Suggestion: Limit each player to 1 war per day - 'War Fatigue'

if you limit the players who can go to war you will find that after 7 or 15 days, there will be no players in wars, there are not so many players who want to play wars because wars require specific hours, and time spent in a part of the game that has no significant benefits so many players who are not extreme pvp players directly find no benefit in going to war

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The problem with war and PvP overall is, it’s not a test of Skill, it’s a test of, who grinded more, who can zerg better.

Bring back the Alpha, Skill based, DarkSouls like, Combat. I want challange, a Test of my Skills and not a Dick Comparison, who put more hours into the game doing plain PvE.

With that Change alone the whole game would gain Purpose, get more Competitive and thus more Challenging.

Currently only the guys that have top gear are taken to war… Open up the game for Casual Players with good Combat Skills.

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That’s a bit disingenuous. There are plenty of BiS players who are not very good at PvP/war.

That’s what I’m saying, how’s that disingenuous? :sweat_smile:

Skills don’t matter as much. Get your Grind Going and you will have massive benefits opposed to Players that can’t put in as much time.

I’m saying there is skill involved in New World PvP, and you can clearly outplay people even if they have better gear than you.

You really just need resilient on most, if not all, of your armor pieces and enchanted (or something equally as good) on your weapon, and you should be able to compete with most people.

you can still ape on 625s in faction gear. my alt level 60 is in faction with 600 weapons. the game is more about skill and game knowledge than gear. if your getting slaughtered and blame it on gear. its very clearly a you problem. not a gear problem.

Just because you can kill someone with GS625 as a GS600 doesn’t mean the game is balanced in any way or form when it’s promoteing that massively disadvantageous Situation.

For this Situation to work out for you, you have to be eighter very good or your opponent very bad or afk.

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you can’t outplay anybody, yiu don’t get the gear, they don’t take you. end of story.

Please try to avoid these generalized accusations.

I’ve been in a War once and that was in November I believe.

While I’m inclined to disagree with this but still would want to think about this some more before getting on the bandwagon.

I disagree with this concept and i approach suggestions to this game for what is better for the game, not myself. I do this because of my personal desire as a game designer to help the industry grow more with good games.

I am extremely fair in my positions, and while i am personally someone who loves complexity and pvp driven and focused systems i would never advocate or encourage such things inside a game because i know most players are pve oriented.

War fatigue is an interesting idea, but i feel like it would massively invalidate something amazing this game has, some of the best pvp iv ever experienced in any game to date (wars). I do think that simply locking attack/defending sides to their own faction would significantly improve the ability for people to get into wars. we should start with small steps like this and work from there.

This is actually a great idea for server health. I am currently in the company that owns EF/WW and it has gotten pretty boring knowing we can’t really lose because we can send the same 50 to any war we want to. This will encourage more people to grind for gear to get into wars/play more in general since there will be many more players needed. Ya sure our company could have 100 members and field both wars, but neither roster would be the same members making it more fair on attacking companies.

The one change however I would add is to making the cooldown only activate if you are on the WINNING side of the war you were in. This would not punish newer companies for going out there and trying to improve/grow even if they lose, but would keep dominant companies in check alot more.

Love this idea, wish the deves were like you.
Each territory would have a meaning. Would be much more realistic too. Like if you send your troops to attack who’s gonna defend.

That is not what is taking place. We are not talking about city vs city, and if we are we need to start talking about removing multiple houses from the game and limiting each player to one (which i have been advocating for for a while). Setting up a house in a zone as a requirement to join a way would be an interesting idea, but i feel like we will experience lots of buy sell options, so such a thing would need a cooldown probably around a month to stop that from happening.

pay attention to this statement

The only thing that will happen from war fatigue is a lot of complaints, because players are efficient and always do the most efficient thing. Forcing a company to slot bad, inexperienced or undergeared players for a war, will result in the loss of their zones and subsequently they will become very toxic about who they slot for wars doing thorough checks and being overly protective who gets in and does what. The result of tha gameplay is not something healthy for the game, and will almost for sure destroy one of the greatest treasures this game has.

One company owning multiple territories already does that, now it will be possible but very difficult to do. Which is how it should be.

This is not a good idea. We don’t need more time gates in the game. There needs to be less. Doing this will just drive people away from the game because Wars are endgame and locking people out of wars is not a good idea. If you want to be in a war, then go push influence.

This is a great idea. As a newish player trying to get into wars my company is trying to get into a war were we can and slot me when we do. But i see the same concerns notted here. If my company was not structured to support up and coming players i would never get slotted in our own wars or anywhere else. So how would i get experience to become a better player to be chosen? Make it so there is no cool down for your own companies war but that you can only participate in one war every 24hrs outside of your company. It would force other companies to start using their less than perfect teammates and or bring in new blood who can actually start getting experience.

I think they should make if you want to sign up for a war then your company would have to push 10% influence on a territory each week.

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I agree that only the companies pushing influence in that territory should be allowed to declare war.

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just need more end game pvp content

I lead 180 members 1 month into new world. Community based with a mixed of some hard core players.

We always fill up our roster with company member at the start but when things get a lil competitive and we start to face opponents with both all stars from 2 factions we start losing and people start to quit the game.

I do not have a choice and slot some geared players within our faction to be competitive or else we will keep losing. If only there was a war fatigue system i believe a lot more players will stay and enjoy the end game pvp with their friends. But the game forces you to play competitively with other top players and not with your friends that you want to play with. This ruins the MMORPG concept of the game.

This war system and the mutation system always prevents you from playing with your friends.