Suggestion: Trading packs between towns

I guess many of us here played Archeage and remember one of the best feature of that game was the trade routes.

I think New World’s open world lacks of interest since there is no incentive to move around except chest runs which are usually next to a fast travel shrine or farm some rare mats like in sulfur pits in BS, which is a great addition IMO. But its still not enough since low and mid level areas are absolutely dead since most of playerbase already finished with leveling and materials to farm there are so cheap that people just buy it from trading post.

Well here is what i suggest: Trade routes between towns.

  • Players can craft trade packs with special goods at new crafting station. These packs contain products that require ingredients that are abundant around that region (for example hissop and nuts at First Light).

  • Then player is free to deliver the pack at the town he desires, and with larger routes bigger profits. Sell prices would be self regulated by “offer-demand”, and once that product has been delivered too many times, its not profitable enough to do that route and players will focus on other product or a different town.

  • With PvP i think there are 2 options: Forced or optional. With forced it incentivices A LOT open world pvp since players would be able to steal packs from each other and make big profits by doing pvp, but i guess this would open a lot of salt pots and i bet many would vote against forced to make it a “relaxed activity”. The other choice is optional pvp, and here “everyone” would be happy since PVErs could do their chill route on peace even if its at the cost of less profits (ofc with pvp on the route would be x2 or x3 more profitable for example) and PVPers could have more pvp activies, more open world stuff to do and more rewards for pvping.

I guess if they do something like this someday they would need to tweak the number and location of shrines to no make it exploitable and too easy to ambush trade routes (also players wouldnt be able to use shrines while carrying a trade pack).

What are your thoughts?

1 Like

We don’t do that here

2 Likes

Interesting but more for fraction quest and contested points…

Well we could…

Problem is, that would have made sense when the markets were unlinked.

But everything about trade delivery doesn’t really make sense when you have a global instant market.

the only way this would work is if they artificially added gold into the delivery itself, so they would essentially be taking the money from something else and tying it to carrying a crafted bag across the map. (Since overall gold earning from the world itself is regulated)

Players don’t really have any incentive to buy the packs over placing buy orders on the market, and to create it they would have to remove it, and add extra steps (Which people are going to hate)

It is an interesting concept, i would like to see attackable wagons or trade paths, but how they would go about doing it in a way that wasn’t just a XP or Salt reward is probably tricky. As seen previously people will tend to take the path of least resistance. So unless they make packs more rewarding than anything else in the game, people will tend not to do it. (Great cleave example)

Which sucks, but it’s why we can’t have nice things.

Yea i know its a player driven market but these proeucts wouldn’t be sellable to players and it only use is to deliver in town craft station (and maybe get town buffs like armor crafting bonus).

At the end it would be other way to add money into the economy and increase price of some basic goods making them more profitable to gather.

well, part of the problem is AGS is looking for ways to take money OUT of the economy. Not add more in. That’s why i’m having a hard time wondering what sort of incentive they could add that would make people want to do it.

Kind of like how no one bothers with the packs on BDO unless they need to skill up walking.

No we shouldn’t. Go to Archeage for that

This topic was automatically closed 21 days after the last reply. New replies are no longer allowed.