[Suggestion] "Rested Azoth" for 60s to replace "Rested XP"

Seems an easy compromise for the “I’m always out of Azoth” problem that you see a lot of complaints about would be to slowly regenerate Azoth when a player is logged off. This, I suggest, is only a substitute for Rested XP for level 60 players. Something like 10 (something small) Azoth per hour sounds reasonable to start off and rebalance as needed in the future. Lets say you game for 8 hours a night, and are offline for 16 hours… that is only 160 azoth… so I am not suggesting something very broken where Vials of Suspended Azoth would become irrelevant. 160 isn’t a lot… but its something.

The reason I suggest that this only apply to level 60 players is for the following reasons:

  1. Level 60 players are more mobile globally. Think about how many invasions and wars etc… you could participate in every night. PvP could be enhanced and made more dynamic, shifting between zones more quickly.
  2. Sub 60’s are questing in zones, moving around locally in regions… not as nomadic as a level 60 player. Generally not involved in Wars and Invasions.
  3. When you hit 60, Rested XP is worthless… and no substitute benefit is given. This is a net penalty for hitting cap.

Counter arguments welcome.

I think azoth costs to anything, respec gold/azoth cost, storage limits, house taxes should all go away because they are not suited to this game at all. This is a play how you like to play, pvp or pve or crafting or just make alot of money, game. Making players have to waste time trying to organise these currencies and storage is killing the game. The only thing we need is gold coins, which lets players trade items between eachother more easily. Everything else is just overcomplication and a waste of time.

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Definitely need to increase the Azoth hold from 1,000 to 3,000 or even 5,000.
Since it cost me 479 to fast travel thg o 2 place. I do not get fat in the game before I am walking again for 3 hours. Pathetic boundary.

Its not really a problem anymore, since we got the outpost rush. Its easy and fast Azoth and the high Azoth costs leads to more value for having houses…

I would like a slightly balancing of the costs in form of a higher value for big bags: Dont raise the costs for weight, raise it for % full ultilization.

Increasing the Azoth limit lowers the value of Azoth flasks and makes it too easy for crafter, to make like everything with one buff food.

I’ve updated the title as a guiderail to make sure the thread remains on topic specific to my suggestion and not a “general azoth improvement suggestions megathread.”

Thanks,

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