Sword and sheilds, tanks

taunt only works on weak minds, taunting in pvp is lame af

I have made 2 suggestions for shield tanks here, let me know what people think of it.

1 Like

I think I have come to the conclusion that all of these upgrades that give x buff while y enemies are around just make tanking a whole lot worse. There is apparently a hidden modifier that makes stamina damage increase with the damage you output. The reason to have a shield is to block all these front liners, yet they have all the bonuses they need to counter shield. Meanwhile we are expected to be easily shield broken yet have barely any sources of fortify and rely heavily on life staff buffs.

And then comes defiant stance which I believe doesn’t stack with fortify and is applied on top? May be the best skill we have, but it doesn’t actually do anything for us as shield users.

My only true complaint that is justified however is the animation of shield rush. AGS needs to make that one as smooth as they have just made leaping strike.

I want you to read what the passives of IG are doing and realize that its entirely possible and isn1t a bug lol.

Get over it dude, it has been reported multiple times on here already, of course it is a bug.

what would ppl think about being able to poke thing over your shield as you block? seen mobs do would help with pve and pvp

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“There is apparently a hidden modifier that makes stamina damage increase with the damage you output.”

Can you explain this? I have no idea what you mean by it

Yeah there should definitely be ways to do this. Blocking feels too useless right now. Its good against ranged but melee just destroy your shield so fast, you may as well dodge alot of attacks and since some abilities go straight through shield like shockwave.

The stamina damage from your weapon doesn’t actually indicate the full stamina damage being done, and is being influenced by attribute with scaling, just like weapon damage scales.

Explained here Shields: Blocking stability and Block Stamina damage - #7 by HelpfulWalrus

That developer explanation is really bad and doesn’t exactly explain what they mean.

Wish they would just give examples of what they mean instead of making us guess.

Both tanks and healers have bad damage, considering when your loot drop is determined by damage, it is not honestly fair.

It’s just a severe flaw in game design by biased, unqualified devs.

Just as the PVP balance in the game, same thing.

I feel you

There is like 0 benefits going full tank. Every other DPS can be a tank only by shielding up.

Maybe great sword will make it better, but for now its terrible.

1 Like

The main change Id like to see is to move the 300 str perk to 300 con… that would alone fix a lot of issues for both pvp and pve.

2 Likes

Going higher then 200 const (or 210 so you can eat 40 consti food for tanking in PvE) is really useless.
PvP as sword and Board? it is a “decent” secondary weapon if skilled right but only in small scale battles.
In a WAR where S&S shoud be good, it is borderline useless and pure garbage. (Hammer is just the way togo)
Blocking in a WAR is one of the most stupid things you can do, even a heavy dodge has more value then a freaking block. What ultimatly is the reason why you use a small shield in PvP to get a second Enchanted Buff oOo.

Dont know. CDs on s&s are freaking long compared to any other weapon with low battle impact.

And for the Invasion Part.
There is exactly 1 enemy that you can tank. And thats the bear, and even that stupid bear ignored all my taunts in the last invasion and just “random” attacked everything.

The way Invasion is designed you shoud play it with 4 heavy Spear players, 4 Void Gauntlets in heavy armor, 32 Bows and 10 Heals in Light armor…
And the freaking Spears and Void players are only there to debuff the enemys so the Bow players can trololol crit everything for 10-20k dmg.

its at the point ppl arnt talking sword and board in war any more, just to useless

and ppl are wondering why they cant find tanks anymore

sword and shield is for pve only really… you can’t tank a player that doesn’t want to engage you eh?

why does the void g have a healing down but the shield doesn’t? why is the gem slot wasted in pvp why cant we even tank things in content FOR PVE?

Gee an ability called Armor Breaker is like supper effective against heavy armor and shields… who would have guessed. I only run my Tank build in wars where the 30% damage reduction is used on points and in PvE (breaches, expeditions and the like). Otherwise I’ll run a DPS weapon.