The Problem
New World currently ties perks related to having a % chance at chopping down a tree or mining an ore in 1 shot to having 300 in a specific base stat. Gathering/Crafting perks and Combat Stats should be decoupled as there is no reason that a combat stat needs to factor into crafting.
Proposed Solution
- Remove crafting perks from stat bonuses
- Add a Gathering Skill Perk System and allocate the 25% chance at 1-shot as a bonus reward for reaching 200 in every gathering profession.
Bonus Additions (Nice to Haves)
As a bonus, you could expand this system to add additional gathering perks like the stat system that unlock at specific levels. Here is an example using mining:
- 50 Mining = +2% Gathering Speed on Mining
- 100 Mining = + 1000 Luck on Mining
- 150 Mining = +2% Gathering Speed on Mining
- 200 Mining = + 1000 Luck on Mining & 25% Chance to Gather in 1-shot
Reasoning
If you haven’t read any of my previous suggestions, I believe the game should be more about giving the players better choice and freedom. It should also focus on providing rewards for players within the systems they enjoy. If someone takes the time to get to Master Lumberjack (200), they should get great rewards and perks that make them feel like an accomplished Lumberjack.
From a character progression and immersion sense, that character would have learned a lot about chopping down trees from the 150,000,000 trees they were required to chop down. This would make their form and technique better and they would be more efficient as they progress. Don’t get me wrong, from a lore perspective, sure, having strength makes sense to be stronger to chop down trees and intelligence might make you better at alchemy, but it’s about the reward and who gets it.
As it stands right now, a player that reaches max level of 60 and gets 300 strength gets a better benefit than a player with 200 Mining. How many players are even utilizing the 300 Constitution 25% logging chance perk? From the perspective of making the accomplishments feel better to the player and giving rewards that matter to the type of player who earns them, I think this would be a QoL improvement that would make reaching 200 be more rewarding for the player.