Surprise Effect Mechanics
In my opinion the musket is the only one with an effective mechanic of surprise effect with its ultimate zoom. I think I could implement this mechanic more in the game, making players be more creative and allowing for fun new moves!
They could use the crouch and lie down animations and place damage caps for the “surprise effect”.
I also think it’s a good thing to add this kind of mechanics to the bow… It’s an assassin weapon, I think they’ve sinned a lot in their lack of it! (Zoom in, it doesn’t have to be as much as the musket, not detect it at all, as the bow makes even less noise than a musket)strong text