Storage - why is this such a wall

So in other words you have no rebuttal. Your right not to, could of, would of, should of, is not an argument.

PKing was a real thing, is a real thing, most that argue for PvP servers and more flagging incentives are most likely PKers. The recent luck changes to flagging have already gotten reports of PKing, I find it odd as it’s one of the main reasons they put opt in PvP to begin with.

Let me guess… Not a crafter, are you?

Your posts so far in this thread have been just dumb arrogance
“refine craft sell”
“just do as I said”

It doesn’t work like that, buster. If you want to level up engineering(just an example, applies to pretty much everything), you might want to make wyrdwood fishing poles.
You cut a bunch of young and mature trees, and make lumber. Yay. The price of the lumber is 2 gold while the sandpaper you used to make it cost you 1.6 per piece. Are you gonna sell that? Oh no, you’re going to go get wyrdwood and craft wyrdwood planks, with more sandpaper(which takes weight) and a ton of wyrdwood(3x more than you have lumber)… So now you finally have the wyrdwood needed to craft a few dozen fishing poles(or whatever you craft)… at no point in this, do you “sell” things… you just gather more. Are you done yet? Oh no, you need to store those and craft the other types of raw mats you need for crafting.

You got everything now, your storage is filled to the brim but you can finally start crafting… you get 5 levels, and then you gotta start back from square one, because the storage limitations forced you to stick to crafting small, meaningless batches of items to craft. And you’re going to have to salvage all those tools because everyone does the same thing, a fishing pole is worthless and nobody buys them, so it’s just a waste of money to pay the listing tax

But that’s fine, because you can rEfIne aNd sElL

So what’s your alternative? Limitless storage? Storage limits and gold limits mitigate the effects of botting and exploits as well as how much market manipulation any one player can do. Eliminate entirely? No. But they limit the damage. And the cost to players is the cost of making choices. Is it inconvenient at times? Sure. So are a lot of things. So is not being able to instantly fast travel to any point on the map. So is not being able to choose all of your perks when crafting. Feedback would be a lot better if people thought through the systems rather than just shot from the hip.

The town-to-town storage system is why I gave up on crafting.

I have materials spread out over 5 or 6 towns and I run out of Azoth traveling between them trying to organize my materials.

So, it’s now a literal waste of Azoth and time to craft.

I prefer one combined storage system. I hate this current system. It is a strikingly painful wall that blocks fun and progression.

I would like larger storages, even if not by default but with some progression involved, not necessarily infinite storage, but I’m pretty sure a huge shed can fit more stuff in it than my fanny pack
It’s so dumb to have to make so many round trips just to level a skill for a few levels. Running out of refining mats is also fairly common when farming.
What should I do then, sell the mats I just wasted time farming? If I’d have wanted to get gold I’d have probably farmed something rare, not t1 leather. oh but at least I can use the money from selling it to buy new leather when I need it… except taxes exists so I’m just forced to throw away money for the sake of the storage being tiny.

Alternatives are plenty, posted by lots of players. My message was just pointing out how ridiculous and condescending the guy is.

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Every town has its own storage. You have PLENTY of storage in the game. It’s about knowing where to store things. Use one town for one or two trade skills, use a settlement only for armors and weapons and crafting mods, etc.

  • repairs for gold
  • storage
  • player driven economy
  • dupes
  • heavy armor
  • greate axe autoattack range
  • absence of imunity to cc
  • no crosserver outpost rush

You know what sux if you play own game… Do AGS play it? :slight_smile:

All you had to do as i said in my post was institute the justice system they had planned instead of catering to cry babies

If every region had T5 stations and that never changed you’d be right… but this game requires you diversify your storage based on the tier of the station in the region.

The game needs to accept that having multiple factions on a single server is dumb. It needs to make PVP cross server only and make PVE intra server only. Then you can enjoy the best of both without requiring a tedious level of in game management.

Crafter actually. And with that attitude, dude, just get good.

I’m not sure whether to categorize your comments as idiotic or trolling… probably both

You mean, a house?

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I thought a LOT about this…
Why is Storage so limited… I think I came to the following;

What does limiting storage do…
Well, It forced me to sell resources…
What does forcing people with MASSIVE resources to sell do?
Lowers the cost of resources.
What would lower resources costs do?
Lower the cost to gain crafting skill.

Maybe they did it FOR these reasons?

Neither, thank you very much. But I’m done with you to be fair. You do not wish to learn, you do not wish to improve. The only thing you apparently strive is to dumb things down where it’s not needed. It says a lot about what you are, not me. Good luck in your adventures in Aeternum, but I certainly do hope that AGS will not listen to people like you in this case. There’s plenty of dumbed down theme park MMO’s to choose from if you wish. No need for (near) infinite storage in yet another game.

Disagree. Sounds like a great way to end up with dead towns on top of the market linking. Why would I ever go to any town near the south of the map again?

There’s literally nothing to “learn” or “improve” at clicking on a craft button, leveling crafting is quite literally one of the parts of the game that take absolutely no skill, as long as you have the materials, and for those you need(drumroll) storage, you absolute buffoon. The most effective recipes for xp per mat are also easily available, literally none of this whole process allows for the “git gud” argument.

Larger storages is not “dumbing things down”. It’s called quality of life, nothing to do with expression of skill.

Stop trying to be a smartass by saying stupid things, and for gods sake, stop being so arrogant, get off your high horse, and work on your thinking process a bit, your comments drop the level of the discussion to such a low level…

If you cannot infer a logical conclusion from a few facts, then don’t spew out your comments to dillute the forums even more.

I agree I wish they would let you pull from any storage regardless of faction, just at a higher tax rate if it’s not from a region your faction owns

I can carry over 1.3k weight in my bags and I have a t1house with a single t1chest. I find it incredible that I could literally put my shed on my person. For a game that seeks validation through its historical realisms, this idea must’ve been one of the first ‘hidden’ updates through a patch.

TLDR; try putting a fucking shed in your pocket irl.

  • Let’s drop azoth cost from teleporting, I mean, it’s just gathering to gather most anyway, no skill involved.
  • Let’s just throw in flying mounts as well. No skill involved in running.
  • Let’s drop tuning orbs, no skill in making those anyway.
  • Let’s drop repair costs, gathering gold involves no true skill anyway.
  • Transporting items from one storage to the other? Just link them, no skill involved in walking or teleporting anyway.
  • Crafting endgame pieces, why bother. Let’s just hand them out for free. No skill involved in crafting anyway as you rightfully point out.

All just in the name of quality of life.
And why are we even leveling to 60 anyway, let’s just take that process out. Throw in a 25 Eur purchase to bypass the leveling process. No skill required for leveling, it just takes time. Quality of life and win-win for AGS.

Sure, keep on calling me a smartass and whatever more, fact remains that you’re just looking to dumb things down. You may try and sugarcoat it anyway you want, but that fact doesn’t change the slightest. I’m not the one advocating to dumb things down. You’re the one who apparently finds managing storage limits too difficult, not me.