Swap roll between light and medium armor

If you think about it light armor users generally keep the distance, have stuns, +20% damage and they can easy roll and run away.

While medium armor users need to be in range, have also stuns, +10 damage, are easy to stun, kite and have it difficult to run away safe. Plus desync problems what makes them hit air %50 of the times.

For that reason give light armor user the small roll and medium the large.

Now if someone goes medium with range build he will just not get the 20% extra damage.

And in some way doing this you are balancing the game.

While Im reading your post, the only thing I can wonder about is, do we play the same game? Almost all of the things you said, makes no sense.

11 Likes

Players would just run and dodgeroll around in medium armor even at long range while light armor players get slaughtered.

6 Likes

This post makes no sense.

5 Likes

Thats to worst idea I’ve ever read.

Medium was too OP and now finally is balanced.

O.o

let me make this simple for you because i dont think u can keep up otherwise :
medium armor can evade 3x, has more armor and can stand cc better than light armor weight.

now read that very slowly.

1 Like

giphy

Umm what?

lOl - thats will not work! Only 1 thing i wanna to be changed: light +50% healling - medium + 0% healling - and heavy - 50% healling

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