No it doesn’t. New World is still structured so that you need absolutely everything in spades - it just limits you arbitrarily as due to leftover survival mechanics.
The problem is NOT the storage! Problem is how market and skill system works.
If you can become max level at all skills you will need everything eventually so therefor you want to save everything.
The value of resources are more or les zero so why even bother trying to get rid of them?
in an rpg you usually tend to sell materials you dont need to afford other stuff you need so the hoarding tendency doesnt come from that 
Currently my T3 house in a 2x tax town costs 150-180 coins depending on forts taken and such. this town isnt owned by my faction even. so currently a single invqasion or war is equal to a couple weeks.
do a single invasion or war a week or a couple outpost rushes and you have a weeks T2-T3 housing at 1x if you didnt improve standing by a single level…
you can get up to 37% discount from levels, and if you then locate yourself in a town that usually has low fee + owned by own faction and perhaps owned by your company if really lucky. top it off by taking the forts reducing tax before u pay and a T4 building would cost less than a T1-T2
Do better.
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do a single invasion or war a week or a couple outpost rushes and you have a weeks T2-T3 housing at 1x if you didnt improve standing by a single level…
OPR is the only farmable example that you have given. wars and invasions are very limited entry and since we’ll all soon be on medium and high pop servers the coin gain from these will be drastically reduced across the entire game. I think its generally silly to suggest to run OPR or join a War to pay for housing tax since its an activity that gains no benefit from housing buffs. At least with invasions you can get a 4-18% damage buff.
I use my houses for the damage buffs to all types of creatures but honestly i can just consume Infused coatings for a cost of 10 coins per hour instead of paying 700-1200 coins per week for 3 house tax.
last update they change the storage … if u have overflow storage you cannot post sell or buy oders … so im stuck
all items are way to heavy and storage is way to limited
remember when thick hide was 0.01 i trow all of it on the ground … i wont do the same mistake…
this visual bug was in the game for 2 months are they gonna fix it ever?
80% of my storage is like this
Just add the crafting bag from ESO already, we know they’re grueling over it in the background. Add merchant and increase the flow of gold. before everyone jumps to kill me hear me out. The economy is already messed up, we have companies with millions in mule accounts. They all exploited the hell out of the duping debacle. Only way to fix this is by making earning gold easier so that it devalues the advantage these companies have. that way a new player doesn’t have to live in the game inorder to earn enough to compete with the exploiters. As for the crafting bag I can see how it would mess with the current bag and storage system, that would require a complete revamp. The merchant can buy our loot and mats for small minimal prices so we can consistently sell item, and buy basic items such as Iron ore for convenience in leveling crafting imagine it would also raise the prices of higher tier ores .
the economy is fkt because the game is made to crash the market … just think about it…
example hyssop … they add it for potion… so when u farm hyssop you also get seassonings… so it reduces the price for them… silver gold and plat… ptr can be used to craft orichalcum ingut… what will happen to gems? exactly the same as hyssop…
extra luck for pvp will reduce the price on everything by 99%
secondary drops ruin the market
EVERY CHANGE THEY DO IT WILL CRASH THE MARKET.
I agree. After months of playing and farming, all the storages fill up slowly over time to the point where it just is incredibly annoying. With no seperate economies, it doesn’t really make any sense anymore either.
i was complaining about storage after 100 hours of gameplay… after 760 hours 2 monts no dam change… this is the only post a community moderator respond
I like Albion’s system:
-weight based, but you can buy oxen mounts to increase your carry load a LOT. if you get off the mount and leave a radius around it, it puts all of the weight back onto your character (which encourages people to do crafting/gathering runs vs. pve/pvp ones, as you can’t just take them into dungeons or get off the mount to chase people down)
-localized banks to each city, but the weight limit is HUGE (100,000kg)
-island system instead of houses, with chests for storage that can be crafted from the get-go. Islands are also a progression system (so the NW equivalent would be like adding additions onto our houses or building a basement for storage maybe?)
-Certain pieces of armor (boots) can have their stats changed to increase carrying capacity. AGS could add affixes for this purpose (provided they also give us the ability to make armor sets)
ye i play albion and i like the mount system they have… skins to … breeding farming
new world would feel way better with that system. i like to farm a lot … but because of the limited carry capacity i have to spend a lot of azoth and lots of back and forward … and its annoying
this would be a great solution! That way they get to keep their existing system. I remember that little lore piece in Monarch’s bluff about everyone needing to carry their own weight and how beasts of burden such as ox are not found in their world. It’s like they knew this issue existed and that was their attempt at saying ‘it’s realistic and canon’
It is not a matter of like/dislike. Thats how this game works…
lore/mechanic wise gold cost would imply there are mule men running around grabbing crap out of storage and porting using their own azoth at the cost of gold while you transfer using territory perks.
thats the only logical solution considering if it was magic it would be azoth cost.
so there is absolutely no reason you shouldn’t be able to transfer even when you dont hold both territories as you yourself can port to any shrine. gold costs should just be higher for it.
War & Invasions are diplomatic but in no way rare, each town will see at least 1 invasion a week requiring up to 50 players. In certain cases town defending invasion even gives out a bounty for assisting. earned an additional 2.000 for assisting in Windward’s defense.
invasion & wars depend a lot on diplomacy between your and other comps.
another way to earn a quick 600-750 coins is doing 3 missions in elite zones once a day.
Except on smaller server most companies couldn’t afford to pay you to join. 2k is a dream.
Wars don’t happen on small servers - maybe once a month.
Invasions: can’t even get 50 to sign any more, so we’re slowly losing t5’s even after spreading them out to 3 towns.
3 elite missions requires a team…strugle to even find that.
for starters it wasnt a pay to join, it was a pay as thanks. a bonus which wasnt even requested but was decided during-after the war by teritory owners.
low pop server is none but your very own fault, crude words since how could you be at fault you might be asking right ?
- you had your first server choice at the start
- month after you recieved a free token which u could store and use to move to larger. this token had no expiration.
- to early impatient jumpers a 2nd free token was granted.
in short you had 3 chances, and in rare cases they gave a 4th…
what you lack is insight, cannot blame others for that… its similar to if you invest, if you invest poorly over and over the issue is you rushing instead of thinking.
and if invasions are never full u should have no coin troubles as u would get a spot in all those u sign up for… thus again… issue aint game but you wanting things handed to ya… sorry for being blunt about it.


