Storage - why is this such a wall

Crafter actually. And with that attitude, dude, just get good.

I’m not sure whether to categorize your comments as idiotic or trolling… probably both

You mean, a house?

2 Likes

I thought a LOT about this…
Why is Storage so limited… I think I came to the following;

What does limiting storage do…
Well, It forced me to sell resources…
What does forcing people with MASSIVE resources to sell do?
Lowers the cost of resources.
What would lower resources costs do?
Lower the cost to gain crafting skill.

Maybe they did it FOR these reasons?

Neither, thank you very much. But I’m done with you to be fair. You do not wish to learn, you do not wish to improve. The only thing you apparently strive is to dumb things down where it’s not needed. It says a lot about what you are, not me. Good luck in your adventures in Aeternum, but I certainly do hope that AGS will not listen to people like you in this case. There’s plenty of dumbed down theme park MMO’s to choose from if you wish. No need for (near) infinite storage in yet another game.

Disagree. Sounds like a great way to end up with dead towns on top of the market linking. Why would I ever go to any town near the south of the map again?

There’s literally nothing to “learn” or “improve” at clicking on a craft button, leveling crafting is quite literally one of the parts of the game that take absolutely no skill, as long as you have the materials, and for those you need(drumroll) storage, you absolute buffoon. The most effective recipes for xp per mat are also easily available, literally none of this whole process allows for the “git gud” argument.

Larger storages is not “dumbing things down”. It’s called quality of life, nothing to do with expression of skill.

Stop trying to be a smartass by saying stupid things, and for gods sake, stop being so arrogant, get off your high horse, and work on your thinking process a bit, your comments drop the level of the discussion to such a low level…

If you cannot infer a logical conclusion from a few facts, then don’t spew out your comments to dillute the forums even more.

I agree I wish they would let you pull from any storage regardless of faction, just at a higher tax rate if it’s not from a region your faction owns

I can carry over 1.3k weight in my bags and I have a t1house with a single t1chest. I find it incredible that I could literally put my shed on my person. For a game that seeks validation through its historical realisms, this idea must’ve been one of the first ‘hidden’ updates through a patch.

TLDR; try putting a fucking shed in your pocket irl.

  • Let’s drop azoth cost from teleporting, I mean, it’s just gathering to gather most anyway, no skill involved.
  • Let’s just throw in flying mounts as well. No skill involved in running.
  • Let’s drop tuning orbs, no skill in making those anyway.
  • Let’s drop repair costs, gathering gold involves no true skill anyway.
  • Transporting items from one storage to the other? Just link them, no skill involved in walking or teleporting anyway.
  • Crafting endgame pieces, why bother. Let’s just hand them out for free. No skill involved in crafting anyway as you rightfully point out.

All just in the name of quality of life.
And why are we even leveling to 60 anyway, let’s just take that process out. Throw in a 25 Eur purchase to bypass the leveling process. No skill required for leveling, it just takes time. Quality of life and win-win for AGS.

Sure, keep on calling me a smartass and whatever more, fact remains that you’re just looking to dumb things down. You may try and sugarcoat it anyway you want, but that fact doesn’t change the slightest. I’m not the one advocating to dumb things down. You’re the one who apparently finds managing storage limits too difficult, not me.

I didn’t say anything about any of those, when you’re this dumb, I guess the straw man fallacy comes as second nature.

The only thing being dumbed down is any conversation you’re part of. You said you were “done with me”(although you’re still here), I’d appreciate it if you extended that statement to the whole forum.

I’m all for supporting conflicting opinions but your idiotic ramblings can not even be elevated to the level of opinion… just arrogance and things that make no sense

i am not saying unlimited, i am saying give options above what is already available, or even at this point a way to half refund a house or ability to sell rather than throw it down the pan so I can consolidate housing and increase storage by a lot in one place.

i still go to different areas to farm the materials or run chests for specific things that drop in that area, i do however want to support the town my company owns or my faction owns over something owned by someone else.

I feel like standard 5k with larger increases with perks would be a good middle ground, or maybe 2k standard and 3k can be added with a gold fee for extra storage unlock?

just throwing constructive thoughts no need for everyone to be fighting each other all ideas are good but i feel the current system has issues for the majority of the player base myself included from the people i have dealt with and the conversations regarding this.

the reason I’m offering this one-off expansion idea over housing is that a lot of casuals find it hard to upkeep housing (which are already amazing for free recalls and trophies also) it would give them a way to still not feel frustrated with the current storage system.

i agree. storage limits not a fun game mechanic at all.

That’s the point! It made me stop playing after my server get a population with no more than 90 players online. So… nothing to do atm.

With such values though, you may as well call it unlimited if you ask me. And odds are, you’ll find yourself in a situation where it’d still not be enough. And if not you, someone else certainly still will.

To put into perspective the concept of refining. For example, 1 Orichalcum Ingot has a weight of 0.3.

