Suggestion: cape slot, mounts and other things to grind for endgame

Add cape slot, quiver for bows

Add mounts to all dungeons:

Increasing drop rate as you go from regular to mutated. I know we dont like mounts in nw for some reason but id like something to grind for to keep me pre occupied while new content comes out. Feels like a content desert.

Add daggers (rogue type class maybe?) Seen this in several posts

Add legendary shields to dungeon drops

Ive seen some other post talk about letting us do any dungeon at m10 just have mutations reset weekly instead of the dungeon you can enter. Not enough to do in this game

Increase mutated dungeon limit from 25-50 in next patch? 25 just seems a little low. Or just make regular dungeons rewarding for 625 players.

Link all storages together

Transmog

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Hi @Iron_Rengoku,

I like your idea for a cape slot, but it would be tricky. Some outfits already have capes. Might be difficult to split them off, but it’s an interesting idea.
Not sure what you mean by “quiver for bows”? Do you mean a visual quiver that appears on your toon’s back?

Well, the in-lore reason is that the animals are aggressive in Aeternum, possibly due to the Azoth, and won’t let anybody ride them.
There are RL world reasons too, which all mmos face when introducing mounts. It takes time to get it right so… who knows?

This is already available… in that you can see any storage shed from any other storage shed and transfer things with no cost. Are you referring to the concept of having one giant storage shed (available from any shed) based on the combined weight limits of all the player’s regional sheds?

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Yea i mean like a transmog type thing where you can cosmetically change the cape into a quiver if youre a ranger.

Ah didnt know the lore reason, hopefully they can modify the lore a bit in the future or just implement something similar to mounts like pets idk.

Yeah my bad, i meant to say just one massive storage shed, idk if its possible in their engine, kinda weird how we have 500 item limits, not sure what the reason behind that is. Some dev clarification around the storage system would be nice.

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I’m sure there are plenty of ways they could bring mounts into the lore, such as a quest that leads the player to discover a secret meadow where some horses are unaffected and allow themselves to be mounted.
I think the reasons for no mounts are more technical. They’re a complicated thing to introduce, and to get right. Especially in a game with great visuals. You don’t want the horses or whatever to look out of place or unrealistically animated.
And, they’re useful for reigniting interest in a game down the road. You want to keep something in the bag for later. So, yeah, they could very well happen.

I get your point on the one big shed. I don’t mind either way, but for my play-style it would really help if the town project boards searched all my sheds for the items they want. Just a little easier inventory management that would allow more time for adventuring and fighting.

Yeah true, i can only imagine the desync issues, clipping, graphical bugs that might occur with mounts

As far as storage goes, if you ever played runescape having tabs helps sort items, but theyve gotta do something to make inventory management easier. An idea would be to create some sort of box you can store your corrupted dps set in for example. Make it easier to keep track of my items.

Yes. Some kind of tabs, or being able to name sheds, have been common requests. I think it will get there. The game started with separate sheds, and now we have them linked. And cost-free. Inventory management will only improve.

And personally, I hope we can get some dummies to put in our homes which we can hang armours on. How cool would that be?

Yeah storage dummies would be cool, also a way to collect armor sets from dungeons and show them off in the house.

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I really wish capes were a separate slot. Or the ability to toggle them off.

Sometimes the cape physics get wonky and I run around with a belly tongue of cloth sticking out.

I feel like there could be a market for making capes a cosmetic-only slot. All armors with capes are converted to give you the cape as a free skin once you wear it.

Just don’t go the route of giving us giant gaudy wings or mecha anime back cannons

I have always had an issue with this lore reason for not having mounts in game. I personally believe it was retcon’d when the studio ran out of time/money to release the game in a fuller state.

My reasoning:
The town of Cutless Keys has a plethora of carts that are designed to be pulled by beasts of burden. You can see their tracks in the roads. How did they get those carts there without them?

We milk cows in town, and they are not even remotely aggressive.
Bisons are not aggressive.
Goats are not overly aggressive (might head butt you then run off)
Sheep are not aggressive
Turkeys are not aggressive

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It’s a tragic story. They started using the withered to pull them but they kept killing their drivers, so they switched to children. Eventually the children all died from exhaustion and that’s why there’s all these broken down carts and no children in Aeternum.

The cows are an intelligent race and they soon realised they needed milking or suffer discomfort. The corrupted, lost and withered have cold hands, so the cows agreed to a pact with the living humans that benefits both sides.

They’re high on the mj that grows all over their meadow.

They’re also constant complainers which is why nobody can stand to ride them or be around them.

The sheep are a hive-mind which finds mankind insignificant.

Turkeys are morons.

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I am pretty sure that he means that if we made storage global already, now it’s time to make it’s one big place with filters… Not separeted connected storages, like 11 storages x 1000 capacity each. One big storage of 11.000 place with filters. I believe that this is what he means.

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