Title says it all. Take it with a grain of salt because so am I.
Apparently our devs responsible for PVP balance have never even touched the tank role, otherwise they would realize how impossible it is to even get a single kill before getting rekt 10 times in a row with mainly Constitution investment.
Of course everyone playing Range, Melee, Mage or Healer will disagree for the fun of it and this issue again gets ignored.
If there is even one considerate person among the responsible, you should try out for yourself and see how messed up things really are.
Or we keep the game one sided as it is with everyone mindlessly swinging Axe and Hammer in op Heavy Armour with maxed out Strength.
Investing into Constitution has one benefit: you don’t invest into offense, therefore can’t even kill people in Light Armour because they run, heal and laugh at the pathetic damage you are dealing.
If things stay as they are, noone playing PVP will ever go for tank. Why bother introducing a Constitution stat in a PVP-focussed game that only brings disadvantages outside of holding up vs bosses?
It’s even terrible in PVE for farming and missions because as a tank killing everything takes more than twice as long.
Switching to DPS or quitting are the only options for tanks right who don’t enjoy having no chance in PVP. (been like this since the start, I’m surprised and disappointed nothing has changed still)
Please correct me if I am wrong, but the times I max out my const as a tank for pvp are the times, when I expect to hold down a point and provide endless stuns.
If I join PvP as a tank and want to also do stuff, I just run a build with more Strength.
Constitution in my opinion is a stat that has survivability in the name and not damage.
what i talking bellow here was about PVE, i was full dex user, i use bow as main dps, spear as sec dps, sword and shield when i need dive in monster camp and need me to tank and hit 5-7 monster at time and survive all time with block/attack in turn strategy. And on some annoying enemies that keep staggering me when i was shoot a bow. Also i pretty bad dealing with that all PVP player who sure love enjoying fire staff cheat accuracy, so tower shield was the only way for me to block 50% of their attack cause it all can be bypass 100% my block if i use other weapon. At least i can go for 3 min blocking with tower shield than 20sec died for sure with other weapon when facing fire staff user.
I tested last week, heavy armor does NOT increase stun duration :’(
And stun isnt really a stun but much like a “sleep”.
Moreover endless “grit” on most ppl makes useless staggering and flattening
If that should be the case or not is another discussion entirely. I just wanted to point out, that I don’t really care about damage, when I run my const build in PvP.
The joke is, it provides 0 survivability. If you truly tried it out, you would know just how anything kills you 1v1 fast.
All it takes is 1 stun and you die as fast as everyone else who didn’t invest into Constitution.
As I said, to me it’s still undisputed and any tank I talked to in-game or on Discords said the exact same.
Constitution is a borderline useless stat and nearly doesn’t make you any sturdier at all for PVP. You die as fast as anyone else in Heavy Armour. People giving their opinion on this based on assumptions without having tested it themselves I cannot take seriously.
That’s why I hope some of the devs will actually experience PVP as a tank and realize just how much needs to be changed.
Otherwise tanks will soon die out and only few remain, being PVE-only players.
Most people play DPS and so several come here to post their ignorance, only trying to protect the broken meta builds they copied.
It’s a shame, since a better balanced PVP scene would mean more competition and fairness.
I am sorry to hear that you feel so strong about this, that you have to claim all critical comments are posted by ignorant dps players.
Your post currently has 8 relies and 3 of them are from me. Maybe you did not read my comments completely, but I did mention several times, that I do in fact play tank.
How can you expect devs to engage in a serios discussion with you, if you can’t even properly discuss with other players? Nobody so far has tried to justify or protect “broken meta builds”.
Please specifiy what kind of situations you are talking about, when saying “You die as fast as anyone else in Heavy Armour” and what is your suggestion to fix it? What should be done with the Const stat? You can also use Strength with Sword & Shield. You do more damage, but still keep the protection from shield block. This alone makes you more “tanky” than a hammer player for example.
I don’t think tanks are supposed to be able to kill same skill people of other roles on a regular basis.
They’re supposed to be able to not be killed by them unless considerably outplayed and/or outnumbered.
There are diverse and severe balance issues in the game - some of them might never be solved - but I don’t think giving tanks the capacity to kill other people on a regular basis solves any of them. It will probably create additional issues.
without making fully separate pvp-only gear, or a way to switch loadouts cheaply on the fly, they cannot balance for both pvp and pve.
plate wearers whether tank or cleric, is about suviving to do that one job - tanks for holding down the one mob/player, clerics to survive more heavy hits while healing-, while others do the killing.
we should have chain for the happy medium of heavier dps and able to take a few extra hits, sacrificing some protection, while dealing more damage. like zerkers and off-tanks, they would be better for pvp.
This doesn’t make sense, if you want to kill people you run a 200/200 build. SS inherently has decent damage.
If you want to be an actual PvP tank you run a Paladin build untill it gets (rightfully) nerfed into oblivion.
I agree, however as of now you cannot survive a 1v1 against any other class with Sword & Shield and major Constitution investment. Just seems off.
I don’t want anybody to “discuss” this with me, it just needs to be looked into deeper (or at all) by our devs / unbiased people.
Any consequences or solutions should be decided on with common sense.
Totally agree here on top of that they are killing the Con/Foc/Str tank build (not the God Mode Healer PVP tanking Build) so now soloing and killing anything in the PVE tank build will be hell and take even longer.
Ahh yes so please go tank one of these end game bosses with your damage abilities while they hit you 2 times break your blocks and double tap you for 4-5k per hit with 250+ con. SS damage even with decent strength is absolute garbage and to be a fully effect tank you need to run all 3 defensive tree talents. You cannot run any conversion gems because of carnelian’s on top of having O ability to heal yourself with the build accept a 40 second cool down low heal effect.
Tanks get screwed all the way around in the game as we also don’t get stats from our shield while using our off hand weapon. I guess the only answer is I would need to respec for PVE solo then PVE dungeon then respec for PVP each time. You do have some damage abilities in the sword tree but they add very little to the build as passives
Yes, you would. Currently…and that’s a problem.
I made a thread in the open beta to make attribute respec’ing free. Now people are starting to see why.
We don’t have loadouts or dual/tri/quad specs to switch to for multi roles. So the only way to go play in both worlds (PVE/PVP) is respec. WoW had this problem for a LONG time, and finally they got smart and let players respec for free.
While I respect that, a single, undiscussed opinion is less likely to be considered by the game development. It’s not even about “convincing” anybody in particular, but about having a discussion with enough arguments both ways to better and more completely subsidize development design decisions. There more something is discussed, the more likely good balance measures are taken.
In regards to the role of tanks, in the games I played, in what PvP is concerned, their role is always to outlast (not to kill), occupying 2+ of the other team by preventing them from (un)capping a point, for example, for just long enough until the rest of your team achieves whatever goal they have while outnumbering their enemies (thanks to you).
If tanks become capable killers, then it might not be feasible to go DPS instead. Why be able to kill and be killed if you can kill and also not be killed?