Suggestion: Increased Azoth Supply, Additional Azoth Sink - Item Deconstruction Table

I find myself acquiring an absurd amount of mid-high level Green and Blue items that, unless they have a perfect Stat-Perk roll, are getting scrapped for pennies and (rarely) repair parts.

I believe there should be, maybe alongside Engineering, some kind of Azoth deconstruction table.

You use Azoth to deconstruct picked up items that are not bound to your player.
Higher quality, higher gearscore items cost more Azoth and you can increase the amount of Azoth spent (similar to crafting) to increase the chance of it returning a high quality material.
The material return can be fairly low to keep it from overstepping the gathering mechanic.

What type of material returned is up for debate. Solvent materials, base materials, rare materials, etc.

There could also be a way to salvage high quality ore for a chance of gemstones, at the cost of Azoth.

They desperately need to raise the Azoth cap to provide a more comfortable experience for shorter play-sessions, but at the same time there needs to be an additional Azoth sink to supplement the increased supply. It’s very easy to gain Azoth, and you get capped fairly quickly. Not everyone crafts large amounts of armor, or needs to fast travel across the map to drain their Azoth. Azoth is usually gained all at once, and spent all at once. This needs to be drawn out.

I find myself fast traveling from town to town for the most mundane reason just to spend my Azoth, if I’m running OPR or have an Invasion that day.

2 Likes

Azoth is literally the worst idea for fast travel. We spend more time running the map than playing. It should not be the material we use to pay for fast travel. It’s probably the thing that will make my team quit, to be honest. We’re always running for content and often get stuck running for 30 minutes before we get to group up and do the thing we set out to do. It’s the most irritating part of this game.
We survived the weapon bugs. But this is killing our drive to play.

most of the systems are designed to slow down gameplay… hardcore doesn’t mean tedious

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