Invasions won’t always have a full team defending so i would like to suggest 4 changes to invasions which encourage participation, signup and even fighting when not full group.
Downgrades should be dependent on wave number
Coin & Azoth reward should be dependent on wave number & top 25 should gain 1-25% additional to encourage players.
For every 1 player missing, damage, health & stamina of enemies will be reduced by 0.5%. this is not much but it makes things slightly more fair. and 0.5 seconds added to between catapult/mortar shots per missing player.
signing up but not recieving an invite, or getting kicked before the event starts but online from start to end of event should award benchers 5% of the reward. except for chest of course.
I like all of these suggestions and I like they still keep the integrity and risk the invasions bring. To keep players trying they could make it like every wave after wave 6 blocks a downgrade so you still need to win to see the full reward but your progress actually makes a difference with that system and scaling rewards based on the wave aswell. Point 4 atleast addresses the issue of players being kicked. I know youre thread doesnt say this but ive seen suggestions that the kick feature should be removed, which i disagree with, but this would be atleast a nice way to compensate those players in some way.
thank you and yes, having a reward depending on performance personal & Teritory even if results in a loss would make heaven and earth difference. especially when its top 25 and upwards since that just means top 50% rather than top 3 or 10% which are less obtainable but also gives greater rewards the higher the performance without making it extreme tuhs a healthy encouragement.
they could even raise the max downgrades so the current downgrades equals downgrades after wave 1 or 2 has been cleared and doing nothing results in higher loss.