I find myself acquiring an absurd amount of mid-high level Green and Blue items that, unless they have a perfect Stat-Perk roll, are getting scrapped for pennies and (rarely) repair parts.
I believe there should be, maybe alongside Engineering, some kind of Azoth deconstruction table.
You use Azoth to deconstruct picked up items that are not bound to your player.
Higher quality, higher gearscore items cost more Azoth and you can increase the amount of Azoth spent (similar to crafting) to increase the chance of it returning a high quality material.
The material return can be fairly low to keep it from overstepping the gathering mechanic.
What type of material returned is up for debate. Solvent materials, base materials, rare materials, etc.
There could also be a way to salvage high quality ore for a chance of gemstones, at the cost of Azoth.
They desperately need to raise the Azoth cap to provide a more comfortable experience for shorter play-sessions, but at the same time there needs to be an additional Azoth sink to supplement the increased supply. It’s very easy to gain Azoth, and you get capped fairly quickly. Not everyone crafts large amounts of armor, or needs to fast travel across the map to drain their Azoth. Azoth is usually gained all at once, and spent all at once. This needs to be drawn out.
I find myself fast traveling from town to town for the most mundane reason just to spend my Azoth, if I’m running OPR or have an Invasion that day.