I think this topic kinda went out of track. The point of this subject was : Aptitude chest need to be nerfed because OP drowning in legendary mats…To me it looks like Aptitude chests works as intended……………I don’t see any problem with tolvium / cinnebar at same price than ori ingots. This is a free market. If you feel you have gold and legendary mats too cheap you can buy them all and post them higher ….from my side I’m fine with those so I can craft 570-580 bags with tolvium + blistweave so I don’t see problem there
Nah, you are the exception, most players take a long time to get through aptitude levels so you wanting it nerfed is hurting way more people than helping very few.
They made Orichalcum Ingots easier to craft right? Now the Ingots on my Server went from 12-13 Coin each to 30 Coin Each. Just because there are more of an item doesn’t make it more scarce. The idea that people might get them through the crates but still be unable to use them due to their own low crafting is the intention to get people to work on their own crafting.
I personally have 2 hours to play a day… Now that you have an ample amount of them, They should nerf it? How does that make sense?
If you really want a nerf, They should Take away all available Mats in Storages and on the TP then nerf it.
I bought thousands of ori ore when it was going for .02 I’m good for a long time!
Starmetal is easy to get. So that point is pretty moot.
The price on “legendary” materials that actually werent really legendary anyways is not up just because of the boxes. It is also up from all the 24/7 farmers that hogged all the nodes for months. They had the stuff stockpiled and panicked. They put them on the TP as fast as possible to get the highest value they could.
Orichalcum ore has not gone up because nobody farms it. Nodes are still camped 24/7 on my server by the same 5-10 people that always camped them. I make my asmodeum cooldown everyday and it takes me over 2 hours to farm 800 orichalcum ore. Same as it always has. It has gone up because people know there are people with money that wont farm anything and want their boxes and asmo cooldowns easier. There is 4 pages of Orcichalcum ore on our TP and the lowest is 1.20. This is up from .07. Just as many pages of it.
Causation doesnt always equal correlation.
The changes are great IMO. Instead of farming for weeks to make one thing I can farm for a day. As it should be for a daily cooldown. Daily cooldowns should always be where the money was made. Not from some ultra rare resource. Which in essense was only ultra rare due to limited nodes farmed 24/7 by no lifers. Not really because of luck. Void ore was the real legendary rare.
There’ve been posts about markets flooded with such mats. Looks like AGS math has destroyed the economy and crafting system faster than bots ever could.
The sinks that you were missing are the fact that you can roll hundreds of the same piece of gear and never get a single piece that is good and usable.
Still no.
The point on starmetal is more the strain on the metal market in general in comparison to others. It’s ironic everyone is in favor of cheaper legendary materials for the sake of asmodeum but have become far too complacent with the costs of orichalcum ingots. I know on our server alone, to get weaponsmithing from 150-200 is roughly 3150g per level as of last night. There is no other craft that takes that much money to break the 200 ceiling. not even close.
I am sure the story of Orichalcum ore is different on other servers. It is in my experience, as someone who spends time mining, there are fewer than half of the regular miners there used to be (which isnt necessarily a bad thing), but it reflects in our prices of Orichalcum Ore.
I agree the changes are great… most of them. Instead of getting 20+ combined materials of legendary mats per aptitude level, it should really be half of that while rewarding another form of metal to ease the expenses of Orichalcum Ingots in the lower 2 caches. There should still give a nice 9-12 on the final cache and still encourage people to gather using the current luck system of trophies and gear. The current situation that people (refiners) love, is too pay a far to cheap price for a “legendary” material and not even think twice about leaving town to farm it. Legendary mats are simply too common of a material in the current system.
Also Tolvium/Cinnabar is a luck based drop just like void ore. Luck based gear improve drop rates. Luck based trophies improve drop rates. It’s at least intended to be a “rare” material that needs luck to gather efficiently.
Perhaps in the very near future GS cap is going up significantly and new mats combined with a lot of old legendary mats will be required for crafting… 
The price of Oricalcum ingot is higher by 500 gold than the lowest I’ve seen.
It doesn’t matter if Tolvium/Cinnabar floods the market, because the production of Oricalcum is time gated.
I think some people just need to only play a couple of hours a day, and do something to help society more, unless your make money from New World.
Swimming in legendaries is not good for the game, no human will do gathering/farming anymore we will rely on bots and buy most from TP, and refine instead. There is something wrong when Orichalcum ingots costs more than the legendary mats or have pretty much same cost. What needs to be done:
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Remove legendary mats from Refining Aptitude chests. Add maybe new better refining mats as a reward, more refined mats as reward (extra ingots, silks) etc.
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Gathering/Gathering aptitude should be the only way of getting Legendary Mats, to make it easier for everyone increase the amount of T5 nodes, orichalchum, wirefibers, ironwood in the world. Can also increase aptitude xp yield on the higher tier nodes. This will make the availability of legendary mats a middleground between current patch and last patch. Also makes you do the actual stuff, gather to get legendary materials.
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Aptitude rewards are kinda generic and boring like: legendary mats, perks and azoth. For example in mining aptitude you can add that you can get a huge chunk of Lodestones, extra Orichalcum ore etc. Not only legendary mats.
Im human. I farmed for weeks to level armorsmithing post nerf. The only thing I bought was the chest drop stuff that I never had enough of. Everything else I farmed myself. I also farmed everything myself for making 2 sets of void bent armor for me and my wife. I also still farm everything myself to make our Asmodeum cooldowns everyday, phoenix weave cooldowns everyday, and runic leather cooldowns everyday. I don’t do the tree one because I am not 200 refining there yet.
This is what we do to enjoy the game the way we want to. I still have to fight for about 2 hours to get 800 orichalcum ore because on my server, regardless of what the other guy says, orichalcum is still heavily farmed by all the same people it was pre patch.
Leave the drops alone. They aren’t hurting anybody except the guys that had nodes on lockdown for 3 months while the rest of us got chicken scraps.
How about this… Gatherers gets their legendary mats from their boxes: tolvium, cinnabar, scarhide, smolderhide, blisterweave, scalecloth, wildwood and barbvine. Refiners gets their legendary mats from their boxes: asmodeum, runic leather, glittering ebony and phoenixweave. Seems fair right?
That’s not the point. I want you to get other better rewards like a higher tier Flux, Sandpaper or whatever. That can increase the chance of getting extra asmodeum/runic leather. Or extra ingots, silks etc in boxes. The aptitude boxes are so generic now. There needs to be a diffirence between gathering aptitude boxes and refining aptitude boxes.
There actually a difference
You get crafting mods from gathering aptitude boxes and you dont in refining boxes
People will literally complain about anything on here holy crap.
Agree !! Legendary materials are worthles now!! Its LEGENDARY ffs !! People even use luck gear when farming bcs you dont need it anymore! You can buy legend materials for 10g😂 we need nerf asap !
I play a few hours a day, doing varied activity. I get a couple of aptitude points per day in crafts. I am doing ok on legendary mats but am definitely not swimming in them.
I think if you play the game and not just super grind one specific thing, the aptitude drop rate is just right. I get a few extra legendary mats per day but nothing crazy.
If anything, keep the experience gain the same, just lower how much you can do each day. But 3 aptitude levels per day is low enough. How much lower can it go?