Hey Cheers for the discussion and thanks for the input.
I agree, the cost vs reward needs a balance. I am not opposed to them locking the ability to re-roll to just ONE perk on the item. That would require you to get a “near-miss” or whatever, where the item has like 3/4 or 4/5 aspects you are looking for, and is off in just 1 area, and this system allows you to address that 1 area and get it to where you want it to be.
I agree that Azoth is dirt cheap, however, I think if there were a reason to spend Azoth, you would see Vials grow in price again. I am not opposed to making 1 “re-roll” attempt cost 1,000 Azoth. The more we discuss this, the more I think 1,000 Azoth should be the cost of 1 attempt at a re-roll.
As for repair parts, yes - you can make an Iron 2H Weapon and salvage for repair parts. So maybe that requires some revision. Crafted weapons already provide you back some of the mats to craft, maybe they shouldnt provide ANY repair parts, so you cannot skirt around repair parts in this system for the repair kits. So this would mean only actual DROPPED gear provides repair parts for kits, which now creates an economy/market for almost every single dropped part in the game. I can easily see a world in which every player is constantly making repair kits to sell since they would be in high demand. Which I think helps the economy out, as this starts spreading the wealth around from the rich companies, to the average players as you are right, the rich companies will be going to the market and just buying all the mats needed. Repair Kits, Azoth, Mods, etc.
This is where the more I think about it, the more this “re-forge” system DOES need a CD. I agree a daily CD is lame, and why I think a WEEKLY CD would probably be the best approach, mixed with all the above.
If an “average 200 armorer” with no trophies, no gear, etc. Has only 10 attempts/week and is likely to FAIL 3-5 of those attempts, thats a massive cost.
This encourages people (as you said) to level armoring, to acquire the Major trophies, etc. For a higher chance of success.
So I think its all there, and doing 1,000 Azoth per re-forge. Removing Repair parts from crafting gear. Having it a 10/week CD, with the chance to fail system. All balances this out.
The Weekly CD makes it so companies cannot just “buy” their way immediately. It increases the value of the best crafters, and encourages everyone to level again.
If you want to take it a step FURTHER and restrict the re-forge to 1 “perk slot” on an item, I am fine with it 100%, but I am also worries AGS doesnt have the ability/code ability to do that easily. I dont know their limitations, so I didnt suggest that upfront.