Sword and Shield 'sword master' tree needs help

:frowning: hat about whirling blade? :sweat_smile:
Both the spell both its perk are a joke :frowning:

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Yeah. Even on release it was trash.

Reverse stab also requires a hail mary to hit and isnt even that rewarding AND its losing the stagger.
PVP SnS has only 3 abilities and PvE has 4.

Still no attention tho because being the only tank weapon means its fine

I’d love it if whirling blade got grit, was just faster or both. To me it seems like the defacto cleave ability with it’s bonuses on multi hit, but with it’s speed, even in the ideal situation, you would just get interrupted.

If the animation was just a straight out spin, for easy 360 degree dmg ( thinking like how Link spins), be good enough for me too.

actually all SS skills are pretty mediocre. all abilities have one of the following problems, if not all. low damage, bad animation, high cd, low buff duration, lack of grit.

which makes us think it’s just a basic attack and blocking weapon. I would even go along with a high skill cd if we had decent cd reduction mechanics like we do with other melee weapons.

S&S Mastery really needs help!!

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if i could buff Whirling Blade i would:
-increase range by 25-50%
-increase damage from 145% to 150%
-increase rend from 5% to 10% or stacking rend to 3 times

If whirling blade applied more than 5% and its tracking wasnt so awful I would use it in a build. Make it more akin to Spears Perforate in the upcoming patch. Give it lots of rend and weaken. Give SnS anything really.

Even if it applied a 5% slow for 5s it would work with the SnS opportunist.

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Heck, if whirling blade rend refreshed and stacked, with no other changes I’d be happy too
Give the defacto tank weapon sunder

SnS has been underwhelming since launch with offensive SnS builds taking multiple nerfs making it increasingly difficult to stick to or trade with other players.

My feedback to Devs would be to:

  • Rework whirling blade to work more like Relentless Freedom from Greatsword (give it much better movement, increased range, mini root or preferably a 5 sec slow and allow us to use it to break free of roots, slows, stuns).

  • Add Grit to Leaping Strike and since you decided it’s more of a utility skill (reduced DMG on PTR) give the 8 second slow back or at least make it a useful 5 seconds.

  • Swap around the perks “Mobility” (increased movement whilst blocking) and “Final Strike” (+15% DMG to third hit in light attack chain).

  • Double the range of shield rush and consider giving it back it’s knowdown from beta.

  • Rework leadership buff so that in addition to +10% damage to group allow it to give grit to basic attacks (light and heavy) to oneself. This then gives SnS two viable tanking methods for overcoming staggers in dungeons (300 con or leadership buff) and makes it more viable for being invited to groups speed running dungeons. This would also help close the gap when trying to trade or point hold in PvP.

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Whirling Blade needs a taunt. It’s awful at the moment.

Don t you think guys that SNS need an attraction skills or perk to be able to regroup monsters and players in the same spot due to nerfing SNS dmg all over ?

A taunt would do nothing to make this skill useful (it’s melee attack so you would need to strike multiple mobs, which it’s useless at doing + has no reach)

They should make the animation on defiant stance a lot faster as it’s way too long and leaves you exposed.

This. Whirling Blade is perhaps the first skill players encounter and also the worst in the game.

Refreshing move is being nerfed so sns needs another taunt. With grit being on 300 CON it will be harder to hold aghro.

Whirling blade definitely needs a lot of love…

As CC:

  • Double its reach to 4m
  • Taunt at 6m radius for 6 seconds
  • Increase end on passive to 10%

OR make it offensive:

  • 175% damage (to make up for gut
  • 5 second slow on passive upgrade instead of rend
  • Change the cooldown ability for s

Reverse stab is used to lower your refresh so it would also be nice as synergy so slap taunt on that as well lol

Whatever Defiant Stance on SnS is called now is definitely too slow. In PVP you get hit several times trying to use it mid-fight kind of defeating the purpose. Never had any complaints for PVE though.

Given how its on the offensive tree i would rather it be an offensive move.

Its currently a 1m range move.

3m and a slow would make it useful

3m and a new much faster animation would be infinitely better.

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Exactly this, whirling blade if reworked should be offensive.

I actually like the change in refreshing move (it was way too powerful across the board). With upcoming changes it:

  • Encourages tanks to stack refreshing ward and tank a bit more aggressively (actively taking damage to reduce CDs).

  • It increases the value of the Reverse Stab perk which reduces CDs.

  • It increases the value of despised & hated perks

  • Encourages more CC on aggressive pulls

  • Further encourages healers to position correctly with initial mob traffic on pulls flowing into tank & DPS pack (something good healers do already) rather than run around like a headless chicken

  • Encourages better positioning from all party members to make use of line of sight to pull any loose ranged mobs in.

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Hoping a dev comes in to at least acknowledge that the entire swordsmanship tree needs attention.

Its pretty bad when 5 perks on one tree are just gem/armor perks.

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I think Whirling Blade needs to hit at waist level and the aoe needs to be twice the size of the 3rd sword light.

This is probably the WORST ability in the game atm.

Not just it but the other abilities also. I am not a fan of reverse stab as an animation in its current form the concept of how it works is funny. I think it should be an attack forward instead of back where he holds the shield above the head.

as for whirlblade, I think it should spin like maelstrom but not at an angle like it does. Its odd. A larger radius would be good and it should provide more cd with more targets hit up to a full reset, sorta like how flurry resets its cd with 1 full rotation on multiple mobs.

Leap Strike is super fun but it needs something good to make it have value, I am not really sure what. Maybe make it smash the ground with an aoe instead of just fly through the are make it sorta like a leap-jump that causes an earth shattering aoe of 3m or so and apply a stun.

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