Int/Focus. Short range. Engineer inspired instead of magic themed.
LMB: Palm strike: Lightning damage in melee. Overcharge: Consecutive cast 2&3 creates a cone of electricity from palm strike, affecting range 6/12.
RMB: Block melee attacks, like frost gauntlet.
Lightning Arc: Shoots a ray of lightning; bounces to strike nearby targets. (Perk adds stun/electrify to initial target)
Voltaic Shield: Channels electricity dome for a few seconds. Blocks projectiles, knocks back melee attackers. (Perk adds empower to caster)
Grounding Current: Touch the ground, dealing damage and stunning in a 360 radius.(Perk deals critical damage to electrified targets)
End Perk) Doubles effective range of Voltaic Gauntlet skills.
OR
Voltaic Orb: Throws a ball of electricity that deals damage and weakens enemies. (Perk adds knockdown)
Electrotherapy: Healing touch style skill, melee range. (Perks reduce CD/grant empower) Cannot use on self. “Refraction” perk: skill is 10 radius aoe if used on a heavy loadout target.
Defibrillation: Touch the ground, restoring mana and endurance to allies. Any allies at the brink of Death will be revived. (Perks add fortify and heal over time)
End Perk) Basic attack 3 cures debuffs and grants swiftness to allies.