It’s a very simple job. then everything will be balanced
1-) First of all, Medium-Heavy armors should be added negative damage and heal bonus.
Medium -%10 damage -%10 heal bonus
Heavy -%20 damage -%20 heal bonus
(based on current statistics)
Most important
2-) Relocation of stat bonuses
CONS
Bonus unlocked at 150 Cons (-10% to Critical damage taken) to change 100 Cons bonus ( increase max health by %10 of your physical armor
Bonus unlocked at 200 Cons (%20 increase to armor) to change 300 cons bonus +%20 duration of stun, slow, and root spells (especially this ability needs to be changed because it is very, very op)
FOCUS
Bonus unlocked at 150 Focus (+%20 Healing outpu) to change 300 Focus bonus ( When your mana hits 15 or less gain %200mana regen for 10s(60s CD) )
INT
Bonus unlocked at 150 INT (+%15 ELEMENTAL DAMAGE) to change 300 INT (+%10 Damage on first hit on full health target) (especially this ability needs to be changed because it is very, very op)
STR
Bonus unlocked at 50 STR (+%5 Damage to melee weapon light attacks) to change 100 STR bonus (+%10 damage to melee weapon heavy attacks)
DEX
no problem with dex bonuses
If you make these changes, the game will become much more balanced.
CAUSE high damage, low defense - High defans, Low damage
**The current situation is like this: High damage, High defans…
it’s not difficult to make this change, please at least try