Suggestion Overhaul: Part 1 Mob Drops/Alchemy Piles

Hello fellow gamers,

as of writing this, I am waiting in Eridanus for my wyrd- and ironwood to respawn.
This thread will be Part 1 about areas that I think needs to be revamped badly. This part explicitly will focus on the Mob Drops and Alchemy Crates (there will be a TLDR at the end for anyone lazy).

I think that killing enemies should always feel somewhat rewarding. Doesnt matter whether its the “normal” enemies like the Muskets/Miners in Scorched Mines or the Commanders/Fiends in Myrkgard. I have often times seen myself in a place where it felt like there is absolutely no point in me/my group killing enemies. I know that you get less loot, the more people you got around, but it just feels completely wrong. When my group kills 20 normal enemies, we should at least be rewarded with some coins/potions and maybe even some bad gear. Im not saying that the loot has to be anything good but just something that at least has a use. Especially the Taskmasters in Scorched Mines never drop anything despite taking a long time to kill. When we kill all the (I believe) 5 Taskmasters in Scorched Mines, I usually end up with 2-5 potions and rarely an item. Same has applied to my mates, and no, we are usually only 5 to 10 people running the Elite Area.
The Alchemy Crates and Stockpiles are on another level. You usually end up with about 5 motes of any kind and maybe a regeneration potion if you are lucky. Alchemy Crates are pretty rare on the map and the demand of motes for end game crafting is enormous.

Good Luck farming 10 Quintessences of 3 different types for a Lazarus Key, especially on a high pop server. There is no faster way of gathering motes than farming their respective resource. There is also barely and difference between early and late game harvesting, which I will explain more in the next Part.
In my opinion Crates in high level areas should at least drop some wisps like lets say 0-5 of 2 different types and 1-5 Infused regeneration/health/mana potions. For the Stockpiles I would say that they should drop essences even. According to the New World Resource Map by MapGenie there is a total of 15 tier 3 Alchemy Stockpiles on the whole map. The common elite run, which includes Forecastle Drift, Eternal Pool, Scorched Mines and Myrkgard, only appears to have 1 Alchemy Stockpile in Scorched Mines. There also seems to be a total of 12 Alchemy Crates, 11 of them in Myrkgard, which most of them you usually dont get anyway. So we can see that Alchemy Crates and Stockpiles are pretty rare on the map, yet give absolutely nothing.

TLDR: Most enemies dont feel rewarding to kill, even in small groups. Taskmasters in Scorched Mines are an extreme example, as theyve barely dropped any loot for my friends and me. Even “normal” enemies should drop something useful quite frequently, like health potions, coins, azoth. Alchemy Crates and Stockpiles feel extremely useless. As of now, they only drop about 5 motes and maybe a potion. They should drop wisps for the Crates and essences for the Stockpiles and a decent amount of potions. Barely any Alchemy Crates/Stockpiles on the map.

Thanks a lot for reading Part 1 of my Suggestions. If you have any feedback make sure to leave it in the comments, because I am very interested about what YOU think. Feedback is essential for any kind of game so maybe doing this will help!

See you in the next Part.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.