A quest that upon completion gave the user another creative way to harness and expend Azoth by using it to teleport to another player in their group, regardless of the current location of either player, usable maybe once per day, with an appropriate Azoth cost.
I’m thinking of something reminiscent of the ability of Amberites to use the Greater Trumps to travel to each other in shadow, but in a New World setting.
Give companies abilities, like teleport. Allow a company officer+ to drop a “summon banner”, which once triggered has a cooldown for the entire company. Force a popup, like that of entering a dungeon, to accept or decline the summons if they are not in instanced gameplay (like opr or dungeons). put an azoth resource cost on it and make the company have azoth stockpiles like it does gold.
In the hands of individuals we will get teleporting to specific spots (in a abusive ways)
The above way i suggested it has been done in another mmo (rift) and worked really well, especially for encouraging and starting massive world pvp fights.
So what? There are tons of mechanics in many mmos that worked there. Does not mean they will work in NW. And one you suggest adds nothing to the game. And creates issues if you can teleport on flagged friend. And 0 value if only on unflagged friend.
You have shrines very 10m around world. There is no need to anything else.
No. Couse amount of resources is limited. There are game breaking issues and you ask to make system that only adds 1 value: make 5 ppl who are to lazy to run from shrint to friend - happy.
So yea add it, but put as feature to be added in 2030.
And no more systems does not make game better. Opposite. If systems are overriding each other or not worked well togetehr its a mess. Look at PoE - its a mess.
That there are game breaking issues and limited resources aren’t compelling reasons to not do an additional, complimentary feature for a video game - many game features are developed concurrently - this isn’t a situation like the engineering aimed at breaking free of Earth’s gravity (too many errors/accidents, discontinue) nor is it like peak oil (limited resource, discontinue building gas-powered vehicles).
Also, in-game systems can work in parallel without overriding each other.
I’ll take your word for it that PoE is a mess, I played it for perhaps half an hour and then never went back.
Yes many developers can work on different features. Thats how does it work.
So if you ask me if i prefer:
fix pvp balance issues - require lot of developer powers
fix pvp reward system
get new opr map
get new arena map
get raids
do changes to crafting system
…
or replace one of this with your teleport system? No i dont need that teleport system for game to feel better. And random feature i can thing about will make game better. Like different colors for aoe speels on ground in pvp. Maybe transmog. Anything. Thats how not needed is what you suggesting.
No. It will only make toxic players more toxic. While they are solo pvp runs they dont bother you. But moment they have friends - they grow balls and jump any enemy the can.
So now imagine this type of players - and its most of player base - can insta call friends to jump on solo player. Hell no.
I’m not a fan of 25 players spamming left click on a Boss for 10 minutes. I like some mechanics from Amrine, Starstone, Lazarus, Ennead and BB that split players to solve a puzzle. If I wanted to press 2 buttons on a boss for 10 min I would play WOW
Solving puzzles and getting rewards should be the main idea behind expeditions, with the danger of being killed by powerful enemies
Oh yea, regarding the main post, you have a Shrine on almost all POI’s on the map