[Sugestion] What "New World" should really be about

Hello Devs,

i have a suggestion to make this game very unique. Make it very important decision wise, what faction do you pick. Let me put it very simply:
-The Faction decision making should greatly influence the game and the lore.
-After you reach maximum level you should be able to promote, depending on which faction you have chosen → syndicate can upgrade to unholy; marauders can upgrade to pirates; covenants can upgrade to nature;
-as you probably understood the above mentioned upgrades are exactly the monster themes in the game.
-after you upgrade you should receive some perks and roles;
-example: if you upgrade to nature you will look like a boss nature monsters and you wont be attacked by them and the animals on the map. furthermore, they will aid you whenever you are in danger, if you upgrade to unholy then you will look like a demon and will be friends with the portal monsters.
-the entire lore should be focused around this upgrade and the themes of the monsters. (just like in wow where you see the lore based from the eye of the side you have chosen)
-in this way you will move on in the end game from conquering the world with your faction just to screw with people or to get more income. => this wont make the game monotone anymore.
-The final purpose of my suggestion is which ever upgraded faction win, it will be the new rulers of the " New World". (and maybe even decide how the world may be redesigned :smiley: )

Forum llease let me know what you think about my suggestion. Maybe based on my idea you can suggest some improvements.

Cheers and I’m out!
Putzy

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