it.

1 Like

Come to CoS, we have a few mid/close ranged musket players who will make you feel otherwise

Do they use musket in mid range/close combat or they switch to rapier? If they switch to rapier, my point stands

Its a glass cannon build where you can die in 3 hits. Its not “unfair”.

They use traps and move around them to zone out melee players. They could also spam med dodge till you are out of skills.

??? explain this in full please. It seems i either dont understand that statement or it makes no sense

Ok.

Hatchet - fast attack, berserk
WH - high dmg, strong cc
GA - medium damage, cc and gap closing
S&S - medium damage, cc, gap closing
Spear - high burst damage, strong cc

All of the above weapons lack one thing, that’s mobility. This is to allow range builds to stand a chance against them. So far so good.

Now add in light armor dodge in the equation. Suddenly every weapon has extra damage, mobility and i-frames. This wouldn’t be that much of an issue if everyone had the same animation for dodge. The problem is, if you do that, heavy armor becomes overpowered.

At the moment, light builds > medium/heavy builds because of dodge. How can you balance this? Well, there are a few ways to do it:

You can add some restrictions like medium armor being available to dex builds, light armor to Int/focus builds and heavy armor to str/con builds. That’s the idea mention above…not a very popular idea but it’s been the standard for most MMO for 10 years

You can give all armors the same dodge animation but balance it with stamina cost. This could work, but it doesn’t solve the issue.

Another idea is to combine weapon skill tree with an armor skill tree. This will open more builds and you can balance it by giving certain weapon/armor combinations different bonuses and balance builds this way.

At the moment, the game is full of builds that have high damage, mobility, utility and cc because there are no restrictions or incentives to use something else

This is off topic but…

This is 100% wrong other than WH. GA has the most mobility in the game with a permanent haste, bloodlust, and the charge skill. SnS, Spear, and hatchet have a dash/leap, and hatchet has a long haste with berserk. Melee has to use both dodges and skills to hit a good ranged player not the other way around.

You get the same amount of i-frames for all dodges.

This is wrong for melee fights at an even skill level. People just get mad and choke vs light.

Adding hard restrictions to builds is lazy design and boring to play, and most MMOs are fully dead for good reason.

You keep ignoring the defensive damage resistances. Taking 70% less damage than a light player is a huge advantage, and both heavy and med have bonuses to CC duration which makes landing heavy attacks and some CC chains possible.