Suggestion: Limit each player to 1 war per day - 'War Fatigue'

You are missing a major point. During a war, you do not want random players signing up to defend or attack. You want players whom are all on comms, will work as a team, share your vision and you are familiar with (so that they don’t try to sabotage). Getting an invite to someones war is a privilege because they deem you good enough to participate in.

And, in addition, due to the small amount of territories, the majority of players do not participate in wars. That end game content is quite simply not available for most because it would be pointless if you cannot play it as a team.

There is something to be said about all this sister company stuff. Should a ten man company be able to hold a territory? I don’t think so. But, war fatigue is not the answer.

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Yeah it is.

Obviously some people wont like it cause this would mean the good ole days of them fixing wars would be over… lol

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I get to play in wars, but literally thousands of other players will likely never get the opportunity. The current system is broken. The OPs suggestion would be more inclusive, add an additional strategic component, and increase the likelihood zones will flip (which is good so people who have been defending for months get a chance to attack and vice versa). You might lose your territory for a few days, but you’ll likely get back because your opponents will be spread thin too.

The biggest problem with this idea, however, is the lack of players. If there are numerous wars happening the same day there literally might be enough players on a given faction to fill the roster for each war. I’m on a high population server and only 100 players per faction sign up for wars. Maybe more would sign up if they thought they had a chance at getting a spot, but maybe there is no interest.

Say, every territory owned by a faction is owned by distinct companies whom field the majority players for each distinct war. But, they have one thing in common. Their shot caller. Factions coalesce around effective leadership. And, those leaders are few and far in between. War fatigue effectively removes that capability. And, if leadership cannot participate in as many wars as possible, something that they live for, then you lose the leadership. Once the leadership is gone, you lose effectiveness as working as a faction and you lose companies.

Wars are not about participation trophies. You want the most effective people fighting. And, all this does is remove those peoples motivation to play the game.

War fatigue is not just a stupid idea, it is a game breaking idea.

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Depending on one shot caller is a weakness that needs overcoming and is the main issue as they then tend to use the same people over n over in wars.

War fatigue is hella more realistic than have the same 50 people in every war every day. It would force diversity by making the game more strategic and by allowing other to have a turn in wars, to learn to play with others in the wars.

It would in the end allow others to learn to be “shot callers”.

The only reason lots don’t like it is cause it would stop the monopoly some players currently have due to this broken war mechanic of being able to be in all the wars everyday as long as they are not at the same time.

Wars are currently broken, they are broken when 1 company can place a 1 man company as the holder of FL on his alt account so he can then switch colors on his main and take the city back from his alt.

The system needs a revamp…only one war per day per character AND the town coin should not be able to be taken by the governing company…they are governors and should only be allowed to use town coin to pay for upkeep, upgrades etc.

There should be no taking of town coin to then sell for real money or to gear you your whole company.

The very same can be said about those player that don’t get in wars simply due to the fact there’s far more players on the server that can be allowed in wars. Pretty sure AGS didn’t intend for this game to be for only a select few per server.

Your premise is like saying lets cut down the forest to make the 50 bigger trees have enough sun to keep growing even if it means the rest of the forest needs to die for those few 50 to have an assured spot in the sun…

I agree with this. Most of our company have literally gone the “Guess I just won’t even try anymore” route, because no matter what, they will not get picked. Our faction is a minority on the server and morale is super low. And just gets lower with more backhanded politics that keep us from playing the game.

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The majority of players in this game will not be participating in wars, never. That is how the game is designed. The number of territories are too small. The map is too small. The number of players that can participate is too small. And, on average you need at least 300 hours in the game just to buy nerfed armor that won’t get melted by a level 1 gatling gun in a war. How many players last 300 hours? For a casual player, that might be 1/2 a year or more before you could even think about participating. And, the game hasn’t even existed for 1/2 a year. Let alone 1/2 the player base is PVE.

One shot caller can also be called a strength. And, given that naturally ability is rarely found, one that is charismatic enough to lead and be good at it is all you get.

Because this game is all about realism? Hardly. I don’t see how forced diversity makes things more strategic. If anything it is the cause of failures in the real world. You learn to play with others in wars by joining companies that are pvp based and have vision and enough people to start and participate in wars.

You learn to be good shot callers by leading small man pvp and/or pve missions.

That is not the problem of wars. The problems with wars is the lag/desync and exploits. It is a problem with territory dynamics. A 1 man company should not be allowed to hold a territory.

