Everyone here saying Mage is OP yet here’s me struggling… Pillar and Fireball usage just feels ICK.
EXACTLY.
I never said i needed 200 hours to get my armor. I had my armor pre lv 60 it was fraction gear until i eventually got 3 better Pieces from TP, for less then 200g each.
Please dont assume anything, which i never stated, just to proof your non-existing point.
Did you play >250 STR or above? Even with <250 STR im winning outnumbered fights in open world vs your “dex is opop” weapons. Basically you ignored that Spear is STR and went into nothing about my comment. If you want to discuss with yourself, you may as well talk to the mirror about how true your statements are.
@Yamada9511 Yo probably because everything >250 STR is bugged and roots you in place after using certain skills.
Heavy armor are a joke in this current state.
“Gravity Well” should not even exist in the GA skill tree and even less so early in the skilltree.
“Gravity Well” should be a Sword and Shield skill (like the brutes in Outpost Rush, an AoE Magnet + Snare for 5s).
Give the PvE tank the way to grab/intercept, thrwo the GA dps as a DPS and don’t give him any grab, he should rely on his tank for that.
Last word : Hammer stun are OP and for blind PvPer (when a GA is missing you too much, he switches for the Hammer and AoE stun wich is nearly impossible to dodge).
At the moment every, GA player is just directly put into “Oh look an unskilled melee playing the no brain weapon”, and I don’t think it’s pleasant for everyone.
I am not trolling … but the average player who plays mage are saying the exact opposite … I just posted some thoughts on it…… melee in armor literally rip through us … and any kind of lag or hiccup on system make hitting our skill shots tough to land for mediocre or borderline abysmal dmg compared to smash a butting melee with mass cc options… Be it pvp or pve … the mage builds are lack luster right now I’m from my perspective.
“I’m now level 60 for one week”
You are casual and you don’t understand the game. Gaxe+hammer+heavy is OP for OPR, WAR, open world, 1v1.
After PTR changes - it will be weaker, but not that much.
Have to be happy in your lane.
When I go into wars as a light ranged an get flanked by a melee skirmisher group and they were allowed by our bruisers to get through yup we going to die bad.
If Im in an open field with unlimited ability to kite a lumbering 2 handed Heavy I’m going to do my best to not get hit once. As that 1 hit can just be the end of it. He will die to a thousand stings.
Be happy in the lane you chose.
Hammer Spear and sword don’t game any gap closing. Hatchets Feral Rush is a short leap and very poor at this since it has a long self stun animation at the end that negates any gap it closed.
They need to give Hatchet back it’s higher movement speed with berzerk before the nerfed it and redesign the throwing tree to be more useful for pvp modes of content.
Str builds have been the meta for 2 solid months. They’ll still be the meta after these changes.
Congrats on playing the OP build OP.
I play a musket, I use a rapier, a spear, a small hatchet with the second weapon
in 2 months I realized that the DEX user would not be able to kill an equal STR user, and now I just run away from the ax with a hammer without engaging in close combat, the same is true for the healstaff
and then STR complains that they cannot catch up with the musket and the bow, if I had the opportunity to kill them, I would not run, but fought in combat
game balance is broken
Not anymore after update. They really nerfed the great axe, too.
What doesn’t require any skill is Hatchet invincibility. Like you literally are rewarded for dying… this game doesn’t even make you activate it prior to dying nope… it just triggers upon death and you’re invincible for 3 entire seconds. At least make it so you have to trigger it before death… this is 0 skill.
Hatchet is not remotely strong in the pvp
meta. If you dodge backwards once you are out if it’s hitbox.
Thing is that this game is skill based. And wepon is as strong as its wielder. You playing shield sword with great axe and you 100% lossing vs Musket?
And other thing musket/bow/fire staff isnt that easy to use as you think. If you arent able to space yourself from enemy you are doomed. my fights against str users 50/50 with equal skill
If you play melee u most to stay close try to get to enemies back line from randoms sides dont go through the middle cuz it is suicide. Bow and musket dont have a chance with GA or sword in close fight, cuz only thing they can do is dodge or run. You can easily kill any mage or bow in 4-5 sec. Also in my opinion sword and shield and great axe is bad combo, if I wear you I would play hammer + sword and shield, or great axe+ Hammer. You need to accept that not every combination will be good. Sword and shield gives big advantage when you are not only one who use this, and you have some big dps and at least one healer behind you. Remember that mostly OPRs is a content with random players who mostly dont care about you and other teammates, healers heal only themselves, nobody listen, think what to do now what would be better and if their team start losing a lot of ppl just go afk, yesterday I had a match where we just wiped enemies team cuz they had only 5 active players, rest just went afk when we took 3rd point, also someplayers just go pve or dont respawn after 1st death.
In conclusion:
OP has no idea how disappointing it is to play with, let’s say a Fire Staff and hit heavy armor users for less than they are regenerating with their food.
Mages can only effectively duel other dps - and get deleted by muskets, if in open field.
Case closed.
I am a light armor melee damage. So I pack quite a punch. But I have 8.3k up and die really fast.
If I approach from the sides and hit a gravity well I can kill 4-5 people in seconds. If I try to Frontline I usually die before I get a chance to swing.
Regarding the balance, in duels as a light armor I feel at a disadvantage versus kite ranged builds. Be it mages or / bow.
Musket seems slightly easier to deal with unless he starts 100m away from you.
Regarding large scale, being STR you either want to be tanky to soak damage or you need to play “infiltrator”/peel. You can’t join the other melees and hope for good results
light armor works for dex/int because they can attack from a distance. For str melee light armor is a death sentence. People seem to forget that every melee user must mitigate damage in order to deal damage and be close, and thats a large part of what the difficulty is.
heavy armor ain’t sht unless you have a pocket healer. medium is where its at.
except for getting 1 shot while running into melee range