With the introduction of new Anti-Heal perks, It would make a lot of sense to allow healers to debuff themselves. The current anti-heal on all weapons completely removed the necessity or the advantage that hatchets had with its skill-tree based anti heal.
One suggestion of this implementation is to allow removing the debuff of weapon based anti heal while leaving the hatchet as the only ‘hard’ anti heal.
is fine how it is, the perk was likely created for everyone else having at least a chance at beating Heavy healer builds as they are still almost impossible to kill in 1vs1 at least if they are decent players.
killing Light healers is not bad, medium is a little annoying but still doable but heavy is in a different class all together.