All tanks can do currently in pvp is stand there and get their asses beat to a pulp. I just want my playstyle in pvp back. I don’t want to be forced to abandon being a tank, and I feel like I am.
Con should be a weak secondary, I light attack people in light armour for 400 damage with 200 str in heavy armour. I basically deal no damage and I have a 620 sword.
In fact, I challenge the AGS devs to play a con-heavy heavy armour character and join us in OPR and see for themselves how bad the situation is for heavy tank players.
Dont look past the point he is trying to make. Tanks need a place in PvP outside of wars. I think the main thing is that SnS doesnt have enough umph to it to allow a tank to play in OPR right now. If we could do SnS and use persistent skills like ice storm or oblivion while we swapped to sns then it might be better. Also maybe adding some form of supportive skill to SnS would help like giving fortify to nearby allies (not counting the damage reduction for being right on top of the tank which i do think is Hella nice) or an aoe slow to enemies if they are near you when you do last stand.
Unless they add a way for a tanks taunt to force player damage on to them, or a “cover” skill for Allies SNS tank just isn’t a thing for pvp.
You could alternatively go BB/IG and be extremely tanky, disruptive and control a point while peeling for healers.
Currently tanks are ineffective because you do such little damage and have zero burst so enemies can simply ignore you and keep focusing on the healer.
However, if you just love using a sword and shield simply go round shield and light armor and pump people.
I think instead of giving us a 10% aoe fortify with our shield up, I think it should be a bubble that uses up stamina and “blocks” for anyone inside the barrier.
Or better yet, mana THEN stamina so we have a chance to keep the block barrier up.