What? Now we are going all post modern neo-marxism?

Bigger trees naturally deforest by being bigger. You obviously are not familiar with the pareto principle i.e. the law of the vital few. About 20% of trees will grow large while the other 80% will remain smaller or normal. If anything, the game should allow for the pareto principle instead of forcing folks hard work to return nothing.

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Eh it’s obvious you have an agenda here.

Main thing you are saying is… I will be pissed if me and my little select groups of buddies can’t get our jollies fixing the game when it comes to war so I will take my ball and leave if this is implemented.

You can use any kind of mental gymnastic you want but this would be good overall for the game and put a stop to some of the BS you say is a “strength”.

The current design on how wars work is just too poorly thought out. AGS seemed to be going on the idea peeps would actively use the honor system and wouldn’t exploit their arses off etc etc.

You and I both know the way it is now the game is rigged into hilarity.

As for your pareto principle…nice strawman there since it has nothing to do with what I said. Nice try though.

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Yeah, I left my company 2 weeks ago. And, have been having fun going at it solo. How is that for an agenda?

I call them valid arguments. You just tried to dispel them by saying I have an ‘agenda’. That, in of itself, is a mental gymnastic.

Agreed

Actually, it has everything to do with what you said. In a true player driven pvp environment and economy, the wealth and territory would naturally be garnered by the 20%. They work the hardest for it. They derive the best tactics to achieve it. You, on the other hand, think life is equity or should be. Fair, is the strongest winning.

I agree that there should not be ‘sister companies’ that allow a single set of pvp’ers to own multiple territories. But, nerfing someone’s ability to pvp is not the answer. Find another solution. This game is broken as it is. No reason to add to that layer.

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This isn’t life…its video game son.

Generally in competitions of any kind especially video games cheats, exploits etc etc are not tolerated. You keep trying to make it out that I want to somehow take away achievements others have gotten by grinding good gear and having good teamwork when I do not.

People will still be able to fight, use their hard earned gear and hard learned teamwork to dominate…they just wont be able to use underhand back room politics to run every single war that happens in one day.

Again you keep using BS arguments and mental gymnastic because you are somehow afraid of this for some reason. This is what I mean by you have an agenda.

End of the day if you think only a small percentage of those playing this game should be able to participate in wars we will never agree and IDC what kind of elitist argument you try and come up with.

Bullcrap. This isn’t a true hardcore open world pvp game…fraid to break it to you son but it stopped being that during betas.

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You remember that this is a game and we are all customers in the end ? So why the fuck you /big company etc has to decide on why a person is not allowed to participate in content ?It is AGS ’ job to provide content for every1 , and they fail horribly at it at this moment . This is the dumbest shit i ever saw , and ur arguments are from 1995 basement dwelling elite gamer life . Evolve please.

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Buys second account. Levels it up to 60. I can now participate in multiple wars without war fatigue. Like that hasn’t been done before.

It is a stupid idea. I have provide plenty of arguments against it. You have provided no counter arguments.

Enough said. I disagree. I’ve said my points.

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Wow what a way to fuck the small compony and smaller factions. This is beyond stupid.

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Just had to say this made me laugh. Love the “evolve please” part.

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Everyone can participate in wars. It is really simple. Switch to a faction that is the underdog. Join or start a pvp company. Acquire tactics, numbers and good shot callers. Start running territory influence.

On my previous server, we did exactly that. Started out with a 5 man company in a faction that owned nothing. Our faction ended up owning 1/2 the map. It was fun and we did it by pushing influence of multiple territories in a single day and by doing multiple wars in a single day. We did not have sister companies nor did we exploit.

War fatigue timers would prevent multiple smaller companies from allying together and supporting each other in order to win wars as well. It just makes no sense.

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completely agreed

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The only thing stupid here is the idea a bunch of people will go out and buy multiple accounts just to participate in wars along with your “arguments”… :joy:

What about servers where one faction can push with 150+ people, while the defenders barely get 30 for pvp questing? Where the defending roster is only 55 people? PVPers helping PVE Guilds hold their territory? They are going to lose every territory but one, while the bigger faction gets everything. This is a very ill-conceived idea, sorry.

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Totally agreed!! Ive posted related to this before… hope AGS see this and stop whining around

Please make this happened and If this is to be implemented please do daily reset rather than a 24 hour cool down.