What ingredients make 1 Orichalcum Ingot?
8x Orichalcum Ore = 1.6 weight
12x Starmetal Ore = 2.4 weight
44x Iron Ore = 8.8 weight
7x Flux = 0.7 weight
26x Green Wood = 5.2 weight

Cumulatively that is 18.7 weight.

So you can choose to either store e.g. 50 Orichalcum Ingot for a weight of 15. Or you can choose to store the raw ingredients for 50, for a total weight of 935.

Look, I know what I will be storing. With your ‘middleground’ of 5k standard with larger increases? Man, I can fill just the half of that with the refined equivalent of 366.6k iron ore, 216.6k green wood, etc. You likely catch the drift.

It’s absolutely insane.

These refined weight reductions can be even stronger in other resources. For example:
1x Elemental Heart = 0.3 Weight

Uses:
50x Water Mote = 50 * 0.1
50x Earth Mote = 50 * 0.1
50x Fire Mote = 50 * 0.1
50x Air Mote = 50 * 0.1

A weight of 20 is reduced to 0.3 here.

There is just so much consolidation of weight you can do. It really isn’t necessary to so vastly extend base weight to 5k.

Perhaps you could say give a house a possibility of having an armory stand, 1 slot in a small house, 2 slots in a medium house, 4 slots in a large house. An armory stand on which you can put onto display 1 full set of weaponry and armor per stand. As well as possibly a jewelry case, to store some rings, earrings and necklaces.

But having seen these sort of topics come by at multiple times already, I just haven’t seen the reason on as to why people don’t refine.

Even just already refining it in parts, already saves so much weight. After a single gathering run I often find myself reducing about 1000 weight down to roughly 50 ~ 100. We’re talking 10 - 20 full runs for even the basic storage, as is, to fill that up from scratch if I’d want. Throughout the map, over 100 - 200 runs. And that’s just for base storage, territory standing perks and housing chests not even included.

So with that, the question remains standing, why not refine?

this is the point, I have refined, I am carrying 200 ori bars, 200 infused leather, and 200 infused silk with relevant rare mats if I have them, so I don’t have to farm it daily for my cooldowns, but I also keep some thick hide and I buy iron hide because it’s cheap all other mats I can generally get from anywhere but those I need to go to either Eden grove of somewhere like restless / morningdale, I keep motes and refine as I can but I don’t farm in spats of 50 - 50 - 50 I grab what I can when I can and If I get an overabundance I look for something specific to try and refine, but there might still be 400 motes of other stuff still in inventory till i get round to it.

the point I’m making here is to limit so that there is a ceiling to stop immeasurable hoarding but don’t restrict it like this making it difficult for anyone without a house or those actually doing more than their little bit, I am an integral part of my company, I enjoy playing that way, I don’t want to get rich from my company members, I want to help them grow.

I then have a bunch of cooking things to make my foods, which I make when I get all of the things I need together, anything I don’t use goes on the market.

the funny thing is, if I’m farming for legendary mats I dump the wire weave, Ironhide or ori because i just can’t store it either and then farm it again for when i do need it making it just a stupid cycle.

i mean each to their own i guess we all play differently :slight_smile:

But let’s be honest. The only reason you do this to be fair is not the fact that storage is limited, but because these items are currently worthless, economically speaking. If AGS would adjust the rates in which certain items are dropped, in which gathering and crafting are better in tune… you wouldn’t be dropping these items, you would either use them because you wouldn’t be expected to have such a surplus, or you’d be selling them.

The fix there is not increased storage, the fix is to fix the out of balance resources / recipes.

In terms of motes, what I personally do there, I sell the excess. My personal routes are more inclined to gather specific motes, I find myself in the same situation of certainly not having 50 - 50 - 50. I do bring along all my motes back to 1 town to reduce the excess, because mote distribution varies. But the motes I gather along my main resource routes, are always overabundant. If I don’t sell these, yes, I would overflow as well. But it’d be pointless, I would never use them anyway.

I mean, I can let them stack up to e.g. 50-80-60-340 for the 4 different kind of motes. The first 3 would be in line, but the fourth is just dead weight. Yes, I could try and go gather the other 3 to catch up. But it’d be a chore. So I just sell about 240 of the fourth type and be done with it. Craft 1 tuning orb item from the rest. And store the little remnant.

~~

Nonetheless, the listings you mention don’t really specify why you’d be needing to go over the weight limit anyway, especially not in a main crafting hub with housing storage. With chests along you’re rather quickly at the point of roughly 3k storage. The 200 stacks of the three different kind of resources come down to what? 120 weight?

Even 400 motes of different sorts is just 40. So you’re down to 160 now.

That’s either a lot of hides you’re keeping there, an insane amount of ingredients for food, or you are still just hoarding something :stuck_out_tongue:.

I spread my storage across 4 towns. I do opr for gold and azoth, only 1 house, but opr azoth makes travel anywhere even with goods not a problem.

Before doing opr a lot, I just ran around, it really doesn’t take that long and you can grab dyes, other resources you want, along the way. Still do it from time to time, the world is great and it is relaxing.