Sword & Shield / investing into CONST useless for PVP - change needed ASAP

I don’t think tanks are supposed to be able to kill same skill people of other roles on a regular basis.

They’re supposed to be able to not be killed by them unless considerably outplayed and/or outnumbered.

There are diverse and severe balance issues in the game - some of them might never be solved - but I don’t think giving tanks the capacity to kill other people on a regular basis solves any of them. It will probably create additional issues.

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Why you little minded PVP fanatics can’t understand not everything in this game is made for PVP?

There are dungeons, PVE content that requires a “meat shield” a tank and spank role to hold the monsters. Holy trinity, hello?

Not everything in games is “pew pew look at muh damage I kill you noob!”

without making fully separate pvp-only gear, or a way to switch loadouts cheaply on the fly, they cannot balance for both pvp and pve.

plate wearers whether tank or cleric, is about suviving to do that one job - tanks for holding down the one mob/player, clerics to survive more heavy hits while healing-, while others do the killing.

we should have chain for the happy medium of heavier dps and able to take a few extra hits, sacrificing some protection, while dealing more damage. like zerkers and off-tanks, they would be better for pvp.

This doesn’t make sense, if you want to kill people you run a 200/200 build. SS inherently has decent damage.
If you want to be an actual PvP tank you run a Paladin build untill it gets (rightfully) nerfed into oblivion.

I agree, however as of now you cannot survive a 1v1 against any other class with Sword & Shield and major Constitution investment. Just seems off.

I don’t want anybody to “discuss” this with me, it just needs to be looked into deeper (or at all) by our devs / unbiased people.
Any consequences or solutions should be decided on with common sense.

Basically this translates to, I didn’t invest in any damage boosting attributes, why can’t I kill things?
Uh…

Totally agree here on top of that they are killing the Con/Foc/Str tank build (not the God Mode Healer PVP tanking Build) so now soloing and killing anything in the PVE tank build will be hell and take even longer.

Ahh yes so please go tank one of these end game bosses with your damage abilities while they hit you 2 times break your blocks and double tap you for 4-5k per hit with 250+ con. SS damage even with decent strength is absolute garbage and to be a fully effect tank you need to run all 3 defensive tree talents. You cannot run any conversion gems because of carnelian’s on top of having O ability to heal yourself with the build accept a 40 second cool down low heal effect.

Tanks get screwed all the way around in the game as we also don’t get stats from our shield while using our off hand weapon. I guess the only answer is I would need to respec for PVE solo then PVE dungeon then respec for PVP each time. You do have some damage abilities in the sword tree but they add very little to the build as passives

Yes, you would. Currently…and that’s a problem.
I made a thread in the open beta to make attribute respec’ing free. Now people are starting to see why.

We don’t have loadouts or dual/tri/quad specs to switch to for multi roles. So the only way to go play in both worlds (PVE/PVP) is respec. WoW had this problem for a LONG time, and finally they got smart and let players respec for free.

While I respect that, a single, undiscussed opinion is less likely to be considered by the game development. It’s not even about “convincing” anybody in particular, but about having a discussion with enough arguments both ways to better and more completely subsidize development design decisions. There more something is discussed, the more likely good balance measures are taken.

In regards to the role of tanks, in the games I played, in what PvP is concerned, their role is always to outlast (not to kill), occupying 2+ of the other team by preventing them from (un)capping a point, for example, for just long enough until the rest of your team achieves whatever goal they have while outnumbering their enemies (thanks to you).

If tanks become capable killers, then it might not be feasible to go DPS instead. Why be able to kill and be killed if you can kill and also not be killed?

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Tanks cant even do that W/O a LS ATM you get to a Point without a healer your just going to get Hammer spammed GA spammed and insta wrecked in about 10 seconds. even running high con blowing defiant stance. The survivability of SS is not what it should be given the damage is so low with no Movement abilities.

Every other Melee DPS weapon has some form of decent healing SS has 1 healing ability that’s on a 40 second cooldown and its extremely weak. SS does get better mitigation but all you can do is block. 1 hammer heavy attack takes 50% of your stamina so the second your shield is down your toast.

Something else they need to do is reduce overall reliance on external healing and raise self healing capacities across the board. Healing is too focused on “the healer”. That tends to make “the healer” immortal or otherwise require a lot of design acrobatics so it isn’t the case.

You are literally another ignorant DPS that has absolutely no clue about tanks in this game.

Let me explain it to you: you don’t alone invest into Constitution, but mainly. But you die from 3 hits regardless that are powerful enough, yet you cannot kill enemies back even with 10+ hits.

And that’s 1v1, you cannot even think of just defending against 2 people at once that have stuns or other utility.
Healers, Range, WH/GA, Mages - they all are infinitely superior and just need to wear Heavy Armour and spam their attacks no-brain with max Strength attribute points.

That’s wrong on many levels and you cannot even speak of balance anymore because there is none.
But that’s exactly why I posted this complaint here for the devs to see, which many if not most tanks like myself are tilted about.
So that unbiased people can look into it and make a reasonable decision.

Right its great watching some guy with a hatchet/Ga/Hammer and 8k health in Heavy tear through a level 60+ elite in 4 hits and take nearly no damage while a tank with 14+k health using SS gets nearly beat to death and struggles fighting the same mob and it takes 4x longer.

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Exactly. This is a prime example of how off the balance in this game is, especially in regards to Constitution as well as different weapon classes.

O not to mention we cant slot anything but a Carnelian gem if we are PVE tanking ( damage nerf to any non full str/con build) and get no stats from our shield when using our secondary weapon.

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i think i made some good changes lmk what you think

Hello, “french baguette” here ! xD

Just to say I agree with this topic. I ve been playing tank since the start of the game. I don’t understand why investing points in “Constitution” only increase life point. We don’t have abilities that reduce damages or abilities that temporarily make us immune to Crown control.

Active shield abilities make damage. I would have preferred the shield damage to be based on Constitution, not strengh.

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I feel like one way to help this is to put some sort of Life steal on Block close to the bottom of the Shield tree. That way you still have to be heavy Defense spec to receive the Life steal but gain some sort of healing to offset the huge lack of damage. That or lower the cooldown on defiant stance and double the heal.

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