Suggestion for open world content

I would like to make a suggestion to the dev team, to add zones where pvp flag is automatically turned on, with a variety of content - both for small groups, large groups?? and solo players. also without camp allowed too close, to entrance of zone. You could add a town, storages etc, in the pvp zone. Maybe add a fort sort of thing that can be captured with some effect, a dungeon to delve into. Just an idea to possibly expand upon. Thank you for the fun game.

Interesting. I have seen other players who have had this same idea. To accommodate all groups, how would a zone be altered to handle PvP? Would each zone be separated for solos, duos, or groups?

Thank you for the reply. Sorry if my ideas are a bit disjointed, just some rough ideas, and Well, I don’t think it would need to be separated at all. Nothing would be instanced? although I do enjoy the instanced dungeon content as they are for a fun, rewarding play style. Just different areas and paths in the zone. This would offer an alternate gameplay activity. Perhaps having multiple points of entry, with respawn zones at shrines and town(s) etc, Would offer fair enough counter play to groups who may try camp entrances and things of that nature. The dynamics of playing around such groups, avoiding and engaging in combat in the open world strategically, could all play into how the zone played.

I do like how the game is structured now where players have the voluntary choice to flag for combat, thus no one is barred from any content, but perhaps an area like this can be added for those who do want this sort of gameplay experience with some sort of incentive within the zone

I think the groundwork is already there with things like glyphs, resources etc. I have faith that if the dev team wanted to go down this path they could do it really well.

Hey hey,

Thanks for the reply! I appreciate you expanding a bit more on your suggestion.

We appreciate your feedback and I will get this over to the Dev team. :slight_smile:

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