Suggestion for this new GS system

Ok, so now players need to “play” with the gear to use the full potential… alright, great cool.

Makes sense but not really fun… tbh I always hated this system, this is why I never cared about leveling this.

But…

My suggestion is to create passive skill trees for the gears, so like the weapons you have something to pick when you level up but in this case is the watermark.

Instead of giving a “number” that will make difference in a formula that players have no idea how it fully works. Give them something to pick (even if the effect is the same), just because it is more fun.

I am not gonna tell what kind of passives, because, tbh does not matter, you guys won’t care and the main reason is idk how things are done under the game so, any suggestion of passive is just random guess.

But yeah, just another suggestion that will probably will be ignored. But that is it. I like to share.

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